BattleBlock Theater

BattleBlock Theater

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Elements O Pain
   
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Descriptor Tags: SoloStory
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9 Jul, 2014 @ 6:52am
13 Nov, 2014 @ 9:17pm
13 Change Notes ( view )

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Elements O Pain

Description
Why hello there good sir or madam,
Have you ever wondered what little tricks exist in this Theater of horror...'ably adorable kitty cats? Then look no further!

Squeel in delight as you rocket thru the air because of fire+water mechanics!

*GASP* gasp in horror as you realize that spikes are the least of your problems while you're on fire.

Use shockballs to exceed the speed of light and steal Abe Lincoln's tophat, which will be converted into green shiny gems when you return to the present. (disclaimer, the tophat never existed, nor did you time travel.... but you did WHOOSH! *flails his arms for added effect*).

Uppercut TOAST!!! for no reason! (unless there is a reason *wink wink*)

Curiousity killed the cat, but it also allowed the stage to end thanks to the obtainiture of gems... are you curious enough to try these little enigmatic levels of pain. Curiosity also landed on Mars or something, idk. I can't read the newspaper :(

Learn a thing or 2 about the game, i mean uhhhh, THEATER mechanics by testing these super duper stages.

These stages are Stamp'er approved (not THE stamper, but that lil ink+rubberstamp'er thing that lazy and/or efficient people use to sign their name)
27 Comments
Zomoroko 3 Jan, 2015 @ 1:40am 
yeah that uppercutting toast bit was really clever , along with many of the other puzzles. very good playlist all in all!
Billy Mayonnaise 21 Nov, 2014 @ 4:03pm 
Nice! It was a bit of a challenge for me.
OneLastDaNce 18 Nov, 2014 @ 10:45am 
nice design:)
:bbtcat:
Mumalot  [author] 17 Nov, 2014 @ 11:13pm 
thanks, it's nice to get a good critique :) instead of just "awesome!! <assortment of emoticons>".
Ill play thru'm again with your critique in mind :D.

I just wish you actually stayed on fire for ALOT longer before you died... I prettymuch have to put the fire-cat right in front of the obstacle, which prettymuch gives the solution away. I'm proud of my lil toast/laser fire/waterjump room :3 It used to be a different puzzle completely until a friend complained about it, then I had the brillant idea of uppercutting the toast into the laser so the toast catches fire, so it can catch you on fire, then fire/water jump up .

I think I could work on TripleRun alot though... make each run slightly different with the removal of the blocks for each run. Kinda wish you could change dimensions during a Build. Not much room to work with when I limited myself.
sirrobo 17 Nov, 2014 @ 9:18pm 
Part 3

Pros:
- Firstly the original obstacles you do have are very well done! I need to commend you on that. Very well done. For example the running across spikes while on fire is very cool, I didn’t even know you could do that.
- The levels look good. Nice colour pallettes, none of which are repeating too often. Nice.
- Strawberry placement is good throughout, with the exception of some of the secret ones.

All in all, they’re pretty ok. But there is definetly parts that could be improved. But your level design has lots of potential, just keep working at it. But right now, I’d give the levels a range of 6/10 - 8/10 depending on the level.

Hope this helps!
- Sir Robo :ccknight:
sirrobo 17 Nov, 2014 @ 9:18pm 
Part 2

cons continued

- Speaking of signage, some of it is unclear. Also some just point out secrets, they're secrets, don't point them out, thats what the pink bird is for, a subtle hint. Also some places need more direction, I had to poke around for the exit in some levels. Also warn people about spikes and water more.
- Then there is the fact there is lots of borrowed obstacles from the game, while this isn't really a problem, it just shows a lack of originality.
sirrobo 17 Nov, 2014 @ 9:17pm 
Part 1

Alright, as promised here's some critique. Don't take this personally, this is just what I think would better your level design, along with some things that you did very well already. In genral the levels are alright, but here's some things I noticed.

Cons:
- In some levels they're aren't many checkpoints, which causes frustration when you die and have to do a huge part over again.
- In others, I found, there were just big blank spaces, long paths to get to the next obstacle for example. I don't know, for me at least it's just awkward. Try to fill all the space you're using, even if that just means adding signs or brush.
klaymation 15 Nov, 2014 @ 1:06pm 
Great levels, it's clear you put a lot of effort into these and know what is fun.
Mumalot  [author] 13 Nov, 2014 @ 9:19pm 
EDIT NOTE: *Fixed the floatingwater*

k, i know whatcha mean now :3 I tried to avoid doing that but guess a few slipped thru... i can just spikefloor the last tile of each row.
[A]shAsh 13 Nov, 2014 @ 8:46pm 
When you place the water block without a platform next to it, it makes the liquid look like it's in the air.

Check the second encore in the top left.