Arma 3
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Pyro's STALKER Factions STARMA Edition
   
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Data Type: Mod
Mod Type: Character
File Size
Posted
246.148 KB
6 Jul, 2022 @ 7:53pm
1 Change Note ( view )

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Pyro's STALKER Factions STARMA Edition

Description
"Hopefully it will be worth the wait" ~Gabe Newell

After finishing school, having to move to a whole new house. I finally got the motivation to finish this mod. so what is it?

This mod is just like my other stalker factions mod only it uses CUP weapons and whole new equipment list provided by Dovy (Stalker stuff and gear). I would like to thank everyone who helped me with my previous mod. Espically bolan who pointed me in the right direction to use CUP Gear and a huge thank you to dovy for getting armstalker stuff on the workshop and to all those who reported issues with the previous mod. And an even bigger thank you to Hazmat Hamster for creating The militay faction and SIN (darkstalkers) kits and some screenshots.

This mod contains 10 factions (soon to be 11, that will be a seperate mod)
I organized the mod based on the gear each faction uses or if they were a general enemy in the games.

Blufor
Mercs
Freedom
Clear sky

OPFOR
Duty
Monolith
Bandits
Sin (Darkstalkers)


INDFOR
Loners
Ecologist
Military

Known Issue
Some Units are missing ammo (Will fix sometime in the future. this is a very minor issue)


Q&A
Q.will this replace Old stalker factions?
A. No, This is meant to fit for CUP users and overall have a different "style" than the previous mod while being more faithful to the looks of stalker. I beleive it can run alongside the older mod no problem if you want extra variety

Q. How did you make these units?
A. Alive orbat curator.

Q. Why did you make these?
A. I really like stalker and me and a few friends wanted to do a Homebrew stalker RP. Since STALKER 2 has been delayed again.

This is technically my third mod and hopefully this one will be more stable and more robust since it uses less mods than the previous one and iv learned alot of lessons

(Disclaimer: There will more than likely be some bugs that will have to be worked out, in additon the mod was created with Alive Orbat curator which means youll need alive if you want to edit the kits in the editor)
9 Comments
TYBEROS THE ANGRY 20 Apr, 2024 @ 3:09pm 
can you make this but without ace
Bolan 9 Oct, 2022 @ 11:00am 
nicee!
Huntermist  [author] 8 Oct, 2022 @ 2:04pm 
@Pablo._8_BGJ Yes at somepoint, it will be focused on UNISG, it will be an addon to this mod or ran independently.
Bolan 8 Oct, 2022 @ 1:41pm 
"This mod contains 10 factions (soon to be 11, that will be a seperate mod"
Holy shit youre making third mod?
Huntermist  [author] 5 Sep, 2022 @ 9:32am 
any time
Filipek 5 Sep, 2022 @ 9:20am 
@Huntermist thank you SO much, I knew it was like a single little option I missed somewhere, it always is. (worked btw) cheers
Huntermist  [author] 5 Sep, 2022 @ 8:56am 
@Filipek Did you try ticking on "Override ALIVE ORBAT LOADOUT" under special states for the units in editor?
Filipek 5 Sep, 2022 @ 6:39am 
maybe I'm doing something wrong idk, but I can't seem to be able to edit the loadouts no matter what I do. I have ALiVE, I've tried editing in ace arsenal and bi virtual and both, but everytime I play the mission it resets to the default. I've messed with mission settings, nothing works, I'm guessing there's something I don't understand about ALiVE but googling didn't help either.
Bolan 7 Jul, 2022 @ 4:08am 
holy shit bro that looks absolutely sick!!! nice job, i wont update my mod tho since i dont really do missions in arma anymore but it would be hard to bet this version anyways, looks amazing!!