Oxygen Not Included

Oxygen Not Included

392 ratings
Free Resource Buildings - Updated
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File Size
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Updated
2.368 MB
22 Jul, 2022 @ 5:40pm
21 Jun @ 10:36pm
31 Change Notes ( view )

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Free Resource Buildings - Updated

In 1 collection by Pau de bater em corno
Free Resource Buildings
6 items
Description
Free Resource Buildings

Attention: some items/materials can turn into liquid or generate gases, you need to take care to not put that com storage without intention,
some of that is Ice, SuperCoolant, Polluted Dirty, etc.

This mod allows you to get free resources, is recommended for a relaxed kind of play


New Buildings
5 new buildings...

  • The Conveyor Generator, that generates things directly on rails
  • The Conveyor Trashbin, that deletes things from rails
  • The Handmade Heater, that is a free version of the campfire
  • The Bottle Vanisher, that deletes bottles contents
  • The Gas Vanisher, that deletes gas bottles contents


Configuration
  • You can configure this mod to make these builds easier or harder to achieve
  • You can enable/disable every builds of this mod


Contents:
  • Farmer Shelf
  • FirstAid Box
  • Gas Sink
  • Gas Source
  • Improvised Radbolt
  • Liquid Sink
  • Liquid Source
  • Magic Refrigerator
  • Magic Storage
  • Magic Wardobre
  • Power Box
  • Trash Can
  • Magic Feeder


Power Box

Keep generating energy for free
It allows you to have a free source of electricity
Liquid Source

Keep providing you the selected liquid
It allows you to have a free source of liquids
You can change how much and the temperature of that liquid
Liquid Sink

A way to flush unwanted liquids
It allows you to have a sink of liquids
All liquids that you send here, will disappear
Gas Source

Keep providing you the selected liquid
It allows you to have a free source of gases
You can change how much and the temperature of that gas
Gas Sink

A way to vanish unwanted gases
It allows you to have a sink of liquids
All liquids that you send here, will disappear
Magic Storage

Keep generating a generous amount of selected items
It provides you a free source of items, mark collect only to avoid of loose your other items
Magic Refrigerator

Keep generating a generous amount of selected food
It provides you a free source of food, mark collect only to avoid of loose your other items
Magic Wardobre

Provides you clothes and suits
It provides you a free source of clothes and suits, mark collect only to avoid of loose your other items
FirstAid Box

Provides you free meds
It provides you a free source of clothes and suits, mark collect only to avoid of loose your other items
Health is a important thing
Improvised Radbolt
(DLC Only)

Keep generating radbolts for free
It allows you to have a free source of radbolts
You can change how much of radbolts will be generated per cycle
Farmer Shelf

A free source of eggs, seeds and agriculture stuff
It allows you to have a free source of eggs, seeds and agriculture stuff
You can change what of these items you want
Trash Can

A trash can, you can trashout your useless items
It allows you to trashout your your useless items, you need to select on the filter what items you want to trashout
Mark collect only to avoid unwanted destruction

Magic Feeder

Keep generating a generous amount food for your critter
It provides you a free source of food for critters, mark collect only to avoid of loose your other items
Mark collect only to avoid unwanted destruction

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The source code is present on Github [github.com]
Popular Discussions View All (15)
7
23 Jun @ 6:08pm
Crash error on startup
Spahrtan
3
29 Jun @ 10:54am
Crash error
Mythophile
6
22 Aug, 2024 @ 12:21pm
Crash on launch
Ciarente
357 Comments
Cryptic Bong 27 Jun @ 7:26am 
I have noticed an issue with trashcan. If I dump ice/polluted/etc they melt out around the trash can after a few sec. I have strangely only seen this issue occur in cold biomes
Pau de bater em corno  [author] 23 Jun @ 10:35pm 
I see, I guess I can put the spawn time configurable too
Fox 23 Jun @ 9:42pm 
Of course - I have it set to max in config (Max 10 items and at 1000kg), but Seakomb for example only spawns with 1000g not 1000kg (same for other food).

The Pacu eat it before all 10x 1000g can spawn (each seakomb takes like 1 second to spawn 1000g into feeder and the Pacu will eat it before the next spawns so it's always empty and Pacu can't get enough). Maybe you can make it spawn into the storage quicker (every 0.1 sec?)
Pau de bater em corno  [author] 23 Jun @ 6:07pm 
@Fox i'm trying to create this feature, but in settings you can find an options to increase the storage limits, can U check it ?
Spahrtan 23 Jun @ 10:45am 
Hmmmm I also got the mod to work but only after I bought all 3 of the latest new DLCs
Fox 23 Jun @ 12:09am 
Thanks! Not sure if I'm just doing something wrong, I try to set the feeders to have max 1000kg but it changes down to 1kg and won't let me adjust it.
Pau de bater em corno  [author] 22 Jun @ 9:54pm 
Hey @Fox, I'll see it, I normally follow the game diets table (from the game code), but I'll check it now :D
Fox 22 Jun @ 2:34pm 
Love this mod.

I noticed one thing that is a bit off with the fish feeder - fish will eat seakomb or algae in high amounts, but the fish feeder only spawns 1kg at a time, so with large pools, the fish starve.

Is there any chance you can make algae/seakomb give more in the feeder (like 100kg instead of 1kg?) or make it spawn faster as it takes a second to spawn each time, the fish eat it too quickly.
Pau de bater em corno  [author] 22 Jun @ 9:23am 
@Mythophile can U unsubscribe and re-sub? or use mod updater? just to confirm if it's updating correctly?
Mythophile 22 Jun @ 9:07am 
Got this today:

Error in FarmerStorageStorageComplete.TreeFilterable.OnSpawn at (85.50, 113.01, -19.50)

System.NullReferenceException: Object reference not set to an instance of an object
at FreeResourceBuildings.FreeStorage.OnFilterChanged (System.Collections.Generic.HashSet`1[T] tags) [0x001f9] in <0f2db16ec753414c9ca7c17826beffd8>:0
at (wrapper delegate-invoke) System.Action`1[System.Collections.Generic.HashSet`1[Tag]].invoke_void_T(System.Collections.Generic.HashSet`1<Tag>)
at TreeFilterable.UpdateFilters (System.Collections.Generic.HashSet`1[T] filters) [0x00030] in <de400b4adfd7413aba747f509f69c810>:0
at TreeFilterable.OnSpawn () [0x00090] in <de400b4adfd7413aba747f509f69c810>:0
at KMonoBehaviour.Spawn () [0x0005d] in <9dbd2ddc6e904050808ea00cdae92652>:0
Build: U56-675600-SCRP