Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Unfortunately no, that still renders the head skin.
Every armor piece in the game still render skin files underneath (with 5-ish legpieces being the exception). It'd be wonderful if they didn't, though! Could take a lot more creative liberties with armor sprites in general if that was the case.
1. I'd have to change the fish design to encompass the entire player head (I tried this but couldn't land on a good design at all). There are more pixels to cover than you think.
2. The fish would slide around when swinging and be stuck in its standing pose. If you swung in the air, I suspect you'd also be in the standing pose. It'd look too janky I think.
Thanks for the suggestion though, I appreciate the thought!