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May I suggest giving Formation Attack to the Chaos Warriors + Chosen as well? Maybe even some of the Marauders too (Slaanesh in particular as their 'hoplon' shields and spear arms seem to suggest they would fight in a 'phalanx' type formation)
I understand most Marauders, and pretty much all the Daemons, would lack discipline, fighting in a more primal manner. But I don't think it's unrealistic to say Chaos Warriors/Chosen would fight in an organized manner, as many of them are fallen/corrupted members of regimented military units to begin with.
Thank you for your time, consideration, and making this awesome mod to begin with!
I think because of this toggle button functionality, I can't tie it to a battle ability, and a unit either always has it or doesn't. I might explore making a new ability for lizardmen leaders so that saurus are granted formation attack when fighting demons and such, but that's for the future, and I'm not really sure if that's in the scope of this mod.
So, I settled with removing formation attack from regular saurus infantry, and now only Temple Guard have it.
However, it seems that not all attributes are created equal. It successfully removed the formation attack attribute (and reflected this on the unit card) when primal instincts activated, but since the Saurus started with formation attack, they still had the formation attack toggle button, and they did not fall out of formation when primal instincts activated until you clicked the button.
Play around enough with numerous formations aside from box/line and you'll see the charm come through.
I play on 3x unit sizes and find this mod to be a godsend in this way. While formation is useful on default extreme size, as mentioned, needs to used in grand way or play with it for the hell of it. I like to keep the mod toggled on solely for the theme and differences. While minor, playing as Orks or Skaven and charging into a well-drilled army as you'd expect against Men/Dwarf is great fun.
By the way, do you use all the time? You are right that it prevents spreading. But that's a two-edged sword, because not spreading means that you get easily surrounded, if the width of your line is narrower than the enemy formation. Since I run a box formation, this is a bit of an issue.
Thanks for the comprehensive reply!
Space
Terrain
Army Size
While the formation isn't useful for skirmishes and typical battles when it's order vs order. Against disorder(chaos/orks etc), they grant you a good advantage in controlling the battlefield with the ability to pin and lock down a solid formation without getting overrun.
Say, when surrounded on all fronts. The formation does work wonders in keeping down your loses when the enemy suffers as they've having to spread out. Makes battles last longer. But this is achieve with deepening the ranks anyhow. Overall? Quality of life change.
For offensive infantry on the list above;
Dark Elves
-Black Ark Corsairs
-Har Ganeth Executioners
Dwarfs
-Hammerers
The Empire
-Greatswords
Tomb Kings
-Nehekhara Warriors
High Elves
-Swordmasters of Hoeth (This is a little iffy? In lore, they're often described having formations and attacking as a solid group but in other cases, working alone while keeping constant check on their surroundings. Bit 50/50 but they cover the 'offensive' description you're asking about.)