RimWorld

RimWorld

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Personabond Ritual
   
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Mod, 1.3, 1.4
File Size
Posted
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2.871 MB
15 Jul, 2022 @ 11:32am
17 Oct, 2022 @ 12:04pm
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Personabond Ritual

Description


Details

Persona Bonding Ritual is an unoffical addon to Vanilla Persona Weapons Expanded to create a ceremonial ritual to accompany the fantastic customisation from that mod.

After creating the funeral framework for Alpha memes I can't play Rimworld now without thinking rituals. And when my pawn "bonded" with their weapon in a dark dingy mountain stockpile. I decided this could be better.

So I created this to achieve two things, one to create an actual ritual for bonding. Two to make the bond meaningful, the weapon has a persona, why is it not considered at all.

-Adds Bonding Ritual automatically, no need to add to your ideology. When you have a persona weapon stored, you will see it on any ritual spot or throne.

-Adds 2 Weapon Traits that will only get added via the outcome of the ritual. One if its a true bond, improving their joint prowess. The other the opposite if it's a terrible bond.

-A unique way of determining the ritual quality and outcome chances based on the Persona's traits, and the Pawn's traits and stats.

- If you want to know full details you can read about it in:
Google docs[docs.google.com]

FAQ

Q: Can I add it mid-playthrough to an existing save?
A: Yes; The ritual should automatically be added

Q: Does this replace regular bonding?
A: No, if you don't want to use this for any reason. Go ahead and equip it the original way.

Q: I want a simple ritual, not these traits or complicated outcome chance
A: The settings menu can disable my traits, and/or make the outcome just random chance.

Q: 100% quality seems really hard to get.
A: It is meant to be, the quality works differently compared to a vanilla rituals. At 50% quality, you are at the equivalent of 100% quality for other rituals. 100% for a persona bond is a guaranteed True Bond.

Mod Compatibility
I'm not aware of anything that would directly conflict causing issues. However not all traits added by mods will be considered for bond strength.

The Following Mods have had their traits considered.
Vanilla Traits Expanded
[SYR] Individuality
RimTraits - General Traits

Credits
Thanks to Oskar and The Vanilla Expanded Team for creating Vanilla Persona Weapons Expanded they are responsible for the amazing customisation. As well as the persona weapon in the preview.

Sarg Bjornson for the few things I used from Alpha Memes in the initial setup of this mod.

(All code is available on Github)[github.com]

Rimworld is owned by Tynan Sylvester.

(CC BY-NC-ND 4.0)[creativecommons.org]
Popular Discussions View All (2)
5
10 Sep, 2022 @ 6:20am
PINNED: Bug reports
Allyina
0
15 Jul, 2022 @ 11:35am
PINNED: Ritual Outcome Feedback
Allyina
38 Comments
Balthazad 9 Aug @ 3:33pm 
next try, 18 months later:

1.6 plz?
Balthazad 1 Feb @ 7:47am 
1.5 plz?
J 18 Jul, 2024 @ 12:22pm 
@Allyina:

There was some interest in updating this to 1.5, but not only the source code is pretty much “all rights reserved”, this mod’s license prohibits derivatives. Just wanted to let you know in case you intended your work to last indefinitely when you made the source code available.
Jorick 12 Apr, 2024 @ 1:23pm 
Hello, I very much enjoy(ed) your mod, but you should know that rimworld has updated to 1.5. Should you return to play the DLC, please remember to update your mod if you manage to find the time.
traaaf 30 Dec, 2023 @ 5:36pm 
The ritual screen shows that the expected quality is 100% (fast mover weapon with fast walker pawn trait) so 25% base + 85% bond strength for 100% expected quality. However, the ceremony always results in a terribly or normal bond and the post ritual message says the expected quality was 25%. I have both mod config boxes unchecked, so it looks like the actual calculation is not using the same math as the ritual screen? Any ideas.
ksu 24 Jul, 2023 @ 11:43pm 
the ritual wont be available if you have the ideology system inactive but still have the dlc content enabled. is this intended?
Allyina  [author] 16 Jul, 2023 @ 10:17am 
Not certain, I doubt it would cause any issues but the ritual almost definitely wouldn't be available for the warcasket persona weapons
Table On A Desk 14 Jul, 2023 @ 11:34am 
is this mod compatible with the warcasket persona weapons mod?
Allyina  [author] 12 Oct, 2022 @ 3:33pm 
Just FYI I have an update ready for 1.4. I will push it when vanilla persona weapons expanded is also updated.

@Soraya I'll keep it in mind, it is a lot of grunt work. So much so, that I'd like to come up with an alternative for traits from mods. The issue is it requires a patch operation add to add my def extension to every single trait where everything has to customised with its own weighting.
Soraya 7 Oct, 2022 @ 3:13am 
very understandable! although a lot of the new traits are slight variations on one another and so could probably function the same as one another.
and lmk if you do decide to make it compatible with that mod eventually and would like some help, I'd be happy to make a spreadsheet with some suggested agreeing traits or do the gruntwork of copy/pasting/editing lines of code.