Oxygen Not Included

Oxygen Not Included

Free Resource Buildings - Updated
357 Comments
Cryptic Bong 27 Jun @ 7:26am 
I have noticed an issue with trashcan. If I dump ice/polluted/etc they melt out around the trash can after a few sec. I have strangely only seen this issue occur in cold biomes
Pau de bater em corno  [author] 23 Jun @ 10:35pm 
I see, I guess I can put the spawn time configurable too
Fox 23 Jun @ 9:42pm 
Of course - I have it set to max in config (Max 10 items and at 1000kg), but Seakomb for example only spawns with 1000g not 1000kg (same for other food).

The Pacu eat it before all 10x 1000g can spawn (each seakomb takes like 1 second to spawn 1000g into feeder and the Pacu will eat it before the next spawns so it's always empty and Pacu can't get enough). Maybe you can make it spawn into the storage quicker (every 0.1 sec?)
Pau de bater em corno  [author] 23 Jun @ 6:07pm 
@Fox i'm trying to create this feature, but in settings you can find an options to increase the storage limits, can U check it ?
Spahrtan 23 Jun @ 10:45am 
Hmmmm I also got the mod to work but only after I bought all 3 of the latest new DLCs
Fox 23 Jun @ 12:09am 
Thanks! Not sure if I'm just doing something wrong, I try to set the feeders to have max 1000kg but it changes down to 1kg and won't let me adjust it.
Pau de bater em corno  [author] 22 Jun @ 9:54pm 
Hey @Fox, I'll see it, I normally follow the game diets table (from the game code), but I'll check it now :D
Fox 22 Jun @ 2:34pm 
Love this mod.

I noticed one thing that is a bit off with the fish feeder - fish will eat seakomb or algae in high amounts, but the fish feeder only spawns 1kg at a time, so with large pools, the fish starve.

Is there any chance you can make algae/seakomb give more in the feeder (like 100kg instead of 1kg?) or make it spawn faster as it takes a second to spawn each time, the fish eat it too quickly.
Pau de bater em corno  [author] 22 Jun @ 9:23am 
@Mythophile can U unsubscribe and re-sub? or use mod updater? just to confirm if it's updating correctly?
Mythophile 22 Jun @ 9:07am 
Got this today:

Error in FarmerStorageStorageComplete.TreeFilterable.OnSpawn at (85.50, 113.01, -19.50)

System.NullReferenceException: Object reference not set to an instance of an object
at FreeResourceBuildings.FreeStorage.OnFilterChanged (System.Collections.Generic.HashSet`1[T] tags) [0x001f9] in <0f2db16ec753414c9ca7c17826beffd8>:0
at (wrapper delegate-invoke) System.Action`1[System.Collections.Generic.HashSet`1[Tag]].invoke_void_T(System.Collections.Generic.HashSet`1<Tag>)
at TreeFilterable.UpdateFilters (System.Collections.Generic.HashSet`1[T] filters) [0x00030] in <de400b4adfd7413aba747f509f69c810>:0
at TreeFilterable.OnSpawn () [0x00090] in <de400b4adfd7413aba747f509f69c810>:0
at KMonoBehaviour.Spawn () [0x0005d] in <9dbd2ddc6e904050808ea00cdae92652>:0
Build: U56-675600-SCRP
Pau de bater em corno  [author] 22 Jun @ 8:05am 
hey friendly, can U please share this log ? o never seen this behavior on mod, just tô understand what you are reporting
Friendly 22 Jun @ 2:23am 
Mod now uninstalls upon game starting with all DLCs.
Cryptic Bong 22 Jun @ 1:41am 
No more crash !! Its working now Awesome !! :steamthumbsup::steamhappy:
用点力,我还行 21 Jun @ 8:11am 
Error in StorageGeneratorComplete.TreeFilterable.OnSpawn at (310.50, 81.01, -19.50)

System.NullReferenceException: Object reference not set to an instance of an object
at FreeResourceBuildings.FreeStorage.OnFilterChanged (System.Collections.Generic.HashSet`1[T] tags) [0x001e0] in <aae13350622e403e90f9897d0683df69>:0
at (wrapper delegate-invoke) System.Action`1[System.Collections.Generic.HashSet`1[Tag]].invoke_void_T(System.Collections.Generic.HashSet`1<Tag>)
at TreeFilterable.UpdateFilters (System.Collections.Generic.HashSet`1[T] filters) [0x00030] in <de400b4adfd7413aba747f509f69c810>:0
at TreeFilterable.OnSpawn () [0x00090] in <de400b4adfd7413aba747f509f69c810>:0
at KMonoBehaviour.Spawn () [0x0005d] in <9dbd2ddc6e904050808ea00cdae92652>:0
Build: U56-675600-SCR
Dimplingsss 20 Jun @ 5:53am 
hello, I'm wondering if I can not use this because I only have base game? it wont launch at all :(

thank you, have a nice day.
A 19 Jun @ 5:15pm 
not sure if this helps i was struggling to make the mod work until i bought the dlc bundle (frost, bionic, pre-historic). This is my fav mod in this whole workshop, tysm for still updating it!
Spahrtan 19 Jun @ 2:08pm 
Posted the logs in Discussions
Pau de bater em corno  [author] 19 Jun @ 8:11am 
send me the logs? I'm not experiencing this issue, send if you guys have DLCs enable disable, or logs pls
Spahrtan 18 Jun @ 11:24am 
Tried 17Jun2025 and also still crashing, won't even load the game really
Fox 17 Jun @ 2:25pm 
I'm not crashing but noticed some missing food on the Magic Feeder (critters). I can't add Tough Meat or Dew Drops etc to feed the new animals.
Cryptic Bong 17 Jun @ 1:50am 
sadly crashing with same error :meepsad:
Jimbobtim1992 16 Jun @ 4:50pm 
Still crashed on startup even when its the only mod enabled
用点力,我还行 16 Jun @ 7:36am 
+1 crash on startup with this enabled.
Fytayn 16 Jun @ 6:35am 
I tried re-enabling this mod and it kept crashing on startup. I'm running the old game update to keep some other mods working so I was wondering if your recent updates to the mod require the game patch?
ne_propheta 15 Jun @ 1:52pm 
Thank you too, hope it helps!
Cheers :steamhappy:
Pau de bater em corno  [author] 15 Jun @ 10:51am 
hey ne_propheta, I'm grabbing your PR now, ty for contribution <3
ne_propheta 14 Jun @ 7:07am 
Hello @Pau de bater em corno :3

I've just done a pull request on your GitHub repo [github.com] to [hopefully] fix the Magic Fish Feeder crash, if it helps :steamhappy:

Thanks as always and have a nice day/night/everything!
hhhh 14 Jun @ 3:31am 
大佬,辛苦下继续更新呀
Nanobot 13 Jun @ 12:30am 
Still crashing on startup
x123_leon 12 Jun @ 10:37pm 
I config get these item in late game, but conveyor generator seem to appear from the start. Just a minor problem.
Rabbit 12 Jun @ 12:04pm 
+1 crash on startup with this enabled. Until today's patch the previous version worked but now it's completely unusable.
Cryptic Bong 7 Jun @ 4:01am 
No issue Pau take your time :steamhappy:
Pau de bater em corno  [author] 7 Jun @ 12:11am 
Hey guys, I'm trying to reproduce it, i made some fixes but I still searching this specific error, soon I'll send updates
Cryptic Bong 6 Jun @ 8:00pm 
@mum That's the first thing I did but the game still kept crashing whenever i activated this one. I love this mod as it helps me experiment with layouts blueprints etc
Fytayn 6 Jun @ 7:42pm 
I can verify: placing the fish feeder crashes the game. Otherwise this is a great mod! So much simple QoL.
Mum 6 Jun @ 1:29pm 
Cryptic Bong I had the same and fixed it by uninstalling and reinstalling the game
Cryptic Bong 5 Jun @ 11:44pm 
at Util.KInstantiate (UnityEngine.GameObject original, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, UnityEngine.GameObject parent, System.String name, System.Boolean initialize_id, System.Int32 gameLayer) [0x00000] in <1f583ce96a48430ba66629e5477a0517>:0
at Util.KInstantiate (UnityEngine.GameObject original, UnityEngine.GameObject parent, System.String name) [0x00000] in <1f583ce96a48430ba66629e5477a0517>:0
at LaunchInitializer.Update () [0x00000] in <5375d36347d34bc0b1ea487bdcad48e4>:0
Build: U55-663500-V
Cryptic Bong 5 Jun @ 11:44pm 
at UnityEngine.Object.Internal_InstantiateSingleWithParent_Injected (UnityEngine.Object , UnityEngine.Transform , UnityEngine.Vector3& , UnityEngine.Quaternion& ) [0x00000] in <82f243aab18c4f32918da2df41974365>:0
at UnityEngine.Object.Internal_InstantiateSingleWithParent (UnityEngine.Object data, UnityEngine.Transform parent, UnityEngine.Vector3 pos, UnityEngine.Quaternion rot) [0x00000] in <82f243aab18c4f32918da2df41974365>:0
at UnityEngine.Object.Instantiate (UnityEngine.Object original, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, UnityEngine.Transform parent) [0x00000] in <82f243aab18c4f32918da2df41974365>:0
at UnityEngine.Object.Instantiate[T] (T original, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, UnityEngine.Transform parent) [0x00000] in <82f243aab18c4f32918da2df41974365>:0
Cryptic Bong 5 Jun @ 11:43pm 
at BuildingLoader.CreateBuildingComplete (UnityEngine.GameObject go, BuildingDef def) [0x00000] in <5375d36347d34bc0b1ea487bdcad48e4>:0
at BuildingConfigManager.RegisterBuilding (IBuildingConfig config) [0x00000] in <5375d36347d34bc0b1ea487bdcad48e4>:0
at GeneratedBuildings.LoadGeneratedBuildings (System.Collections.Generic.List`1[T] types) [0x00000] in <5375d36347d34bc0b1ea487bdcad48e4>:0
at LegacyModMain.LoadBuildings (System.Collections.Generic.List`1[T] types) [0x00000] in <5375d36347d34bc0b1ea487bdcad48e4>:0
at LegacyModMain.Load () [0x00000] in <5375d36347d34bc0b1ea487bdcad48e4>:0
at Assets.CreatePrefabs () [0x00000] in <5375d36347d34bc0b1ea487bdcad48e4>:0
at Assets.OnPrefabInit () [0x00000] in <5375d36347d34bc0b1ea487bdcad48e4>:0
at KMonoBehaviour.InitializeComponent () [0x00000] in <1f583ce96a48430ba66629e5477a0517>:0
at KMonoBehaviour.Awake () [0x00000] in <1f583ce96a48430ba66629e5477a0517>:0
Cryptic Bong 5 Jun @ 11:43pm 
First anim file needs to be non-null. FreeWoodComplete (UnityEngine.GameObject)

at UnityEngine.Debug.LogError (System.Object message) [0x00000] in <82f243aab18c4f32918da2df41974365>:0
at Debug.LogError (System.Object obj) [0x00000] in <1f583ce96a48430ba66629e5477a0517>:0
at DebugUtil.AssertArgs (System.Boolean test, System.Object[] objs) [0x00000] in <1f583ce96a48430ba66629e5477a0517>:0
at KAnimControllerBase.set_AnimFiles (KAnimFile[] value) [0x00000] in <5375d36347d34bc0b1ea487bdcad48e4>:0
at BuildingLoader.Add2DComponents (BuildingDef def, UnityEngine.GameObject go, System.String initialAnimState, System.Boolean no_collider, System.Int32 layer) [0x00000] in <5375d36347d34bc0b1ea487bdcad48e4>:0
Pau de bater em corno  [author] 5 Jun @ 5:56pm 
hey Cryptic Bong, can u provide logs?
Cryptic Bong 4 Jun @ 11:44am 
activating this mod crashes the game
Pau de bater em corno  [author] 30 May @ 9:07pm 
Hey ne_propheta, I'll check it this weekend, sorry for it and thank you for update :D
\o\
ne_propheta 30 May @ 4:33am 
Heeello, boss! :steamhappy:
I've run into a bug: when you place the free Fish Feeder, the game crashes.
I've created a Pastebin with the log, if you want: https://pastebin.com/FNU07B5q

Kisses & thanks! <3
Pau de bater em corno  [author] 28 May @ 11:57am 
hey @stovokor, maybe you're using a so low space disk, can you check that?
stovokor 28 May @ 11:16am 
im getting always restart also message from oni is an insufficient space error occurred when trying to write to disk
Pau de bater em corno  [author] 27 May @ 11:19pm 
hey ED47, can you provider logs and what DLCs are u using?
ED47 27 May @ 11:15pm 
hm.... always restart game. PLZ fix it.
Pau de bater em corno  [author] 27 May @ 11:09pm 
thank you! sorry for the delay, the work are filling all my time :/ but I'm trying to fix the things
Shrglwyddes 27 May @ 10:57pm 
Welcome back to modding ONI. Good to see your mods return. This mod is very helpful for sandbox build development. With the Prehistoric Pack DLC, I certainly will be testing new builds. Thanks again!