Arma 3
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Convoy Run
   
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Data Type: Scenario
Mod Type: Campaign
Scenario Gameplay: Singleplayer
Scenario Map: OtherMap
Meta: Dependency
File Size
Posted
Updated
214.903 KB
8 Jul, 2014 @ 3:23pm
17 Jul, 2014 @ 12:36pm
4 Change Notes ( view )

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Convoy Run

In 1 collection by Panicsferd
Arma 3 Campaign: Collapse
12 items
Description
Arma 3 Custom Campaign: Conquer. Control. Collapse.
Conquer: Unknown forces have started attacking and conquering cities and towns on chernarus.

Control: Unknown forces now have total control over chernarus.

Collapse: US forces on Chernarus has to retreat back to Altis, then take the fight to the unknown forces to collapse their regime and end the war.

Conquer - Part 1
Control - Part 2

Collapse Mission 6: Convoy Run

Summary: The local resistance decided to ambush a csat convoy, this convoy is heading to a csat training base to bring uniforms to the new csat recruits.
Requirements:
A3MP[www.armaholic.com]
N-B U.S.M.C Project[www.armaholic.com]
Kaelies South Zagorian Army Mod[www.armaholic.com]
ArmA 2 US Hmmwv Import[www.armaholic.com]
ArmA 2 US Helicopters Import[forums.bistudio.com]
RDS Tank Pack[www.armaholic.com]
RDS Staic Weapons Pack[www.armaholic.com]
Boeing C-17 Mod[www.armaholic.com]
JSRS2.1 Sound Mod[www.armaholic.com]
Midle East Conflic Mod[www.armaholic.com]


Optional:
Bcombat AI Mod[forums.bistudio.com]
ASR AI Mod[www.armaholic.com]

Download:
Download:
{LINK REMOVED}

Version 1.1 Changelog
-on "A Zargabad Welcome" missing dialogue was fixed.
-on "Convoy Run" fixed it so that the final task will show up and have its destination displayed on map.
-on "Convoy Run" fixed a task not completing when it should.
-on "Recruitment" fixed a problem where the player was stripped of their CSAT uniform and was in their underwear.
-on "One Shot" fixed a problem with a unit not being called the correct callsign.
-on "Familiar Faces" increased the triggers range to help eleviate the problem with people missing it.
-on "Resupply" moved the supply truck closer to be more realistic instead of in the back where there we no soldiers.
-on "Resupply" fixed a task not completing when the player would get in the helicopter.
-on "Resupply" fixed a gamebreaking bug where the ending trigger would be triggered (somehow it was deleted).
-on "The Finale" tweaked it so that when it comes to the part where you're on your own, I have made it so your squad disbands.
-on "The Finale" fixed it so now the player has more time in trying to kill the general before he takes off.
-on "The Finale" fixed it so that the final task will complete before the credits sequence.

Instructions:
Place the .pbo in the campaigns folder inside arma 3, if there isn't one create one.

Forum - Mission Discussion (armaholic)[www.armaholic.com]

Forum - Mission Discussion (bisforums)[forums.bistudio.com]
4 Comments
Nixxen 3 Aug, 2014 @ 1:47pm 
The convoy approaches from the opposite direction according to the map marker intel.
All my fancy fireworks were for nothing :/

Not so much a bug with the mission, as a bug with the AI: The enemy AI driver managed to lodge the truck into a wall and jam it.
I DID manage to get it out of there, but it took several minutes of spinning tires back and forth.
Corporal_Lib 10 Jul, 2014 @ 8:12pm 
You´re right! I had the impression my bullets were ricochetting, but they were hiting on the window frame, just manage to kill the driver and steal the truck properly... sorry to bother! Well, while you are at it, maybe a hint to shot the driver throught the window may help some dummy players such as myself lol

Anxious to play the rest of the missions till the Gran Finale!

cheers!
Panicsferd  [author] 10 Jul, 2014 @ 6:08pm 
Okay, I will look into that. I also did make the truck invincible because during testing your ai partners would shoot their rpg first and ask questions later which would in turn cause the truck to blow up - causing mission failure.

What I may be able to do is make it so when they are engaged (if I can find out or if I know how to do this already) they will disembark and that could help deal with the ai partner going gunho with the rpg destroying the vehicle or you can just command the rpg wielding soldier to hold fire and keep him like that until you eliminate everyone.

And to your question about not being able to hit the driver while the truck is invincible, you can since I tested the mission before I uploaded it to workshop (I shot him through the driver side window - not the front window).
Corporal_Lib 10 Jul, 2014 @ 4:24pm 
Hey Panicsferd, we have a problem... the convoy truck is invencible (so it is to prevent its destruction and fail of the mission) but the ambush task only gets completed if the driver is dead, but as the vehicle is invencible, we can´t even scratch him inside the truck! You need to script the driver surrender and get out the vehicle, or else the mission (and the campaign) gets stuck!

cheers!