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A: Unless 1.6 messes with rolls (and even if it does) my mod should work with 1.6 already. Im waiting to slap the 1.6 tag on it till I know for sure.
@trocaplot
Good news, I got medieval to load and gen a map, testing can now begin!
for some reason I can't even get a map to gen to do any kind of testing
Wow that took way longer than it should have but I should have a fix. I will do testing tomorrow and if all goes well, I’ll update this mod (hopefully by the evening).
i have nothing that should be affecting ideology, also, thanks a lot for wanting to look into my problem
Should works with all Ideology roles, can you give more details if it’s not?
The warcaskets add a trait to the pawn witch this mod does not cover but there are mods that do fix that. I like VFE Pirates unofficial add-on: Workercasket (Recompiled) . The 30% workspeed debuff makes it still feel like there is a trade off to entombing your little dudes without making them completely useless.
However, if you just want the warcaskets do anything this one might be better for you, Warcaskets can work!
Yes it does
Bug fixed
I'm working on it, next update should fix that
The Unlimited Power Update is now live, no mod can hide from my patch!
I'll take a look but no promises.
This is an error for ducks mod (which is incompatible with this mod), I will add an incompatibility flag for ducks so that does not happen again.
[Specialists Can Work!] Patch operation Verse.PatchOperationReplace(/Defs/PreceptDef[defName="IdeoRole_AnimalsSpecialist"]/roleDisabledWorkTags) failed
file: E:\SteamLibrary\steamapps\workshop\content\294100\2553525357\Patches\Ducks_Specialists_Patches.xml
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
just have this for every specialist patch
You don't need to have VFE/Alpha meme but if you do have them it needs to be loaded after, yes.