Total War: WARHAMMER III

Total War: WARHAMMER III

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Good Order & Discipline
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Tags: mod
File Size
Posted
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73.284 KB
16 Jul, 2022 @ 10:00pm
29 Dec, 2024 @ 5:24pm
7 Change Notes ( view )

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Good Order & Discipline

Description
What It Does

Like Cathay, all Order factions' melee units receive formation attack. Missile units are exempt from this, to remain in line with Cathay's design. An exception to this rule exists for some hybrid units. Units that have loose formations, or are otherwise considered undisciplined, do not receive formation attack.

In general, non-Order factions do not have any units that receive formation attack. However, there are some non-Order factions that receive formation attack as though they were an Order faction (like Dark Elves), and some non-Order factions that receive it for certain units (like Black Orcs for Greenskins).



Who Gets It

It can be assumed that if a unit receives formation attack, so too does any variant (shielded, great weapons, RoR, etc.) with some exceptions.

Bretonnia
  • Men-at-Arms
  • Spearmen-at-Arms
  • Foot Squires

Dark Elves
  • Bleakswords
  • Dreadspears
  • Black Ark Corsairs
  • Har Ganeth Executioners (excluding Blades of the Blood Queen)
  • Black Guard of Naggarond

Dwarfs
  • Dwarf Warriors
  • Longbeards
  • Hammerers (excluding Grudge Settlers)
  • Ironbreakers

Chaos Dwarfs
  • Chaos Dwarf Warriors
  • Infernal Guard

Greenskins
  • Black Orcs

High Elves
  • Spearmen
  • Silverin Guard
  • Swordmasters of Hoeth
  • Phoenix Guard
  • Lothern Sea Guard
  • Gate Guard
  • Mistwalker Units (excluding Knights of Tor Gaval)

Kislev
  • Armoured Kossars (excluding the Watchmen in the Night)
  • Tzar Guard
  • Ice Guard

Lizardmen
  • Temple Guard

Skaven
  • Stormvermin

The Empire
  • Spearmen
  • Swordsmen
  • Halberdiers
  • Greatswords
  • Amethyst Ironsides

Tomb Kings
  • Skeleton Warriors
  • Skeleton Spearmen
  • Nehekhara Warriors
  • Tomb Guard

Vampire Counts
  • Grave Guard

Wood Elves
  • Eternal Guard
  • Wildwood Rangers



Motivations

After CA introduced formation attack into Warhammer 3 with Cathay, I had assumed that all Order factions would receive it when the game launched. To my surprise, it remained and still remains exclusive to Cathay. I found this rather odd seeing as Cathay isn't the only faction in the Warhammer world to drill its soldiers. In fact, discipline in battle is what sets the forces of Order apart from the rest of the world and in no small part gives them an upper hand when facing the horrors that the likes of Chaos can throw at them.

When it comes to who should or shouldn't receive formation attack, I'm open to suggestions. My philosophy was that no berserker-like units (typically those with frenzy), units with loose formations, or units comprised of unprofessional soldiers should receive formation attack. Lore also drove my decisions as well. For example, Black Orcs being more disciplined than other Orcs and even looking down upon them because of it, or Nehekharan undead being raised with greater magic than your typical Vampiric undead and so maintain the discipline they fought with in life.



Known Issues

There should be no issues with this mod since all it does is add the formation attack attribute to the above units.
40 Comments
Your Doctor 2 Mar @ 9:43am 
Does it work with SFO?
Solaire 25 Dec, 2024 @ 9:21pm 
Do you still exist?
Lampros 11 Jul, 2024 @ 3:52am 
Hey, will you ever update this any more? There seems to be a lot of applicable new units in the last two DLCs missing.
Sroc 1 Apr, 2024 @ 11:18am 
Thank you! This mod has greatly increased my visual enjoyment of battles tremendously! Fights are less cluttered and 'mosh pitty' now. They feel closer to watching Rome 1 and Medieval 2 infantry fights that I enjoy more than the recent blob fights that modern Total War currently favors.

May I suggest giving Formation Attack to the Chaos Warriors + Chosen as well? Maybe even some of the Marauders too (Slaanesh in particular as their 'hoplon' shields and spear arms seem to suggest they would fight in a 'phalanx' type formation)

I understand most Marauders, and pretty much all the Daemons, would lack discipline, fighting in a more primal manner. But I don't think it's unrealistic to say Chaos Warriors/Chosen would fight in an organized manner, as many of them are fallen/corrupted members of regimented military units to begin with.

Thank you for your time, consideration, and making this awesome mod to begin with!
Schwere 17 Jan, 2024 @ 9:14pm 
Awesome mod!!! thank you!!!
Alcon 13 Jan, 2024 @ 1:52pm 
still working?
Frimid  [author] 10 Jun, 2023 @ 3:27pm 
Then I tried to remove the inherent formation attack and created an ability that gave formation attack when primal instincts was not activated. However, since formation attack was given by an ability, there was no formation attack toggle button and when they engaged in melee, they did not fight in formation even though the unit card said they had it.

I think because of this toggle button functionality, I can't tie it to a battle ability, and a unit either always has it or doesn't. I might explore making a new ability for lizardmen leaders so that saurus are granted formation attack when fighting demons and such, but that's for the future, and I'm not really sure if that's in the scope of this mod.

So, I settled with removing formation attack from regular saurus infantry, and now only Temple Guard have it.
Frimid  [author] 10 Jun, 2023 @ 3:27pm 
Updated for 3.1.0. I read through your guys' comments and thought it would be cool to tie formation attack of saurus to their primal instincts ability. The idea was when primal instincts activated, the unit's formation attack attribute would be removed. Just like how Harry removes the undead attribute from undead units but for themselves.

However, it seems that not all attributes are created equal. It successfully removed the formation attack attribute (and reflected this on the unit card) when primal instincts activated, but since the Saurus started with formation attack, they still had the formation attack toggle button, and they did not fall out of formation when primal instincts activated until you clicked the button.
rome2 13 May, 2023 @ 6:59am 
sfo submod?
Lampros 28 Apr, 2023 @ 5:10am 
Okay, after extensive testing, I am not sure whether it is for me. The fundamental problem is that Formation Attack eems to over-ride the Guard order and tends to make infantry run around. Test, for instance, what happens when you fight cavalry. When the cavalry retreats, Formation Attack makes the infantry unit chase. In contrast, without Formation Attack, the same unit will snap back to its original location and refuse to chase. And the loss of cohesion is fatal to infantry - and, despite the name, Formation Attack ironically works to dissolve it.