Sid Meier's Civilization V

Sid Meier's Civilization V

Not enough ratings
Halo Unique Units - Spartan (New Version)
   
Award
Favorite
Favorited
Unfavorite
File Size
Posted
77.658 KB
20 Jul, 2022 @ 3:03pm
1 Change Note ( view )

Subscribe to download
Halo Unique Units - Spartan (New Version)

Description
Adds a new and improved version of the famed Spartan super-soldier to the arsenal of the United Nations Space Command, with a long-overdue set of rebalances that make it much stronger than the original 2017 version.


=====Description=====
Easily far more powerful than its original version from 2017 - so much so that it warranted a re-release rather than a simple update - the Spartan has been overhauled and rebalanced virtually from the ground-up and given a new set of abilities, bonuses, and strategies that make it one of the most powerful units the UNSC has to offer. Featuring a Combat Strength value of 120 as well as improved Movement speed and an increased Sight radius, it is much more effective in battle against enemy forces, however its most prominent and powerful upgrade is without a doubt the unique Promotion titled Spartan Program. Functioning in a similar manner to the Kris Swordsman's Mystic Blade promotion, the Spartan Program promotion represents the fact that Spartans are very distinct from one another and often wear different armor, wield different weapons, and excel at different forms of combat when compared to their peers. As a result, a Spartan will be granted a randomized ability after their first battle which will reveal their combat specialization and allow them to fill unique roles on and even off the battlefield. With over 50 different possibilities ranging from increased Defense, increased damage against certain enemy types, and even a few rare easter egg abilities, the Spartan is an incredibly powerful addition to the armies of the United Nations Space Command.

A unit of such power is not without its downsides of course - and the Spartan's downsides lie in its production costs. Much like its combat abilities, its limits were also overhauled between versions - and it now requires three Aluminum and seven Iron resources to build, in addition to its Production requirement which is much greater than the previous version. In addition only a limited number of Spartans may exist at any given time, however the amount of Spartans allowed at a time has been improved, and the UNSC can now field up to seven Spartans at once.


=====Full Changelog=====
Due to the fact that this is a re-release rather than an update for the previous version of the mod, I see fit to provide the full list of changes here in the description.

Combat Strength unchanged, remains 120.

Movement increased from 2 to 3.

Sight radius increased from 2 to 3.

Added the Spartan Program ability.

Spartan no longer has the ability to capture Cities.

Previous limit of 5 Spartans at a time increased to 7.

Resource requirements overhauled - now requires three Aluminum and seven Iron each to build.

Production cost increased from 600 to 800.

Unit Flag Atlas quality improved.

Civilopedia entries completely revised to reflect the new version's abilities.

UnitAI and flavors changed to reflect the new version's abilities when the UNSC is being controlled by an AI.

Previous unit tags of "UNIT_SPARTAN" changed to "UNIT_HALO_SPARTAN" as a compatibility fix so this mod can be used alongside any mods that use the "UNIT_SPARTAN" tag. I haven't seen any mods that actually do that, but it's good to be safe.

No longer has the UNSC Civ flagged as a requirement to activate the mod.





====Credits====
Created by Usernamehere.
HistoricHippos, for his assistance in creating the mod.
Bungie, for making an amazing franchise.
The respective creators and owners of the artwork used.
14 Comments
Usernamehere  [author] 2 Apr @ 10:10am 
Mouse over the icon and it should give you a brief description. Otherwise, search for "Trained Pilot" in the Civilopedia.
Phinseidon 2 Apr @ 3:40am 
What do these abilities do? I have one with "trained pilot". I don't know how that works.
GUNZ MAN 15 Oct, 2024 @ 5:09pm 
Hey im just now getting around to finding this. Im having trouble using the addon units for UNSC and was wondering if you had any idea as to what im doing wrong
Usernamehere  [author] 27 Jul, 2022 @ 11:02pm 
i'm still eager to meet the day when I do that successfully for the first time. Sounds incredibly difficult and time consuming - especially for instances where the assets need to be custom-made from scratch. (Like Killzone unique units since that game is a Playstation exclusive.)

I'll probably do it one day though.
DPurdy 27 Jul, 2022 @ 9:42pm 
I strongly recommend learning how to import 3D models.
Usernamehere  [author] 25 Jul, 2022 @ 4:18pm 
Well I'm pretty confident that this is a good, high-quality mod, but I think I might be a little biased about that opinion. For some reason.
EZEKLE 25 Jul, 2022 @ 4:14pm 
i like halo
EZEKLE 25 Jul, 2022 @ 4:14pm 
is it good
gabes2531 24 Jul, 2022 @ 9:21am 
Ok, thank you
Usernamehere  [author] 23 Jul, 2022 @ 12:17pm 
The reason I don't set these unique unit addons to require their parent Civilization mods is mostly for convenience, but also so they don't lose compatibility with new versions of their parent Mods.

As an example, a new version of a Civilization mod I made from 2018 is in the works - but I must've deleted the original mod project files for it in order to save memory space and as a result technically had to make a new mod with a new mod ID, getting the files back from the release version to begin making changes. Any unique unit addons made for that mod, if they had the requirement for the mod activated, would look for the orignal mod's ID which I simply do not have anymore. As a result, the addon wouldn't recognize the fresh version (which is technically a completely different mod as far as the game is concerned) so I ended up releasing an update for that addon (which I miraculously do still have) that removed the restriction so it'll work with the eventual new version.