Total War: WARHAMMER III

Total War: WARHAMMER III

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Show me the Fatigue!
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Tags: mod
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5 jul 2022 om 23:09
19 apr om 14:43
14 wijzigingsnotities (weergeven)

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Show me the Fatigue!

Omschrijving
Edit: You can now see fatigue effects in vanilla and this mod is not needed, though if you prefer the way this presents the information it might still be useful to you.


With this mod you can see the stats update on the unit card as your/your opponent’s units gain fatigue.


The icons will only be visible in campaign, not custom battles, functionality is the same though.


Safe to add to an existing save file, but not to remove.

Compatibility:

For use with SFO, use the submod: Show me the Fatigue! - SFO submod

Compatible with any modded units or modded factions, but only in campaign, not i custom battles.

Feel free to make a submod for anything you like, and I'll link it here (you can use the SFO submod as a template, just change the values).

Compatible with anything that does not edit what values fatigue give. If you use such a mod the values you see will not be the true values, though it should not crash.

Stats (if no other mod changes them) :



How it works:

This is accomplished by removing the fatigue effects from their usual place, and adding them as unit abilities that activate at the right level of exhaustion. The unit abilities' penalties stack, for example if a unit is "Tired" it will have the penalties from "Active", "Winded", and "Tired".

It also appears that fatigue in vanilla is applied multiplicatively to the unit's current stats, which means it will affect stat bonuses/penalties from spells/unit abilities. This mod uses passive unit abilities to apply the effects, which means they will stack additively with other unit abilities. Spells/unit abilities that change the stats that are most penalised by fatigue, will therefore be more significant at higher levels of fatigue.

The practical effect of this is that spells/unit abilities with larger numbers will be more impactful than vanilla at higher levels of exhaustion ("Tired", "Very Tired", "Exhausted"). This will mostly apply to changes to armour, melee attack, speed, reload time.

My mods:
140 opmerkingen
nopunctuation  [auteur] 20 apr om 14:45 
No problem, I'm glad to know if the mod doesnt work. I decided to wait and see if ca fixed it rather than go through all my mod files and rename, thankfully they fixed it quickly
Eyshma 20 apr om 10:35 
@nopunctuation Sorry I didn't follow up. CA pushed an update a couple of days after the update that broke your mod, and that fixed the issue for 80% of the mods on the workshop. Sorry for forgetting to update you!
nopunctuation  [auteur] 19 apr om 14:49 
The mod is now updated, though from my testing it seemed to work just fine without the update, many mods dont require an update to work with new game updates, this one has needed one only a couple of times since release
Sunshinetrooper 19 apr om 1:57 
Please provide update :(
Eyshma 25 mrt om 21:40 
@nopunctuation This mod is highly likely to be dead right now. CA update is stupid and made any mod that uses uppercase letters in the names of the databases or lua scripts crash on load. Yours has a few, so you may want to do a quiet update.
Trees Are Listening 22 mrt om 9:01 
Update?
SFH 17 feb om 10:45 
Does it works with Radious?
nopunctuation  [auteur] 11 dec 2024 om 14:48 
Thanks, I appriciate it!
Tombet 8 dec 2024 om 21:22 
Yes thank you for the mod. It was very important
RatboyW 8 dec 2024 om 13:54 
Looks like CA may have finally added this to the game natively! Thank you for the years of maintaining this absolutely essential mod
o7