Tabletop Simulator

Tabletop Simulator

57 ratings
Saught's Town Assets/Buildings/Ruins/Walls
2
   
Award
Favorite
Favorited
Unfavorite
Type: Game
Complexity: Low Complexity
Number of Players: 10+
Assets: Components, Props
File Size
Posted
Updated
798.993 KB
20 Jul, 2022 @ 11:41am
25 Oct, 2024 @ 10:12pm
2 Change Notes ( view )

Subscribe to download
Saught's Town Assets/Buildings/Ruins/Walls

Description
There's somewhere in the neighborhood of 620 models on the table. Most have adjusted primitive colliders. I've taken extra care doing the collisions for most of the building "interiors". Everything's been adapted for TTS.

It's a very convoluted process gathering these assets. I'm trying out a different process for fixing UV's and more importantly the textures, which should be more accurate to what they actually look like rather than manually gamma correcting each individual texture image. You might notice some "repeated" assets from some of my previous workshop uploads, but I've decided to include them anyway with the new texture method.

Inside you can find:
  • 9 Boats including a large Ship
  • 28 Buildings including cutaway interiors
  • Burnt Debris
  • Cemetery/Graveyard Fences, Statues, and Tombs
  • Stone Columns, Debris, Gates, Towers, & Walls
  • Stone Ruin Columns, Debris, Gates, Towers, & Walls
  • Wood Docks
  • Wood Furniture
  • Various other stuff

"Town" is probably a generous term as I didn't know what to title this collection. There's all sorts of other things in here like "elven/orc" ruins, a cave, or giant tentacle briar vines that probably wouldn't actually fit in a town. As previously mentioned, some of my other workshop uploads probably contain similar models. Normally I'd remove them but like I mentioned earlier but I hope these have more accurate UV's & textures. I won't be removing or deleting the old stuff though.

Feel free to use this stuff for other mods. You don't need to credit me or link anything, but it'd be nice.

If you'd like to support me you can do so through PayPal[www.paypal.com]

Here are my other Workshop uploads with similar assets to these Town assets:
Elven: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2541681546
Orc: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2362591466
Orc: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2354978148
Outdoor: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2305429447
Tavern: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2279559286
Indoor: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2272755968
Storage: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2259540051
25 Comments
Saught  [author] 26 Oct, 2024 @ 4:45pm 
@WhenSomethingCriesAgain Also, if objects aren't loading and you're getting errors in the text chat about it or popups, then the URL's are either broken or you've loaded too many models in a single "session" (you need to restart your game, like fully close the program & start again, if you load something like 10k assets).

You can check if URL's are genuinely broken by copy-pasting them into your browser and seeing if you get a download prompt.
Saught  [author] 26 Oct, 2024 @ 4:43pm 
@WhenSomethingCriesAgain If the models are actually loading (visually) but aren't selectable then it's likely the collider rather than the URL. Some objects on the table are Locked in place and have personalized colliders which I customized for ease-of-use if they aren't simply mesh colliders. Simple question, but have you tried right-clicking, ctrl+left-click, hovering over and pressing L, and/or unlocking? I had a friend check for me while streaming in Discord and it seems like everything on the table is working properly as it should.

I frequently put colliders for hanging objects either as a back plane or only along areas that they hang from (the top, or far left-right corners). For buildings, only their first floor or the only "useable" platform a mini would "stand" on, or for tents as only their supports like wood poles. When I count objects for the descriptions, I place every object on the table into a bag to get a count, which infers the colliders are all working properly.
WhenSomethingCriesAgain 26 Oct, 2024 @ 8:34am 
Maybe that issue isn't the same as the bigger one I've been having that spurred me to mention this then, I assumed it had been. My bigger problem is that a lot of the models will load, but not be available as entities. So they'll look like they're supposed to, but can't be selected, moved, or interacted with in any way. This one and the Forts one are the worst in that regard, but it does persist elsewhere
Saught  [author] 25 Oct, 2024 @ 10:25pm 
@WhenSomethingCriesAgain Thanks. I went over the pastebin and saw the broken links, but this table only had two that were broken (which were just player minis in the example build). I've re-uploaded them, changed the links out, and updated this particular workshop mod to reflect the changes, though I don't think they were necessarily important enough to warrant the effort of fixing. It seems you included some other models & textures with broken links in the pastebin, is it only those 10 items (some most links were repeated) across all tables? If so, it seems like a particular terrain piece from CaptainCobop that I frequently used in the example builds, rather than any of the assets I uploaded myself.
WhenSomethingCriesAgain 25 Oct, 2024 @ 7:45pm 
I checked, every single one has one problem or another like this, with links failing. Here's the log for this mod in particular: https://pastebin.com/tymgxdjE
Saught  [author] 22 Oct, 2024 @ 3:27pm 
@WhenSomethingCriesAgain Yeah unfortunately Discord moved to expiring links a while back which ruined a lot of the image/file hosting that it had. If you could load the workshop mod's table, go to the console (it's the tilde at the top of the chat box) and type "chat_copy" to copy everything to your clipboard and shoot me a pastebin I'll attempt to get it fixed.
WhenSomethingCriesAgain 22 Oct, 2024 @ 3:23pm 
The discord link no longer works, leaving many items unusable
Roche 13 Oct, 2022 @ 10:41pm 
Where do you find the flat terrain you put under your example builds? Like the grass an paths and such?
Saught  [author] 3 Sep, 2022 @ 4:50pm 
@Mr. Meeni Very unlikely from me. I have no personal interest in sci-fi so unless there are assets already included in a game I'm looking through then it probably won't happen.
Mr. Meeni 2 Sep, 2022 @ 8:50pm 
sci fi/ cyperpunk assests for the future?