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if you are referring to spaced out vanilla; update your mod with mod updater
its function is entirely different; it allows placing tiles/transit tubes on its 2 central tiles
its a wip building that I forgot to disable last update
https://imgur.com/gJRhJUC
Plated Nosecone is easily the best module for non Drillcone rockets, its bigger than a standard Spacefarer module by a couple of tiles while also shorter by 1 module height than a Standard module + basic nosecone.
Extended Spacefarer module feels like a mini asteroid on its own.
The Luxurius Liv'in Space tech could easily be in the 250 databank research tier and still be totally worth it to rush it just for how good those modules are.
Extended solo nosecone: This one is good. Fits right into that spot where the basic solo nosecone just doesnt cut it but the Spacefarer module is way too big for your needs. Its also unlocked just around the time when you are still playing around with short rockets. For providing a single dupe with all the tools it needs this one is perfect.
Stargazer nosecone: This one is weird. Even if you sacrifice the top 10 tiles with solid tiles to deal with the light issue you still end up with 44 buildable space on a 3 height livable nosecone. For comparison, the extended solo nosecone is 1 module taller, only has 40 tiles and has a more awkward layout. This one definitely needs to be higher in the tech tree, its way too good for how early its available, you only need super computer tech. Should be right there in the Luxurious Liv'in Space tech along with the Plated and Extended ones or at least right after Celestial Connection.
- same thing -> costs glass, thus higher tier upgrade to regular one, provides some power
- the modules are identical. the wide module exists for people that want to make an "all 5 wide module" rocket that isnt disrupted visually by a 3 width solar panel module
- 1-3, should be in the module description. spaced out oxidizer dont provide direct range increases, they just become more efficient, so you need less of it per kg of fuel
- tech tree is a busy place, not many locations where you can add new techs. effectively they are one tier lower than what they look like
A couple of questions if you dont mind.
- Whats the catch with the Stargazer Nosecone? Its smaller in height than the Extended Solo Spacefarer Nosecone, yet it has more interior size (at least according to video)? Why should I bother with Extended or basic Spacefarer nosecones once I unlock this?
- What about the Solar Nosecone vs the Basic Nosecone? Is it just an straight upgrade?
- Whats the difference between Solar Panel Module vs Wide Solar Panel Module?
- What are the numbers on Liquid Chlorine as oxidizer? Is it 1 to 3? Does it offer range increase similar to LOX?
- Why are the fuel loaders so deep into the tech tree? Altought convenient they are not particularly game changing like other late techs. All the other loaders come way earlier in the tech tree, is there any particular reason for this?
it allows construction in its center 2 tiles instead, allowing transittubes to cross
Tested with the mod in exclusion so not caused by any conflicts. Could be weird with missing strings anyway, but perhaps it's what was causing the module to show.
Playing with all DLC (including the new Prehistoric). Here's a screenshot.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3509538154
MissingMethodException: Method not found: bool .Instance.RevealCellIfValid(AxialI)
at BucketUpdater`1[DataType].Update (DataType data, System.Single dt) [0x00000] in <9dbd2ddc6e904050808ea00cdae92652>:0
at UpdateBucketWithUpdater`1[DataType].Update (System.Single dt) [0x00090] in <9dbd2ddc6e904050808ea00cdae92652>:0
at StateMachineUpdater+BucketGroup.AdvanceOneSubTick (System.Single dt) [0x0002d] in <9dbd2ddc6e904050808ea00cdae92652>:0
at StateMachineUpdater.AdvanceOneSimSubTick () [0x00025] in <9dbd2ddc6e904050808ea00cdae92652>:0
at Game.SimEveryTick (System.Single dt) [0x0006c] in <de400b4adfd7413aba747f509f69c810>:0
at Game.Update () [0x0008e] in <de400b4adfd7413aba747f509f69c810>:0
are you referring to the modded or the bionic dlc module?
can you post a crash log on my github/discord?
will be added to RE port buildings next update
Expanded Spacefarer module