Oxygen Not Included

Oxygen Not Included

388 ratings
Rocketry Expanded (DLC)
9
5
10
8
8
2
3
2
3
3
   
Award
Favorite
Favorited
Unfavorite
File Size
Posted
Updated
60.747 MB
20 Jul, 2022 @ 9:59am
19 Jun @ 12:30pm
76 Change Notes ( view )
You need DLC to use this item.

Subscribe to download
Rocketry Expanded (DLC)

In 2 collections by Sgt_Imalas
Mods made by Sgt_Imalas
57 items
Twitch Integration Collection
10 items
Description
Introduction
More Rockets - more fun!

This mod aims to increase rocket versatility by adding new rocket modules, rocket mechanics and in general adding to the experience of rocketry in Spaced Out.
While including a large number of features, the mod is higly modular so every player can choose for themselves what features they want to use.


Current latest Version: 2.10.3

Adds 4 additional Twitch Events to the Twitch Integration Mod!



Features
  • Interior Shrinking: Rockets no longer take up 32x32 Tiles, instead the interior size gets set dependant on the actual interior space used (disableable, a change only applies to newly constructed modules).
  • Removal of Rocket cap of 16 (This is possible due to the space saving from the interior shrinking).
  • Huge amount of new Rocket Modules -> look through the steam images for a list
  • Module Building Categories - no longer an endless scrolling fest
  • Generator Modules (produce power while not landed without the need to move the rocket)
  • Loader adapters - add ladders or insulated walls between launchpads without preventing loader access
  • Fuel Loaders - no more overheating pipes due to rocket start, just fuel them via these new loader buildings
  • Rocket Docking - Exchange dupes during the flight, rescue stranded dupes without blowing up the respective rocket, tow stranded rockets and more to come...
  • Habitat Power Plug - Connect the internal electric grid to the outside without the need for a battery module
  • Extended Rocket Stats in the rocket sidescreen
  • Better World Selector with collapsible categories
  • Tweaks to Vanilla Modules & Mechanics:
    • Cartographic Module Buff: The Cartographic Module will now functions as an automated telescope.
    • Petroleum Engines: Can now also be fueled with Ethanol
    • Large Solid Oxidizer Tank Buff: Capacity 900 -> 1350, this gives it 3x the capacity of one small tank while taking 2.5x height and weight of one (and gives a reason to use this module)
    • Rocket gas/liquid input/output wall tiles have their radiation absorption fixed and count as "Rocket Wall", thus allow the constructing of Fittings connected to it
    • Cargo bays insulate their contents and have their capacity buffed based on type
    • more wip.
  • each new module and most features can be individually toggled on&off / tweaked in the mod config.
  • Huge amount of bug fixes and performance improvements for the rocketry systems

Credits
Options made with PLib.
Animations for the a lot of modules were made by the wonderful 3GuB



Known Issues
  • Starfarer landing animation is glitchy - Basegame limitations do not allow extra animation there to fix it.
  • Game Crash on construction of an additional rocket - you used up all the grid space with 32x32 rockets, deconstruct some of those and it should work again.
  • Cannot place something in the rocket / space blocked / invisible mining tiles - game hiccup for not removing invisible world border neutronium, reloading fixes this.





Bug Reports & Local Download
You can find direct downloads for my mods here[github.com] (please notify me if I forgot to release new versions).

Please post bug reports and issues on GitHub[github.com] or on my Discord Server[discord.gg].
Always include the full player.log in a report: https://github.com/aki-art/ONI-Mods/wiki/How-to-send-a-log

Make sure you do NOT have the mod "Debug Console" enabled as it breaks the game's logging and makes the log useless for debugging!




Also check out these mods for more Rocketry Additions:



FAQ
What does "Interior Shrinking" mean for the game?
The Game runs on a grid of cells with a finite size. In Spaced Out, this grid is split between the asteroids, with some space remaining unused, thus staying available as "free grid space".
In the unmodded game, creating a rocket takes 32x32 tiles from that "free grid space" and makes a "mini asteroid"-Box at that location for the rocket interior.
Since the grid space is limited and each rocket takes some of that remaining space, the game has a limit of 16 to not run out of free space for rocket interiors.

my mod significantly reduces the amount of space taken for each (new) rocket interior by removing the empty space around the interior.
That way, you can create much more rockets, since each takes way less space from the remaining free grid space. This allows to disable the "16 rockets"-Limit without leading to "missing free space"-problems.

For comparison, this is the space taken by 9 normal sized rocket interiors:



This is the space taken by 16 shrunken (medium) interiors:






Do you like the mods I make? If you want, you can support me on Buy me a coffe[www.buymeacoffee.com] or Kofi[ko-fi.com] :D.
Do u like 3GuB's art and animations? you can support him on Kofi[ko-fi.com].
Popular Discussions View All (10)
3
6 Jul @ 4:33pm
Crashing on startup?
Raphtalia
5
22 Mar @ 5:09pm
Crash log on building 9th Extended Spacefarer Module
CrystalMoon
5
15 Nov, 2024 @ 1:44am
liquid spacefarer output port pipe breaking for no apparent reason
Oniwabanshu
878 Comments
Sgt_Imalas  [author] 20 Jul @ 9:51am 
is updated. use mod updater
8bitlikadam 20 Jul @ 6:50am 
Dinosaur update pls <3
ElrondHubbardClone 17 Jul @ 9:04am 
anybody have a layout for the Extended Spacefarer Module so I don't have to think for myself? :)
Sgt_Imalas  [author] 13 Jul @ 5:54pm 
base game is not supported.

if you are referring to spaced out vanilla; update your mod with mod updater
BlackIce 13 Jul @ 1:10pm 
The latest version of the base game deactivates the mod (which I love - great job btw!) at game start.
Vladimir Bergholtz 13 Jul @ 10:56am 
Damn sorry man, I mistook the missing port signal for the tank being empty...........
Sgt_Imalas  [author] 13 Jul @ 10:20am 
there is probably a blob of the wrong liquid stuck in it
Vladimir Bergholtz 13 Jul @ 10:17am 
The liquid rocket fuel loader doesnt seem to work. Ive connected Petroleum to my port and it doesnt transfer it to the tank using the big petroleum engine. The gas loader behind it does work though
Sgt_Imalas  [author] 11 Jul @ 12:26am 
it is intentional - it burns something like petrol engine.
Zalassy_ 10 Jul @ 11:32pm 
Great mod, i was wondering if its a bug or not, why does the Natural gas engine requires an oxidazer tank? Its not in the information of the engine nor the requirements