Terraria

Terraria

Shark Transformation
39 Comments
Kona 6 Apr, 2024 @ 2:34pm 
i have been wanting a tank to replace the wolf someone PLEASE DO THIS PLEASE PLEASE GOD
calvinosinclair 23 Feb, 2024 @ 11:23am 
aye, thank you for the info. quite the puzzle
Sqyke  [author] 23 Feb, 2024 @ 11:15am 
@calvinosinclair
Unfortunately no, that still renders the head skin.
Every armor piece in the game still render skin files underneath (with 5-ish legpieces being the exception). It'd be wonderful if they didn't, though! Could take a lot more creative liberties with armor sprites in general if that was the case.
calvinosinclair 23 Feb, 2024 @ 7:45am 
if you resprite a helmet or mask as completely transparent, could you wear it to remove the head skin?
TeamTaylor369 26 Dec, 2023 @ 11:22am 
You may be able to fix this, by having a Side Mod that hides the players head when certain requirements are met. Now, in hindsight, this doesnt seem very efficient, as its more work when you can just render it over werewolf.
The Sun 9 Aug, 2023 @ 12:12pm 
thanks i really dislike the design of werewolves in vanilla
Sqyke  [author] 20 Jun, 2023 @ 4:51pm 
Because

1. I'd have to change the fish design to encompass the entire player head (I tried this but couldn't land on a good design at all). There are more pixels to cover than you think.

2. The fish would slide around when swinging and be stuck in its standing pose. If you swung in the air, I suspect you'd also be in the standing pose. It'd look too janky I think.

Thanks for the suggestion though, I appreciate the thought!
Miku 19 Jun, 2023 @ 11:51pm 
wait why don't you make the entire fish the merfolk head?
BloodStar 11 Apr, 2023 @ 2:12pm 
sitting in a chair or on a mount breaks the sprite. just thought i'd let you know
Kleebus J. Longular 16 Dec, 2022 @ 11:16am 
I can imagine someone doing cursed fan art of the glitched sprite version
Lightning Machine 2 Dec, 2022 @ 11:55pm 
nice
Tortellini 11 Nov, 2022 @ 12:39pm 
i get it, just a idea i had.
Sqyke  [author] 11 Nov, 2022 @ 4:41am 
@NacAttack
I hadn't actually thought of moving this sprite over to the Lilith's Necklace sprite, but unfortunately due to how different the two sprites are programmed (particularly the swing animation) it would basically require me to redo the shark completely to animate the swing properly.

Actually I don't even know how I would go about a shark swinging animation even if I were to redo the shark, the only solution I can come up with in my head will require the shark to be very stiff when swinging.
But yeah, bottom line, the werewolf sprite is still the only sprite I can replace with these particular shark textures.
Tortellini 10 Nov, 2022 @ 3:40pm 
this idea is probably too much work and you have probably thought of it anyway, but maybe you can replace Lilith's necklace with the sprite.
The little angry one 6 Oct, 2022 @ 8:23pm 
This. Is. Too. Adorable.
Sqyke  [author] 17 Sep, 2022 @ 5:09pm 
@Florida
You mean making the player have the "Wereshark" sprite instead (with or without the bloody water)? Sure! I just updated the pack with two alternate versions, available in the folder you get by subscribing. If you don't know how to access the workshop folder, searching "how to locate steam workshop folder" should get you where you need to be.

There's a readme you'll find in the pack with further instructions, so I hope I got your request right!
Florida 16 Sep, 2022 @ 6:03pm 
Could you make an alternate sprite for the player where its the same as the enemy's sprite?
Sqyke  [author] 19 Aug, 2022 @ 8:26pm 
I also re-did the description to (hopefully) better explain the whole Merfolk sprite debacle, since I ran out of words in my previous comment and had to cut some stuff.
Sqyke  [author] 19 Aug, 2022 @ 8:10pm 
@Whiamy Aleeve
I appreciate the suggestion and your willingness to help!

The person's 'Merfolk head sprite' covers the 'player head sprite'. The 'player head sprite' always renders under the 'Merfolk head sprite', and you don't notice that in the default game because the Merfolk head is big enough to cover the 'player head sprite' completely. Most vanity and armors work in this way, simply covering player skin files that render underneath.
However both the Werewolf and Merfolk transformations causes the skin files not to render - though the Merfolk for some reason still renders the 'head' part of the skin sprites as of 1.4.

The problem I specifically have is that I'd have to cover up the player head with my shark sprite, which I've tried and it doesn't end up looking good.

All in all, the only fix here is Re-Logic altering the head skin file to not render during the Merfolk transformation. At least that's what I believe after a ridiculous amount of trial and error.
Whiamy Aleeve 19 Aug, 2022 @ 7:35pm 
You could try to ask the person who made this pack https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2669639359&searchtext= how they did it.
__V0ID 6 Aug, 2022 @ 7:06pm 
I love this
toydoggo3 28 Jul, 2022 @ 8:48am 
Thanks that helped a lot!
Sqyke  [author] 28 Jul, 2022 @ 6:52am 
@Izadumb1
You could make the head invisible, yes... but then every instance of your character would be headless. There would be no head on your Terraria character (outside of helmets and hats that cover your entire head, making it visually look like you still have one). I won't make the head invisible for these reasons, of course.

@toydoggo3
ID's for Werewolf is:
Armor_Head_38 Armor_Legs_20 (Hands and torso:) Armor_21 Buff_28 Item_485

ID's for Merfolk is
Armor_Head_39 Armor_Legs_21 (Hands and torso:) Armor_22 Buff_34 Item_497

I hope that helps!
Izadumb1 28 Jul, 2022 @ 2:03am 
or, IDK, just make the head invisible?
ynot 28 Jul, 2022 @ 12:11am 
cool
toydoggo3 27 Jul, 2022 @ 5:06pm 
Umm does anyone know what the ids even are for the merfolk and werewolf transformations sprites. I'm having a hard time finding them.
Sqyke  [author] 27 Jul, 2022 @ 3:53pm 
Status update! I made a link in the description of this pack to a version that removes the cyclone and the stationary pedestal.

Use at your own risk! It's a little bit confusing not visually seeing your exact height and where you are standing, but it is fun just seeing a flying shark I gotta admit.

(By the way, thanks @Battle_Guy_648 for bringing me the news of the wolf transformation that is in the next update, going to have a lot of fun retexturing that one I imagine)
Sqyke  [author] 27 Jul, 2022 @ 2:17pm 
@ZX-DX
The reason the whirlwind and "statue"-esque standing pedestal exists, is to ground the whole flying shark thing, but also to visually show that the character is still three blocks tall. Without the cyclone-whirlwind, measuring your height becomes harder.

Though I see no reason why I can't just make a second version of this pack that has no cyclone, it'd be easy enough! I admittedly never tried that out in testing, either, so maybe I'm wrong about having a hard time measuring the character height.

I'll post another comment here when I've made the pack, it'll be linked in the description!
Battle_Guy_648 26 Jul, 2022 @ 6:09pm 
Ooo, I can't wait for people to do the wolf transformation when it comes out in 1.4.4
Dess 26 Jul, 2022 @ 4:55pm 
shark gaming
WorsethanWorst 26 Jul, 2022 @ 2:22pm 
and i dont have friends
WorsethanWorst 26 Jul, 2022 @ 2:21pm 
i need to cannibalize
WorsethanWorst 26 Jul, 2022 @ 2:20pm 
can you make a slime version
ZX-DX 26 Jul, 2022 @ 1:55pm 
it also makes the player look like a statue when standing still
ZX-DX 26 Jul, 2022 @ 1:53pm 
Can you remove the whirlwind? It looks kinda distracting
Sir Tibia The 1th 26 Jul, 2022 @ 11:52am 
sherk
观云 22 Jul, 2022 @ 11:53pm 
great
TheDapperAx 22 Jul, 2022 @ 10:00pm 
you could make it so that the head is invisible, but ofc that would make some obvious side effects lol
Izadumb1 22 Jul, 2022 @ 9:13pm 
make the shark the merfolk head