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May I suggest giving Formation Attack to the Chaos Warriors + Chosen as well? Maybe even some of the Marauders too (Slaanesh in particular as their 'hoplon' shields and spear arms seem to suggest they would fight in a 'phalanx' type formation)
I understand most Marauders, and pretty much all the Daemons, would lack discipline, fighting in a more primal manner. But I don't think it's unrealistic to say Chaos Warriors/Chosen would fight in an organized manner, as many of them are fallen/corrupted members of regimented military units to begin with.
Thank you for your time, consideration, and making this awesome mod to begin with!
I think because of this toggle button functionality, I can't tie it to a battle ability, and a unit either always has it or doesn't. I might explore making a new ability for lizardmen leaders so that saurus are granted formation attack when fighting demons and such, but that's for the future, and I'm not really sure if that's in the scope of this mod.
So, I settled with removing formation attack from regular saurus infantry, and now only Temple Guard have it.
However, it seems that not all attributes are created equal. It successfully removed the formation attack attribute (and reflected this on the unit card) when primal instincts activated, but since the Saurus started with formation attack, they still had the formation attack toggle button, and they did not fall out of formation when primal instincts activated until you clicked the button.