RimWorld

RimWorld

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SeedFinder
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Mod, 1.6
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187.910 KB
23 Jul, 2022 @ 2:17am
13 Jul @ 9:29pm
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SeedFinder

Description
Automatically find good, 100% vanilla compatible, seeds by searching for maps that meet a wide range of customizable criteria!

This mod adds a new "Find Seeds" button in the upper-right corner of the "New colony / Choose scenario" window. Click this button to open up a set of filters that allow you to specify your desired map. For example, you can search for a mountainous tundra map, with a river, 6 steam geysers, and outlander and empire faction settlements within drop-pod range.

The mod works by starting with a user-provided seed prefix (e.g. "MyPerfectWorld") and generating worlds with seeds "MyPerfectWorld1," "MyPerfectWorld2," and so on. For each world, SeedFinder searches all the tiles that match the filter criteria, and for each matching tile, a full-map screenshot is saved to disk (by-default in the RimworldSeedFinder subdirectory of your "My Pictures" folder).

Generating worlds takes time, since SeedFinder simply calls into Rimworld's normal routines for procedurally generating the planet. Therefore, the mod can be configured to search for a desired number of matching tiles (100, by default) and is intended to be left running in the background until satisfactory seeds are found. After the mod finishes (or during the search), you can look through the generated screenshots and pick your desired map based on fine-grained details like fertile soil, mountain layout and Anima tree placement. Each saved screenshot is named with the world seed and latitude-longtitude coordinates of the matching tile, so once you pick a seed, simply enter it into the normal "Create world" generation screen, and find the matching tile based on world coordinates.

Troubleshooting:
- SeedFinder isn't finding any seeds: first, try with a more relaxed set of search criteria (for example, flat temperate forest, with everything else left on defaults). This will ensure that SeedFinder is properly able to generate worlds and write out screenshots, and that the issue isn't simply that your search criteria are too restrictive.
- SeedFinder has been searching for hours and I want to change the criteria: Currently, the only option for terminating the search early is to ALT-F4 Rimworld and then relaunch it in order to set new filters. Since no saves are opened / modified by SeedFinder, force closing Rimworld in this fashion holds no risks.
- Report any issues you find at https://github.com/xormask/RimworldSeedFinder/issues

Known Issues:
- The "Finding Seeds" text is corrupted after pressing the "Search" button and waiting for world generation.
- SeedFinder allows you to specify impossible filters (e.g. max map temperature less than min temperature). If you do this, SeedFinder will futilely search forever until you close Rimworld.
- The mod assumes default faction settings if you specify the filters that check if faction settlements are within drop-pod range. If you change faction settings when you go to generate the world, the search performed by the mod isn't guaranteed to be valid.
Popular Discussions View All (1)
1
4 Aug @ 9:52am
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tile7
83 Comments
NightTalon65 13 hours ago 
im not sure if it was just my mod list but this didnt work for me even after playing with it all day and waiting half an hour to an hour for it to work.
TrayneRekk 5 Aug @ 7:53am 
@xormask UI Scale was my issue, I didn't realize min was at 125% for some strange reason. Sorry for the false alarm
xormask  [author] 31 Jul @ 12:45pm 
@MadMax, it depends on how restrictive your criteria are. Less restrictive criteria should be generating multiple screenshots per minute (at least on my machine). Hours with nothing sounds like you're setting criteria that can't be found. Suggest trying with simple criteria as a sanity check to start.
MadMax 30 Jul @ 9:49pm 
Think you could give a time frame for how long finding seeds should take. like if I haven't gotten a single screenshot in an hour or 2 should rimworld just be closed out of? I know it'll vary depending on setting but some idea of when we should start getting screen shots would be helpful.
wingknutt 29 Jul @ 3:41pm 
@xormask i'm on 1920x1080 res. UI scale 1. Pretty sure it doesn't matter, but I don't have Odyssey yet.
xormask  [author] 28 Jul @ 10:28pm 
Thanks for the feedback guys, I will look into the various issues with landmarks and the faction issue changing randomization that time-is-money pointed out.

@wingknutt @TrayneRekk, what resolution and UI scale are you playing at?
wingknutt 28 Jul @ 8:01pm 
I'm having the same issue as @TrayneRekk
time-is-money 28 Jul @ 2:44pm 
xormask - thx u i have tested it and it is good but due to recent changes in game it is no longer perfect. The issue i see is that map settings given in the mod to choose from are insufficient to replicate a seed once a landmark is chosen. Note that hitting a landmark changes map completly and its position on the map seems random and dependent not only on simple conditions like rain, temperature but also on factions choosen and order in which they were selected. I know this is difficult but perhaps a standard list of factions with option to add more and to change order within the menu (instead of faction in range option) would be the way to go as this is required to get same exact map with a landmark on. As an additional option perhaps you could add having a certain landmark to choose from while searching. Please continue your work ;)
TrayneRekk 23 Jul @ 6:42pm 
Not sure if anyone else is experiencing this, however, under the "World Gen Parameters" the text for the "Landmarks" slider is totally unreadable and jumbled together, also, I believe it's the "Map Size" setting box is almost totally cutoff. Image provided on imgur.

Issue Example [imgur.com]
PGMP 17 Jul @ 2:57pm 
- Follow up, changing the enemy factions does not affect the seed. You can still find your maps :)