X4: Foundations

X4: Foundations

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ArgonMatt's Paranid Agamemnon - XL Battleship - 6.0+ COMPATIBLE
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File Size
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8.081 MB
25 Jul, 2022 @ 2:33pm
3 Nov, 2023 @ 12:11pm
4 Change Notes ( view )

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ArgonMatt's Paranid Agamemnon - XL Battleship - 6.0+ COMPATIBLE

In 1 collection by Argon_Matt
ArgonMatt's Ships
6 items
Description
XL battleship for the Godrealm of the Paranid, Holy order of the Pontifex and the Paranid Trinity
Available for purchase from the shipyard in Trinity Sanctum III and Holy Vision.
To install the mod, simply hit the green 'Subscribe' button.

If you enjoy the mod, please leave a positive rating. (thumbs up)
It helps the mod reach 5 stars and be recommended to more people that might like it, thanks!

The mod is, of course, free. However, if you'd like to support me, you can tip me at:
https://ko-fi.com/argonmatt


Credit
A massive thank you to the Egosoft X4 modding discord community that helped make this ship possible, you guys are the real MVPs!

Ship Equipment Slots
  • 2x XL Engines
  • 2x XL Shield Generators
  • 2x L Paranid Main Batteries
  • 22x L Turrets
  • 22x M Turrets
  • 2x M Landing Pad (2x M Internal Storage)
  • 8x S Landing Pads (40x S Internal Storage)

The Agamemnon is currently balanced for the VANILLA version of X4: Foundations.
Balance subject to change.

AI Support
AI Support has been added for the Godrealm of the Paranid, Holy order of the Pontifex and the Paranid Trinity to dynamically create patrol ships that will stay in their space.

VRO
The VRO version of this ship is already included in the most recent VRO patch. The Agamemnon has been renamed to 'Deimos' in the VRO version.

Known Issues
Currently no known issues.

I'm happy to answer any questions you have about the ship in the comments section, thanks for viewing! :-)
Popular Discussions View All (1)
0
20 Jan, 2023 @ 6:13pm
Translation
Arkblade
34 Comments
luxiuo 26 Jul @ 6:39am 
Hey, I just want to say, I've been playing with your mod for the past couple days and really enjoy it! But I can't help but wonder why the ship doesn't have a brig or crew quarters?
Szorrin 1 May @ 10:21am 
Adding this to my game somehow created the TRI faction, even though I had already sided with BUC to create TEM. Now I have PAR, HOP, TEM and TRI all active in my game. I'm looking at a TRI Agamemnon destroying TEM fighters right now. TRI has no stations, but they can build ships at HOP and PAR wharves and shipyards.
Necronsoul 19 Jan, 2024 @ 7:38am 
Great mod, awesome ship! Thanks. Only 1 question! Why it has only 2 main batteries while the Leviathan have 6 of them?
Argon_Matt  [author] 3 Nov, 2023 @ 11:41am 
NOW FULLY COMPATIBLE WITH X4:FOUNDATIONS 6.0

-UPDATED COLLISION MESH FILES. Fully compatible with new Jolt engine.

Landing pads are no longer obstructed by outdated collision files.
Ship can now take proper shield and hull damage from shots that hit the main body of the ship.

I know this update took a while, thanks everyone for your patience. Please spread the word that these ships are now compatible again with people you think you might enjoy them again!

Fly Safe o7
Bossvampire 21 Jun, 2023 @ 10:38am 
Have you done fixing broken issues of your mods now?I am using a lot of your ship mods so I need to know about your mod's current condition. I hope you can fix Broken issues of your mods.
InkTide 1 May, 2023 @ 11:30am 
Yep, the turret recolor mod was exactly what it was. It wasn't an issue with the ship.
InkTide 1 May, 2023 @ 11:07am 
Upon further reading i believe the collision errors that prevent using the bridge might be coming from the neutral tinted paranid turret mod that hasn't been updated to the new collision - the neutral terran turret mod had a similar issue. Will remove that and report back if the bridge is usable.
InkTide 1 May, 2023 @ 11:02am 
The tool is available on the Egosoft forums now, if you weren't aware. The collision incompatibility also applies to the bridge, so you can't actually use the ship yourself currently (out of sector and even in sector it seems to behave fine in terms of ship flight, but that's exclusively with NPC pilots since you can't get to the helm console because of the collision issue). Haven't tried landing pads, but those are likely broken in sector as you said.
Argon_Matt  [author] 11 Apr, 2023 @ 12:00pm 
COMPATIBILITY UPDATE FOR 6.00.

-Added 'Standard' tag to Engines
-Added 'Standard' tag to XL and M Shields
-Added 'Standard' and 'Combat' tags to M and L Turrets.

COLLISION MESHES ARE STILL BROKEN, COLLISIONS MAY BE UNPREDICTABLE.

Landing pads will probably be inaccessible when in-sector. You can probably get AI ships to land if you give them the order and then fly out of sector.
Teleportation will be needed to enter the ships, unless you use your spacesuit.
Until the developers release their tools to help us create proper collision meshes for the new physics engine, these problems will persist. There is currently no announced date for when these tools will be available. As always, run mods at your own risk.
Bossvampire 5 Apr, 2023 @ 6:35am 
Can your mods compatible with new update now?I have to know it because I am using a lot of your ship mods. If your mod will not compatible with incoming update. It will be a Big trouble for my playthrough