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The Pacu eat it before all 10x 1000g can spawn (each seakomb takes like 1 second to spawn 1000g into feeder and the Pacu will eat it before the next spawns so it's always empty and Pacu can't get enough). Maybe you can make it spawn into the storage quicker (every 0.1 sec?)
I noticed one thing that is a bit off with the fish feeder - fish will eat seakomb or algae in high amounts, but the fish feeder only spawns 1kg at a time, so with large pools, the fish starve.
Is there any chance you can make algae/seakomb give more in the feeder (like 100kg instead of 1kg?) or make it spawn faster as it takes a second to spawn each time, the fish eat it too quickly.
Error in FarmerStorageStorageComplete.TreeFilterable.OnSpawn at (85.50, 113.01, -19.50)
System.NullReferenceException: Object reference not set to an instance of an object
at FreeResourceBuildings.FreeStorage.OnFilterChanged (System.Collections.Generic.HashSet`1[T] tags) [0x001f9] in <0f2db16ec753414c9ca7c17826beffd8>:0
at (wrapper delegate-invoke) System.Action`1[System.Collections.Generic.HashSet`1[Tag]].invoke_void_T(System.Collections.Generic.HashSet`1<Tag>)
at TreeFilterable.UpdateFilters (System.Collections.Generic.HashSet`1[T] filters) [0x00030] in <de400b4adfd7413aba747f509f69c810>:0
at TreeFilterable.OnSpawn () [0x00090] in <de400b4adfd7413aba747f509f69c810>:0
at KMonoBehaviour.Spawn () [0x0005d] in <9dbd2ddc6e904050808ea00cdae92652>:0
Build: U56-675600-SCRP
System.NullReferenceException: Object reference not set to an instance of an object
at FreeResourceBuildings.FreeStorage.OnFilterChanged (System.Collections.Generic.HashSet`1[T] tags) [0x001e0] in <aae13350622e403e90f9897d0683df69>:0
at (wrapper delegate-invoke) System.Action`1[System.Collections.Generic.HashSet`1[Tag]].invoke_void_T(System.Collections.Generic.HashSet`1<Tag>)
at TreeFilterable.UpdateFilters (System.Collections.Generic.HashSet`1[T] filters) [0x00030] in <de400b4adfd7413aba747f509f69c810>:0
at TreeFilterable.OnSpawn () [0x00090] in <de400b4adfd7413aba747f509f69c810>:0
at KMonoBehaviour.Spawn () [0x0005d] in <9dbd2ddc6e904050808ea00cdae92652>:0
Build: U56-675600-SCR
thank you, have a nice day.
Cheers
I've just done a pull request on your GitHub repo [github.com] to [hopefully] fix the Magic Fish Feeder crash, if it helps
Thanks as always and have a nice day/night/everything!
at Util.KInstantiate (UnityEngine.GameObject original, UnityEngine.GameObject parent, System.String name) [0x00000] in <1f583ce96a48430ba66629e5477a0517>:0
at LaunchInitializer.Update () [0x00000] in <5375d36347d34bc0b1ea487bdcad48e4>:0
Build: U55-663500-V
at UnityEngine.Object.Internal_InstantiateSingleWithParent (UnityEngine.Object data, UnityEngine.Transform parent, UnityEngine.Vector3 pos, UnityEngine.Quaternion rot) [0x00000] in <82f243aab18c4f32918da2df41974365>:0
at UnityEngine.Object.Instantiate (UnityEngine.Object original, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, UnityEngine.Transform parent) [0x00000] in <82f243aab18c4f32918da2df41974365>:0
at UnityEngine.Object.Instantiate[T] (T original, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, UnityEngine.Transform parent) [0x00000] in <82f243aab18c4f32918da2df41974365>:0
at BuildingConfigManager.RegisterBuilding (IBuildingConfig config) [0x00000] in <5375d36347d34bc0b1ea487bdcad48e4>:0
at GeneratedBuildings.LoadGeneratedBuildings (System.Collections.Generic.List`1[T] types) [0x00000] in <5375d36347d34bc0b1ea487bdcad48e4>:0
at LegacyModMain.LoadBuildings (System.Collections.Generic.List`1[T] types) [0x00000] in <5375d36347d34bc0b1ea487bdcad48e4>:0
at LegacyModMain.Load () [0x00000] in <5375d36347d34bc0b1ea487bdcad48e4>:0
at Assets.CreatePrefabs () [0x00000] in <5375d36347d34bc0b1ea487bdcad48e4>:0
at Assets.OnPrefabInit () [0x00000] in <5375d36347d34bc0b1ea487bdcad48e4>:0
at KMonoBehaviour.InitializeComponent () [0x00000] in <1f583ce96a48430ba66629e5477a0517>:0
at KMonoBehaviour.Awake () [0x00000] in <1f583ce96a48430ba66629e5477a0517>:0
at UnityEngine.Debug.LogError (System.Object message) [0x00000] in <82f243aab18c4f32918da2df41974365>:0
at Debug.LogError (System.Object obj) [0x00000] in <1f583ce96a48430ba66629e5477a0517>:0
at DebugUtil.AssertArgs (System.Boolean test, System.Object[] objs) [0x00000] in <1f583ce96a48430ba66629e5477a0517>:0
at KAnimControllerBase.set_AnimFiles (KAnimFile[] value) [0x00000] in <5375d36347d34bc0b1ea487bdcad48e4>:0
at BuildingLoader.Add2DComponents (BuildingDef def, UnityEngine.GameObject go, System.String initialAnimState, System.Boolean no_collider, System.Int32 layer) [0x00000] in <5375d36347d34bc0b1ea487bdcad48e4>:0
\o\
I've run into a bug: when you place the free Fish Feeder, the game crashes.
I've created a Pastebin with the log, if you want: https://pastebin.com/FNU07B5q
Kisses & thanks! <3