Surviving Mars

Surviving Mars

Nuclear Energy
34 Comments
Phant0m5 18 Aug, 2024 @ 11:27pm 
!! Broken mod !!

And that still might have been fine, a bit of a disappointment but an ignorable one, but this mod also broke the fusion reactors. If they ever try running without fuel loaded up they BREAK and refuse to produce power ever again. You need to destroy and rebuild the reactor. And that's just intolerable. (which, why is a fusion reactor asking for nuclear fuel anyway? If it takes ANY fuel it should be water. Still, minor issue compared to the broken building.)
Phant0m5 18 Aug, 2024 @ 11:27pm 
!! Broken mod !!

Yeah, as much as I love this in concept, the nuclear material and fuel production is way too low for its consumption speed. One nuclear reactor consumed ALL the fuel I could produce from one mine and one fuel lab. And the reactor itself is a travesty, why does it go through fuel so fast and for what measly little 20 power? It's nuclear energy, not coal, it should take multiple days per fuel unit and produce way more power, like 100 power. That balances it with the fusion reactors and might actually make it worth the slow-as-heck production volume.
Spaceship_Guy 1 Dec, 2023 @ 11:59am 
I really like this mod
Thundercraft 13 Jul, 2023 @ 10:29am 
Quote, "Those materials can be processed into Nuclear Fuel which replaces normal Fuel used by Landers..."

I really like the concept of this mod, but...
I do wish that the mod would not replace normal Fuel used by landers. I think it makes more sense for rockets and such to continue using a regular fuel (such as Hydrogen) than to suddenly use processed nuclear waste in nuclear-powered rocket engines.
Toast 26 May, 2023 @ 6:42am 
I think adding an option for a new building that produces them without deposits would be cool since i can add it to other savegames :lunar2019piginablanket:
Toast 26 May, 2023 @ 6:41am 
I cant seem to find any deposits so it kinda softlocks me from using any nuclear stuff or expeditions that require nuclear fuel
EQNish 30 Mar, 2023 @ 6:51am 
3 months no response from the creator, I guess we have to assume this is a dead project!
EQNish 7 Jan, 2023 @ 11:13am 
SO, This Mod is pretty messed up, I would not suggest anyone to use it!
1. The Nuclear Refineries have a STUPID low output
2. it changes a lot of resource requirements to require Nuclear fuel, Not horrible but combined with #1 really bad
3. The fusion Energy Generators were changed to require Nuclear fuel, again not too bad, but with #1 sucks as it burns too much fuel, and if it runs out your generator stops producing until you destroy/refab and then rebuild it ...this is the Killer, it makes using these generators impossible!
4. There are deposits underground, you can not mine them as the Miners don't work underground
5. You have a Nuclear waste build, but it only gets rid of the stuff you mine, which you need to make fuel, there is no "waste" material

All in all, I love the idea, but this mod was not completely thought out, or put together
EQNish 1 Jan, 2023 @ 2:52pm 
just made it to the Underground, and we can not mine the radio active materials, the Mine building is not available
EQNish 21 Dec, 2022 @ 1:14pm 
just started playing again, after a couple of years, when looking for patches for the trains crap, came across this, I like it, couple of things
1, I can't seem how to do the revenue with the despoil, looks like it only gets rid of the radioactive material, which is needed to build Nuclear Fuel
2. I think there needs to be a 3rd resource, which would make since to facilitate trade/disposal...radioactive waste...and anything nuclear generates its
3. the above then leads into other nuclear items
4. I think Battery and Fusion reactor needs usage adjustments, and/or Lab Out put needs to be Upped...Honestly, I don't like the need for the Fusion Reactor, and the batteries to use the Nuclear fuel, should have been a new electric generator to go wtih, as now, I don't have a sustainable energy producer with out GOBs of radio active material and GOBS for nuclear fuel!
Droidhacker 4 Oct, 2022 @ 5:31pm 
is the nuclear reactor supposed to be prefab only? or am I getting a conflict preventing the tech from appearing?
Mantastic 17 Sep, 2022 @ 5:45pm 
Also, nuclear fuel generation is really slow. I think it could use a little more tweaking.

Beyond that, this is a great idea and a great mod!
Mantastic 17 Sep, 2022 @ 5:45pm 
Doesn't seem to be fully compatible with Below and Beyond.

Deposits are generated in the caves, but you can't build the extractor building to get them.
Ziktofel 13 Sep, 2022 @ 1:17am 
Bug: If you have solar lander upgrade, you have to disable it and reneeable on asteroid in order to work properly

BTW ain't the nuclear fuel production too slow?
GameBear37 26 Aug, 2022 @ 11:06am 
Thank you for looking Luke! I hope it can get sorted out, I love these mods and they really make the game more enjoyable for me.
lukeh_ro  [author] 25 Aug, 2022 @ 9:57pm 
That error I think is because of Better Resource Distribution https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2811263452
I was unable to solve it yet I hope the line ChoGGi spotted regarding "IsStoring" may be a source of it.
GameBear37 25 Aug, 2022 @ 8:53pm 
I disabled the two in the mod manager. There is still a Dynamic Depot and drones are still getting stuck there (just holding a piece of cargo at the depot, but not dropping it). The game still froze. The log file is much smaller this time, but there are still dozens and dozens of these:

[LUA ERROR] HGE::Request_Fulfill: tr->m_nActualAmount - tr->m_nTargetAmount >= nAmount
Mars/Lua/Units/Drone.lua(1260): <>
[C](-1): global sprocall
C:\Program Files (x86)\Steam\steamapps\common\Surviving Mars\CommonLua\Classes\CommandObject.lua(118): <>
--- end of stack

Maybe the issue is with Dynamic Depot?

At least I got 51 turn of game play before this one crapped out! :)
CTH2004 21 Aug, 2022 @ 11:08am 
what would happen if you loaded it without that DLC?
lukeh_ro  [author] 16 Aug, 2022 @ 11:56am 
On holiday at the moment. Will check next week maybe
GameBear37 15 Aug, 2022 @ 6:28pm 
Thank you for looking! I am thinking the cause must be in either this mod or the meat and booze since that's when it showed up.
Shades 15 Aug, 2022 @ 2:51am 
The game already has nuclear energy (fusion)
I recommend naming "nuclear energy" to fission
ChoGGi 14 Aug, 2022 @ 4:59pm 
Might want to zip your log next time, it'll be quite smaller.

Your log is a few thousand copies of (something drone related?)

[LUA ERROR] HGE::Request_Fulfill: tr->m_nActualAmount - tr->m_nTargetAmount >= nAmount
Mars/Lua/Units/Drone.lua(1260): <>
[C](-1): global sprocall
C:\Program Files (x86)\Steam\steamapps\common\Surviving Mars\CommonLua\Classes\CommandObject.lua(118): <>
--- end of stack


@Lukeh though there is a
[LUA ERROR] PackedMods/2811263452/Code/Script.lua:28: attempt to call a nil value (method 'IsStoring')
hiding between them
GameBear37 13 Aug, 2022 @ 2:02pm 
Anyone else getting a mid-game freeze after installing this?

I added this mod, along with the meat and booze, and now I am getting a hang pretty often. Sometimes the screen freezes entirely, but today it froze and I could still scroll around the map but nothing else responded.

Also - I am seeing my drones stuck at the Dynamic Depot...

Are we aware of any issues?

If it helps: Crashes folder is empty, but my last log file is 157MB and copied at: https://www.dropbox.com/s/fqs7lr3wg2og91t/MarsSteam.exe-20220813-13.03.37-62792d4d.log?dl=0
Levitas 12 Aug, 2022 @ 7:06am 
I Know the Problem with the deposites, whitch are not spawned:
I have Played with all Sektors scanned at the beginning.
Wenn you scann the Sectors by your own, the deposites will spawn

A other Thing is, that there are deposites in the underground, but you cant build the radioaktive-Extraktor there
lukeh_ro  [author] 3 Aug, 2022 @ 10:39am 
Use a file sharing service or pastebin
Levitas 3 Aug, 2022 @ 9:04am 
How can I send it to you?
lukeh_ro  [author] 2 Aug, 2022 @ 9:26pm 
Here's how to find the logs: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2391106222
Just send them to me instead using a file sharing service or something
Levitas 2 Aug, 2022 @ 10:35am 
Ähhhm i dont know how?
The game didnt break, there are just no deposites at the surface.
What do you mean with "log" if you dont mean a crash-report or so?
lukeh_ro  [author] 2 Aug, 2022 @ 8:10am 
send me a log if possible
Levitas 2 Aug, 2022 @ 7:52am 
Hm ok, yeah its your mod, you decide how it shoud works.

I start a few times a new game, but there are no deposites, but maybe it collides with other mods.
lukeh_ro  [author] 1 Aug, 2022 @ 10:58pm 
I just double checked and deposits are spawned but you need a new game for that. Heaters could use nuclear indeed.
By making production of nuclear fuel more difficult I think it will still be more costly to produce energy by using it, it will take more energy to produce it so the net energy output will be still low...but it can be tuned as I said. Radioactives/nucler fuel are pretty cheap also when brought in from Earth imo.
Adding radioactive waste I think will complicate things to much making the whole radioactives chain much more complicated than other production chains and I don't want to steal all the focus. Radioactive materials could be seen as both primary extracted ore and Earth's waste, both needing to be enriched to obtain fuel or being disposed of.
Levitas 1 Aug, 2022 @ 12:10pm 
No i mean Deposites, which you mine with Extraktors.

Yeah, the Game shoudnt be Easier, but maybe you can make the Produktion of Nuklear Fuel more Difficult and that you need more Energie for it.
Than you can improve the Energieoutput of the Reaktors and lowest the need of fuel
So that the Reaktors are useful to "safe" Energy for long periods of less Energie maybe?

Maybe there can be also a useage as Heat-Generator for Coldwaves, which need no water?
If you want to make it difficult you can also let the reaktors produce Waste, witch ist complikated to buried it?

The Thing is, that at the Moment, there is no Reason to Build the Reaktor, because Solar an Wind are Cheaper and Easier.
lukeh_ro  [author] 1 Aug, 2022 @ 11:28am 
By spawns you mean like the iron you can collect from the ground?

Thanks for the comment. Balancing such mod is one of the trickiest part so (everyone) please free to suggest such changes but please keep in mind that my goal is not to make the game easier.
Levitas 30 Jul, 2022 @ 10:40pm 
Cool Mod, but:
there are no Deposite-Spawns at the Surface, whiche make it difficult to use nuklearpower in eary or midgame.
And for my oppinion the reaktor produce not enough Energy and need to much fuel
At the moment Solar and Wind are better to use.

But I realy like such a mod with new Ressources an Nuklear Power, which need fuel, not like the fusions-Power-plants in the vannila-game
(Sorry for my bad English ;) )