Sid Meier's Civilization VI

Sid Meier's Civilization VI

Strudeler's Civilizations: Serbia
17 Comments
Strudeler of the Tart Society  [author] 30 May @ 5:40pm 
Update is out.
Strudeler of the Tart Society  [author] 27 Apr, 2024 @ 5:41am 
Montenegro having the district is why Serbia has the improvement and vice versa, @IChidoriYou. Different types of infrastructure is what keeps these two religious civilizations distinct. Giving one the monastery district means giving the other the church improvement.
iChidoriYou 27 Apr, 2024 @ 3:03am 
Can we get a monastery district for Serbia like for Montenegro please?
Strudeler of the Tart Society  [author] 19 Feb, 2024 @ 10:16am 
An older version, 1.1.0, can be found on mod nexus, @XXXXXXXXXX. Older versions do not require Byzantium nor does Stefan Dusan lead the Greeks.
+ 19 Feb, 2024 @ 9:06am 
I saw that in-game. Well you might just make a sale for 2k. A Montenegro would be great. Especially with the infamous Njegos as their leader. Is it possible to release this mod with a version that does not require Byzantium? In any case kudos.
Strudeler of the Tart Society  [author] 19 Feb, 2024 @ 8:03am 
On the matter of the gusar, both Croatia and Serbia were being developed at the same time. I thought it would be adorable if the Southern Slavs of Illyria had some ties to the coast to make the historic Adriatic feel competitive in the game. This is why Croatia and Serbia have amphibious units, though all my amphibious units are different. Even Montenegro was planned to have piratical applications. The gusar is much closer to Carthage's Balearic mercenary than it is to the Uskok; the latter unit is also much more like the redcoat than my other units. But in truth, I wanted the gusar to pillage adjacent land tiles. When that didn't work, I focused on giving coastal bonuses. Serbia's land military is also much more robust now due to the Alemannic guard simulating wedge formations.
Strudeler of the Tart Society  [author] 19 Feb, 2024 @ 8:03am 
This mod used to only require Rise and Fall/Gathering Storm but I updated it to require Byzantium so that Stefan Dusan could lead the Romans, @XXXXXXXXXX. For some reason there is no option to add the Byzantium and Gaul Pack to the requirements of this mod page. However, I added a Byzantium and Gaul requirement in the additional content menu of the game.
+ 19 Feb, 2024 @ 5:00am 
@Brux2008 The most famous and renown Montenegrin King Njegos called himself a Serb and wrote so himself in his books. In fact the majority of Montenegrins did up until not long ago, we have records of that. Even so you obviously don't speak your native tongue, gusar means pirate, and has nothing to do with having a fleet. Maybe for Croatians having a fleet is a prerequisite for embarking ; ). I'm giving you a hard time of course, nemoj da se primas. In fact the symbol is even a pirate flag, if that wasn't obvious enough. And yes they did famously exist but that's too long of a story to be telling now.

Besides, Waterpolo statistics proves to you that Serbs are better at embarking than Croats ; )
+ 19 Feb, 2024 @ 4:27am 
Says requires Rise and Fall and Gathering Storm but I have them both.
Strudeler of the Tart Society  [author] 13 Feb, 2024 @ 11:39pm 
New update is out.
Spartak 27 Jul, 2023 @ 6:04am 
Why not Yugoslavia? :steamhappy:
Puddings 18 Nov, 2022 @ 9:07am 
You have a Croatia and Serbia civ, can you add Bosnia?
Brux2008 28 Jul, 2022 @ 4:17pm 
Serbian gusars have embarking abilities??? Serbia has never been famous for their see of navy (they've never had an actual one)
Strudeler of the Tart Society  [author] 20 Jul, 2022 @ 6:35am 
Тупац је Србин.
MFX_Media 20 Jul, 2022 @ 3:10am 
Tupac should be a civ leader. 2pac is alive and well in Serbia
Strudeler of the Tart Society  [author] 14 Jul, 2022 @ 6:58am 
Dear @Vadenko,

I don't know what's up with the Maori. Serbia does not have anything to do with the Theater Square/Amphitheater so I don't think the Marae replacement is the culprit. I don't see how Dusan could cause an issue, he has the same modifier as the Taj Mahal which is very vanilla. If you had some sort of feature mod then maybe it had a spasm when the Maori's naturalist traits were removed from the city. As for the Gusar I just set it to 5 movement, problem was I copied it over from the Uskoci, its sister unit.

Best Regards,
Strudeler Tarts
Vadenko 14 Jul, 2022 @ 12:46am 
I noticed a bug: when capturing a city of the Maori civilization, the game crashes without any error. Rechecked three times, all three times the game crashed. There was also one spontaneous crash during the game.
In addition to this mod, others are also used, but the crash occurs only with this mod.

Another point, the Gusars have too few movement points compared to the replaced unit.