Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
It's been nearly a year since I did anything with starbound modding, but if I remember right, you'll need to first unpack the shadow race .pak file (find its workshop folder id through the url of the workshop page), find the folder structure for their ship, then unpack this mod, change the folder structure and file names to align with the shadow race, and then re-pack this mod. Then, you can put it into starbound/mods and it'll work.
The pack bat code looks like this:
"win32\asset_packer.exe" "LOOSE FILES LOCATION (insert this yourself)" "yourmod.pak"
The unpack bat code looks like this:
"win32\asset_unpacker.exe" "contents.pak" "location where you want to unpack it to"
If you read the comment exactly below yours, you will see that CYOS has this mod in it
I spell this out just to make sure we're on the same page here, don't want any miscommunication on my part causing bad blood.
If not, no big deal.
I recommend using Stardust Core Lite, it lets you access your ship's navigation system remotely by adding a button for it in the quickbar:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2512589532