Sid Meier's Civilization V

Sid Meier's Civilization V

Halo Unique Units - Spartan (New Version)
14 Comments
Usernamehere  [author] 2 Apr @ 10:10am 
Mouse over the icon and it should give you a brief description. Otherwise, search for "Trained Pilot" in the Civilopedia.
Phinseidon 2 Apr @ 3:40am 
What do these abilities do? I have one with "trained pilot". I don't know how that works.
GUNZ MAN 15 Oct, 2024 @ 5:09pm 
Hey im just now getting around to finding this. Im having trouble using the addon units for UNSC and was wondering if you had any idea as to what im doing wrong
Usernamehere  [author] 27 Jul, 2022 @ 11:02pm 
i'm still eager to meet the day when I do that successfully for the first time. Sounds incredibly difficult and time consuming - especially for instances where the assets need to be custom-made from scratch. (Like Killzone unique units since that game is a Playstation exclusive.)

I'll probably do it one day though.
DPurdy 27 Jul, 2022 @ 9:42pm 
I strongly recommend learning how to import 3D models.
Usernamehere  [author] 25 Jul, 2022 @ 4:18pm 
Well I'm pretty confident that this is a good, high-quality mod, but I think I might be a little biased about that opinion. For some reason.
EZEKLE 25 Jul, 2022 @ 4:14pm 
i like halo
EZEKLE 25 Jul, 2022 @ 4:14pm 
is it good
gabes2531 24 Jul, 2022 @ 9:21am 
Ok, thank you
Usernamehere  [author] 23 Jul, 2022 @ 12:17pm 
The reason I don't set these unique unit addons to require their parent Civilization mods is mostly for convenience, but also so they don't lose compatibility with new versions of their parent Mods.

As an example, a new version of a Civilization mod I made from 2018 is in the works - but I must've deleted the original mod project files for it in order to save memory space and as a result technically had to make a new mod with a new mod ID, getting the files back from the release version to begin making changes. Any unique unit addons made for that mod, if they had the requirement for the mod activated, would look for the orignal mod's ID which I simply do not have anymore. As a result, the addon wouldn't recognize the fresh version (which is technically a completely different mod as far as the game is concerned) so I ended up releasing an update for that addon (which I miraculously do still have) that removed the restriction so it'll work with the eventual new version.
Usernamehere  [author] 23 Jul, 2022 @ 12:10pm 
Nope. It is a unique unit available only to the UNSC. If you activate it without the UNSC mod installed, it'll probably do nothing other than extend your loading times.
gabes2531 23 Jul, 2022 @ 9:58am 
Question: Unless I have the UNSC mod installed, then any civ can make this unit?
Usernamehere  [author] 22 Jul, 2022 @ 7:29pm 
Oh of course - Civ 6 is simply an inferior game XD
$hayMoney8000 22 Jul, 2022 @ 7:18pm 
Love to see you are still actively posting mods for this game! Civ 6 just doesn't feel nearly as good as this.