RimWorld

RimWorld

433 ratings
All Specialists Can Work
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Mod, 1.3, 1.4, 1.5
File Size
Posted
Updated
151.293 KB
10 Jul, 2022 @ 4:22pm
20 Jul, 2024 @ 4:26pm
6 Change Notes ( view )

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All Specialists Can Work

Description
Updated from iwishforducks Specialists can work!
Now every single Specialist can work. Works with Ideology, works with all VFE's, works with alpha memes.

GitHub[github.com]
58 Comments
SanguinarcAQL 17 hours ago 
can confirm it does not work on 1.6
12 Jul @ 11:20am 
need 1.6:hot_explorer:
Ghostmare 12 Jul @ 5:13am 
Waiting for 1.6 tag now. Keep my fingers crossed it'll work fine
Victor 9 Jul @ 3:49pm 
Can you add the DLC as a dependency on the About.xml? It helps for sorting.
Orange Peel Assassin  [author] 11 Jun @ 2:19pm 
Q: 1.6 when?
A: Unless 1.6 messes with rolls (and even if it does) my mod should work with 1.6 already. Im waiting to slap the 1.6 tag on it till I know for sure.

@trocaplot
Good news, I got medieval to load and gen a map, testing can now begin!
trocapalot 24 May @ 11:01am 
i really appreciate u coming back almost half a year later to fix this mod, i wish I could help but i have very limited coding knowledge
Orange Peel Assassin  [author] 24 May @ 10:53am 
@trocaplot
for some reason I can't even get a map to gen to do any kind of testing
Orange Peel Assassin  [author] 23 May @ 11:59pm 
@trocapalot
Wow that took way longer than it should have but I should have a fix. I will do testing tomorrow and if all goes well, I’ll update this mod (hopefully by the evening).
Huei the Vietnamese 21 May @ 5:27am 
vjp
trocapalot 26 Dec, 2024 @ 8:59am 
as i said, i tried without mods as well and roles like the cleric and leader still had forbiden cleaning and hauling, i load your mod almost right after core DLCs but loading it at the end also changed nothing, most notable mods i use are rimedieval and medieval overhaul,
i have nothing that should be affecting ideology, also, thanks a lot for wanting to look into my problem