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Weapon damage scales with weapon attributes, and is plugged straight into the damage calculation. That's just how it be.
Use a staff or another mod to get intelligence-scaling weapon damage. There is also the Catalyst's Hammer.
The code for the Glyph changes was a bit janky to start, and it would appear that it's just not doing things in the order that was previously expected.
For now, these three glyphs are affected:
Glyph of Storms
Glyph of Power
Glyph of Harmony
The immediate workaround is to keep them all memorized or have memory slots for them to occupy. Use mods or console to remove them if this is unacceptable due to memory constraints, but until this is actually working, this is the only real way to have a stable memorized list of skills.
What is essentially happening is that the function that handles Glyph Changes is called half a dozen times per attunement change, and overlapping one another. So when a glyph is removed to be swapped, the other instances of the function are filling in the space right away with their swap. I need to redesign the functions so this change is only called once, and not resulting in a nearly-recursive loop.
I am sorry for the late reply. I'll see about getting to the issues.
The skill lists I have complete are on a single sheet linked on my shared resources. I did forget to link it here, and is now in the Description. Thank you for reminding me!