Surviving Mars

Surviving Mars

35 ratings
Nuclear Energy
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2.008 MB
28 Jul, 2022 @ 8:19am
30 Jul, 2022 @ 5:36am
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Nuclear Energy

Description
Two new resources: Radioactive Materials and Nuclear Fuel

Radioactive Materials can be mined from deposits, traded with rivals and imported from Earth. Cleaning up toxic pools also produces Radioactives.

Those materials can be processed into Nuclear Fuel which replaces normal Fuel used by Landers and is used in new power producer and building upgrades. Is also used for some planetary anomalies that would kind of require large amounts of energy and buildings like the Artificial Sun.

Radioactive materials can also be buried under Concrete rewarding money for doing so. Importing radioactive material from Earth and disposing of it would give you slightly more money than the amount you pay for it but not to cover the concrete and power cost… still it may be a steady source of money. See it as importing radioactive waste from Earth yet adding a separate resource for it I considered to be too much… still I may enhance further the mechanics around it with bonuses/penalties.

“LukeH’s Base Addition” mod is mandatory dependence.
"Colony Design Set" DLC is mandatory since building models are from there. Other DLC, while highly recommended, should not be mandatory but (obviously) features related to them won’t work. Let me know if I missed something and there are problems/errors without those.

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Popular Discussions View All (1)
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27 Nov, 2022 @ 11:21am
[Soft conflict] Halo Sun from Tech Mex by Zavichij
LST Theunknown
34 Comments
Phant0m5 18 Aug, 2024 @ 11:27pm 
!! Broken mod !!

And that still might have been fine, a bit of a disappointment but an ignorable one, but this mod also broke the fusion reactors. If they ever try running without fuel loaded up they BREAK and refuse to produce power ever again. You need to destroy and rebuild the reactor. And that's just intolerable. (which, why is a fusion reactor asking for nuclear fuel anyway? If it takes ANY fuel it should be water. Still, minor issue compared to the broken building.)
Phant0m5 18 Aug, 2024 @ 11:27pm 
!! Broken mod !!

Yeah, as much as I love this in concept, the nuclear material and fuel production is way too low for its consumption speed. One nuclear reactor consumed ALL the fuel I could produce from one mine and one fuel lab. And the reactor itself is a travesty, why does it go through fuel so fast and for what measly little 20 power? It's nuclear energy, not coal, it should take multiple days per fuel unit and produce way more power, like 100 power. That balances it with the fusion reactors and might actually make it worth the slow-as-heck production volume.
Spaceship_Guy 1 Dec, 2023 @ 11:59am 
I really like this mod
Thundercraft 13 Jul, 2023 @ 10:29am 
Quote, "Those materials can be processed into Nuclear Fuel which replaces normal Fuel used by Landers..."

I really like the concept of this mod, but...
I do wish that the mod would not replace normal Fuel used by landers. I think it makes more sense for rockets and such to continue using a regular fuel (such as Hydrogen) than to suddenly use processed nuclear waste in nuclear-powered rocket engines.
Toast 26 May, 2023 @ 6:42am 
I think adding an option for a new building that produces them without deposits would be cool since i can add it to other savegames :lunar2019piginablanket:
Toast 26 May, 2023 @ 6:41am 
I cant seem to find any deposits so it kinda softlocks me from using any nuclear stuff or expeditions that require nuclear fuel
EQNish 30 Mar, 2023 @ 6:51am 
3 months no response from the creator, I guess we have to assume this is a dead project!
EQNish 7 Jan, 2023 @ 11:13am 
SO, This Mod is pretty messed up, I would not suggest anyone to use it!
1. The Nuclear Refineries have a STUPID low output
2. it changes a lot of resource requirements to require Nuclear fuel, Not horrible but combined with #1 really bad
3. The fusion Energy Generators were changed to require Nuclear fuel, again not too bad, but with #1 sucks as it burns too much fuel, and if it runs out your generator stops producing until you destroy/refab and then rebuild it ...this is the Killer, it makes using these generators impossible!
4. There are deposits underground, you can not mine them as the Miners don't work underground
5. You have a Nuclear waste build, but it only gets rid of the stuff you mine, which you need to make fuel, there is no "waste" material

All in all, I love the idea, but this mod was not completely thought out, or put together
EQNish 1 Jan, 2023 @ 2:52pm 
just made it to the Underground, and we can not mine the radio active materials, the Mine building is not available
EQNish 21 Dec, 2022 @ 1:14pm 
just started playing again, after a couple of years, when looking for patches for the trains crap, came across this, I like it, couple of things
1, I can't seem how to do the revenue with the despoil, looks like it only gets rid of the radioactive material, which is needed to build Nuclear Fuel
2. I think there needs to be a 3rd resource, which would make since to facilitate trade/disposal...radioactive waste...and anything nuclear generates its
3. the above then leads into other nuclear items
4. I think Battery and Fusion reactor needs usage adjustments, and/or Lab Out put needs to be Upped...Honestly, I don't like the need for the Fusion Reactor, and the batteries to use the Nuclear fuel, should have been a new electric generator to go wtih, as now, I don't have a sustainable energy producer with out GOBs of radio active material and GOBS for nuclear fuel!