Starbound

Starbound

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U.S.C.M Kestrel MK2
   
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2.089 MB
10 Jul, 2022 @ 11:56am
16 Jul, 2022 @ 4:07pm
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U.S.C.M Kestrel MK2

Description
This mod updates the old U.S.C.M Kestrel ship to have a more useful layout and replaces some of the worse spritework of the original with custom-drawn replacements. Do not install with the original!

New page cause the update changed the interior and I didnt wanna break old shipworlds

In detail, the changes from the original are as follows:

1. A completely redesigned Bridge, with a wider window, a side window, a custom background and a lot more room for decoration.
2. Damage stages - first, the ship's hull has missing panels, holes, burn marks. when these are fixed, the ship's interior will gain back walls and the platforms will upgrade to tungsten ones. And lastly, when the hyperdrive is fixed, the blue panels on the exterior will be repaired as well.
3. A more useful and sensical layout - no longer do you need to walk through the bowels of the ship to get to the main engine room, there are now doors on the main decks that lead directly there.
4. The hole from the bridge to the lower bow room has been moved into the S.A.I.L chamber instead, allowing the bridge to feel more coherent.
5. There is now a nook at the bottom of the main elevator, specifically made for rail platforms. It has also been narrowed by 1 tile, making it an odd number of tiles across. Turn that tall corridor into an actual elevator shaft!
6. The custom S.A.I.L console, fuel hatch and Shiplocker have been replaced with the regular human versions, meaning that mods such as customizeable SAIL, Frackin Universe and Enhanced Storage will be able to apply their modifications to your ship.
7. An antenna on the outside of the ship, because the original did not have one.
8. A few miscellaneous tweaks to fix strange-looking hull parts.

Compatibility (+ is compatible, - is incompatible):
+ Frackin' Universe (you MUST choose Vanilla Ship if you want to fly this). Dont worry about the ship turning invisible as you approach SAIL, it's because of the way FU does its BYOS mechanic, it'll work fine once you choose Vanilla Ship.
+ zTarbound
+ Custom SAIL
+ Dynamic Fuel Hatch
+ anything that doesn't also edit the shipworld

- any other ship mod, including Kestrel MK1
- BYOS

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Lore (For those who care):

The Kestrel was built nearly 700 years ago, in the waning centuries of the USCM. Originally conceived as a cargo freighter, she and her crew were pressed into military service just before the collapse. Her first (and last) battle under the banner of the United Systems ended in defeat, with her hull torn open, cargo beamed away and crew sucked into the vacuum of space.

Left adrift by her assailants and preserved in deep space, she was eventually recovered by a Novakid salvage crew and sold to the Terrene Protectorate as scrap. Recognizing what she was, Human engineers mended her hull to the point she held air and her engines until she could move under her own power, and towed her into high orbit of Earth, awaiting full repairs and conversion into a science vessel.

She would have gone the way other vessels did that couldn't get away from Earth in time, were it not for a protectorate straggler transferring their SAIL and beaming aboard just as their own ship's engines detonated. Redirecting all but emergency power to the hyperdrive, SAIL went dead and the Kestrel was flung away from earth without a set course.

--- --- ---

ATTENTION! YOU CANNOT SIMPLY AND QUICKLY SWITCH FROM THE ORIGINAL TO THIS! FOLLOW THE FOLLOWING STEPS IF YOU WANT TO CONVERT TO THE KESTREL MK2 FROM THE KESTREL MK1, OR IF YOU ARE UPDATING FROM THE DEPRECIATED VERSION!

1. Enter the game, and collect everything you placed in your ship. Yes, everything. Enhanced Storage will help. You can take the back walls and platforms and lights too.
2. Triple check that everything you placed inside the ship, including inside the shiplocker, is either on your person or in an off-ship colony.
3. Beam out of the ship to a planet (NOT THE OUTPOST OR ANY WORLD LIKE IT!)
4. Save and quit the game, then open your steam client, right click on Starbound, hover over "Manage", and click "Browse Local Files". Open "Storage". Make a copy of the "Player" folder and put it somewhere safe, then open the original.
5. If you have more than one character, make sure to look precisely at the Date Modified on the contained files. Choose the correct files that correspond to the character you just quit out of the game with, and delete ONLY the .shipworld and .shipworld.bak(1,2 and 3) files.
6. Open up Steam, and subscribe to this mod, while unsubscribing from the original. THIS IS IMPORTANT! YOU CANNOT RUN BOTH AT THE SAME TIME!
7. Open the game, and join your character. Beam to your ship.

If you did everything precisely as explained in the guide above, your ship will now be the Kestrel MK2. Congratulations! You can set up all your stuff again, this time while taking advantage of all the features of this redux.

If you did something wrong, don't panic. That's what you made a backup for. Just replace the player folder you meddled with with the one you put somewhere safe and try again (and remember to keep the backup intact)

IF YOU ENCOUNTER A BUG OR PROBLEM OR CRASH THAT YOU ARE SURE IS CAUSED BY THIS MOD:

1. Open the aformenetioned "Storage" folder.
2. Upload the file "starbound.log" to pastebin, and post it in the discussion below.

Credit for the original ship goes to Knox, without whom I never would have been able to do this.

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=748695990

A few background details were taken from the old Logistics Frigate by Beeftime:

https://community.playstarbound.com/resources/logistics-frigate.768/
25 Comments
Words and Philosophy  [author] 2 Aug, 2023 @ 12:34pm 
@silver.talon
It's been nearly a year since I did anything with starbound modding, but if I remember right, you'll need to first unpack the shadow race .pak file (find its workshop folder id through the url of the workshop page), find the folder structure for their ship, then unpack this mod, change the folder structure and file names to align with the shadow race, and then re-pack this mod. Then, you can put it into starbound/mods and it'll work.

The pack bat code looks like this:
"win32\asset_packer.exe" "LOOSE FILES LOCATION (insert this yourself)" "yourmod.pak"

The unpack bat code looks like this:
"win32\asset_unpacker.exe" "contents.pak" "location where you want to unpack it to"
silver.talon 2 Aug, 2023 @ 11:36am 
Hey JR, super awesome ship! Hey could you tweak this to be supported by the EP Shadow race? Alternately could you give some tips on how to do that on my own? I would use it for my own use and would not republish without your approval.
Knox 17 May, 2023 @ 10:47pm 
Awesome mod!
TheMasterLag 5 Dec, 2022 @ 4:33pm 
@jr sorry i didnt repair the ship now is good
Words and Philosophy  [author] 5 Dec, 2022 @ 2:51pm 
I don't know what you're trying to say. You need to elaborate.
TheMasterLag 3 Dec, 2022 @ 4:54pm 
mmm i have invisible walls instead of the vanilla walls help
gwendoodle<3 28 Oct, 2022 @ 1:27pm 
thanks!
Words and Philosophy  [author] 28 Oct, 2022 @ 4:27am 
It'll regenerate platforms and lights if you've removed them, but otherwise nothing will break or change
gwendoodle<3 27 Oct, 2022 @ 3:18pm 
Will it break if i upgrade my ship?
Inferna 5 Sep, 2022 @ 10:02pm 
I see, I'll give it a try :steamthumbsup: