Sid Meier's Civilization VI

Sid Meier's Civilization VI

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Strudeler's Civilizations: Serbia
   
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401.530 MB
7 Jul, 2022 @ 8:41am
30 May @ 5:11pm
9 Change Notes ( view )
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Strudeler's Civilizations: Serbia

In 5 collections by Strudeler of the Tart Society
Strudeler's Civilization VI Deluxe and Compatible Items
193 items
Strudeler's Civilization VI Deluxe and Compatible Items Lite
125 items
Strudeler's Expansions: Historical Civilizations
88 items
Strudeler's Expansions: Pax Romana Aeternum
42 items
Strudeler's Expansions: From the Varangians to the Greeks
37 items
Description
Play as the mighty Emperor of Serbs and Greeks, Stefan Dusan; in Sid Meier's Civilization VI.

The Serbs began as one of the many Slavic peoples migrating into the Balkans from the fabled "White Serbia" in the north. The Serbs halted their journey in the former Roman provinces of Illyria towards the twilight of Late Antiquity, they, like other Slavs, were proficient at replacing the depopulated areas, inheriting the legacy of local Illyrians, Greeks, and Romans. The lands occupied by Serbs were called Sclaveni in Latin by the Eastern Roman Emperor, only to acknowledge them as the locals to pay tribute. Serbs would gradually strike feudal victories after their Christianization, eventually they would found their empire and autocephalous Serbian Church under Stefan Dusan, however, this would be short lived as a weakened Eastern Rome allowed the Ottoman Turks to invade the Balkans. Serbs would spend the modern age proving their tenacity during the Ottoman Empire and after its fall.

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STRUDELER'S CIVILIZATIONS: SERBIA
  • Part of: From the Varangians to the Greeks Expansion and Pax Romana Aeternum Expansion.
  • Requires: Gathering Storm and Byzantium and Gaul Civilization Pack.
  • Is multiplayer compatible.

    LEADER: STEFAN UROS IV DUSAN (SERBIA, GREECE, AND BYZANTIUM)
  • Trait - Dusan's Code: All Historic Moments gain an additional +1 Era Score. Gain the Alemannic Guard unique unit.
  • Agenda - Emperor of Serbs and Greeks: Likes civilizations in a golden age. Dislikes civilizations in a dark age.

    LEADER UNIT: ALEMANNIC GUARD
  • Replaces the Knight. Adjacent levied units gain +5 Combat Strength. Cost to levy city-state units decreases by 10% Gold for every Alemannic Guard during a Golden Age. +50% Flanking bonus during a Normal Age. +1 Envoy token point per turn for every Alemannic Guard during a Dark Age.

    CIVILIZATION: SERBIA
  • Trait - Sclaveni: Civilian units gain +2 Movement during a Golden or Heroic Age. Cities gain +1 Housing during a Normal Age. Military and religious units gain +5 Combat Strength or Religious Strength during a Dark Age.
  • Alt Names: Duklja, Rascia, Morava, Prilep, Serbo-Greece, and Serbo-Rome.
  • Spawn Bias - None.

    CIVILIZATION UNIT: GUSAR
  • Replaces the Courser. 1 Range. Becomes a naval ranged unit when embarked. Can melee attack when on land, cannot melee attack when at sea. +2 Movement when embarked. Naval Melee and Naval Ranged class units can Coastal Raid if adjacent to a Gusar.

    CIVILIZATION IMPROVEMENT: AUTOCEPHALOUS CHURCH
  • +1 Housing and Faith. +2 Loyalty. +2 Great Prophet points per turn. Gain standard adjacency for various yields relative to the type of adjacent specialty district, this becomes major adjacency with the Nationalism civic. +15 HP healing for friendly religious units on the tile that has not attacked during the turn. A city can only have one Autocephalous Church. Autocephalous Church tiles cannot be swapped. Cannot be built next to another Autocephalous Church.

    *Leader art finalised using Image2Image. Leader background for Stefan Uros IV Dušan (Serbia) created by Paja Jovanović. Leader background for Stefan Uros IV Dušan (Byzantium) created by Alfonse Mucha. Leader background for Stefan Uros IV Dušan (Greece) created by Paja Jovanović. Moment art for the Alemannic Guard created by Adam Stefanović. Moment art for the Gusar uploaded by G Ferg and taken from Pinterest. Moment art for the Autocephalous Church created by Vol de Nuit and taken from Wikipedia. Historic information can be found on Wikipedia.*

    COMPATIBILITY
  • Works with Strudeler's Civilization VI Deluxe.
  • Works with Tomatekh's Historical Religions (Orthodox Christianity).

    TSL MAPS
  • Firaxis: Standard TSL Earth (Plots 3403/3487/3572), Huge TSL Earth (Plots 6050/5918/5920), Standard TSL Europe (Plots 1054/1055/971), Mediterranean (Plots 3411/3316/3317).
  • Yet (not) Another Maps Pack (Giant Earth X=26 Y=61, Greatest Earth Map X=55 Y=46, Large Europe X=45 Y=33, Play Europe Again X=55 Y=37).
  • Saph's Middle East.
  • Saph's Orbis Terrarum: Redux.

    CHANGE LOG
  • Version 1.0.0
  • Version 1.1.0 - New leader graphics, TSL support, Gusar fixes.
  • Version 1.2.0 - New graphics, text changes, buffed civilization ability, new leader unique unit.

    NOTICE
  • Mod requires certain DLC.
  • Mod is compatible with Magnificence Catherine and Rough Rider Teddy Personas.
  • Mod is compatible with the New Frontier Pass and Leader Pass.
  • Mod may or may not be compatible with certain mods.
  • Mod compatibility is subject to change if this or other mods are changed.
  • Mod is not affiliated with Firaxis, 2K Games, or Take-Two Interactive Software, inc.
  • Mod is free of charge, distributed for free, and is to be used at a user's own risk.
  • Mod is not to be redistributed.
  • New Units do not currently have new models - recycling base game models (waiting on my effects guy).
  • Mod is available in: English.

    SOCIAL
  • Discord (Pending)
  • YouTube (Videos)
  • Odysee[odysee.com] (Videos)
  • Rumble[rumble.com] (Videos)
  • BitChute[www.bitchute.com] (Videos)

    MIRROR
  • Mod Nexus[www.nexusmods.com] (Mod Manual Download)

    JOIN OUR GROUPS
  • Tart Society - Modder's Chapter

    Tags: Civilization, Serbia, Serb, Serbian, Yugoslavia, Albania, Croatia, Austria, Montenegro, Macedonia, Makedonia, Venice, Hungary, Bulgaria, Slovenia, Bosnia, Herzegovina, Ragusa, Sorbia, Lusatia, Ottoman Turks, Byzantium, Eastern Roman Empire, Rhomanoi, Slavs, South Slavic, East Slavic, Europe, Eastern Europe, Southern Europe, Balkans, Leader, Stefan Uros IV Dusan the Mighty Nemanjic, Stefan Dusan, Nemanjic, Unit, Alemannic Guard, Gusar, Brigand, Pirate, Medieval, Improvement, Autocephalous Church, Religion, Orthodox Christianity, Serbian Orthodoxy, War, Religion, Religious Victory, Domination Victory, Strudeler, Tart Society
Popular Discussions View All (2)
3
14 Jul, 2022 @ 12:51pm
Suggestions
Strudeler of the Tart Society
0
7 Jul, 2022 @ 10:13am
Issues
Strudeler of the Tart Society
17 Comments
Strudeler of the Tart Society  [author] 30 May @ 5:40pm 
Update is out.
Strudeler of the Tart Society  [author] 27 Apr, 2024 @ 5:41am 
Montenegro having the district is why Serbia has the improvement and vice versa, @IChidoriYou. Different types of infrastructure is what keeps these two religious civilizations distinct. Giving one the monastery district means giving the other the church improvement.
iChidoriYou 27 Apr, 2024 @ 3:03am 
Can we get a monastery district for Serbia like for Montenegro please?
Strudeler of the Tart Society  [author] 19 Feb, 2024 @ 10:16am 
An older version, 1.1.0, can be found on mod nexus, @XXXXXXXXXX. Older versions do not require Byzantium nor does Stefan Dusan lead the Greeks.
+ 19 Feb, 2024 @ 9:06am 
I saw that in-game. Well you might just make a sale for 2k. A Montenegro would be great. Especially with the infamous Njegos as their leader. Is it possible to release this mod with a version that does not require Byzantium? In any case kudos.
Strudeler of the Tart Society  [author] 19 Feb, 2024 @ 8:03am 
On the matter of the gusar, both Croatia and Serbia were being developed at the same time. I thought it would be adorable if the Southern Slavs of Illyria had some ties to the coast to make the historic Adriatic feel competitive in the game. This is why Croatia and Serbia have amphibious units, though all my amphibious units are different. Even Montenegro was planned to have piratical applications. The gusar is much closer to Carthage's Balearic mercenary than it is to the Uskok; the latter unit is also much more like the redcoat than my other units. But in truth, I wanted the gusar to pillage adjacent land tiles. When that didn't work, I focused on giving coastal bonuses. Serbia's land military is also much more robust now due to the Alemannic guard simulating wedge formations.
Strudeler of the Tart Society  [author] 19 Feb, 2024 @ 8:03am 
This mod used to only require Rise and Fall/Gathering Storm but I updated it to require Byzantium so that Stefan Dusan could lead the Romans, @XXXXXXXXXX. For some reason there is no option to add the Byzantium and Gaul Pack to the requirements of this mod page. However, I added a Byzantium and Gaul requirement in the additional content menu of the game.
+ 19 Feb, 2024 @ 5:00am 
@Brux2008 The most famous and renown Montenegrin King Njegos called himself a Serb and wrote so himself in his books. In fact the majority of Montenegrins did up until not long ago, we have records of that. Even so you obviously don't speak your native tongue, gusar means pirate, and has nothing to do with having a fleet. Maybe for Croatians having a fleet is a prerequisite for embarking ; ). I'm giving you a hard time of course, nemoj da se primas. In fact the symbol is even a pirate flag, if that wasn't obvious enough. And yes they did famously exist but that's too long of a story to be telling now.

Besides, Waterpolo statistics proves to you that Serbs are better at embarking than Croats ; )
+ 19 Feb, 2024 @ 4:27am 
Says requires Rise and Fall and Gathering Storm but I have them both.
Strudeler of the Tart Society  [author] 13 Feb, 2024 @ 11:39pm 
New update is out.