Crusader Kings II

Crusader Kings II

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Add New Holding Slot (No Tech)
   
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28 Jul, 2022 @ 10:50pm
5 Sep, 2022 @ 12:45am
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Add New Holding Slot (No Tech)

Description
What is it?
Adds a new holding slot to an otherwise full province (max 7).
Allows you to build tall practically anywhere.
Open up slots throughout your realm as a non-tribal ruler.
Or, as a tribal ruler, expand your capital's holdings to grow your levies.

How?
Right-click on the title icon, click the button, voila.

Is it expensive?
It certainly adds up!
Opening a new slot will cost a lot of prestige, increasingly expensive for each new slot.

Will the AI do it too?
Yes!

Requirements?
Not nomadic.
No free slots already, unless tribal.

Compatability?
Not with the original Add New Holding mod, for some odd reason.
Make sure the original is unticked in your mod list.
Made for compatibility with the Game of Thrones (AGOT) mod.

Troubleshooting: Why doesn't it work?
Either:
- You have an unfilled slot when you're trying to add another
- You are using an overhaul mod that doesn't include full barony slots for every county
- You are the wrong government type
- You are subscribed to the Tech version of this mod as well (it's one of the other, not both)






14 Comments
Capdaddy  [author] 20 May @ 8:33pm 
@TheBadApple There is no reason it shouldn't work. Unless the tutorial has a different list of landed_titles to the base game. Otherwise you have a different mod that removes those titles or you're trying to add a slot where a slot cannot be added yet.
Perdana Morsch 当方 20 May @ 6:38pm 
Why it not working in tutorial?
Capdaddy  [author] 15 May @ 9:06pm 
@amarvin494 Righto. The other reason it could happen is there isn't a b_title available for the holding in that county. The vanilla game added minimum seven baronies per county, so this mod works fine there. But the GOT mod might not have done that in some areas.
If you want to test this yourself, maybe start a vanilla game and double check. Alternatively, check the mod's folder for common->landed_titles, and confirm that the county you want to expand actually has enough b_titles.
amarvin494 15 May @ 8:34pm 
Yeah I filled all the requirements but when I click add new slot it doesn't add any
Capdaddy  [author] 15 May @ 7:24pm 
@amarvin494 Make sure you fulfil the requirements. There can't be any unused slots in a county as feudal. Tribals can only expand their own capital.
Read the mod description carefully. There's no reason this mod shouldn't be working unless the GOT mod did a strange update that somehow broke it - but unlikely as this mod has a very simple code.
amarvin494 15 May @ 7:10pm 
Im on the game of thrones mod and its not working
Capdaddy  [author] 12 Nov, 2022 @ 9:33pm 
@Vision For every holding created in a province, the barony must be titled (eg. b_alexandria) and that title has to be listed in the game files somewhere. This mod only opens up the barony, relying on the game to have 7 barony titles for every province.

I suspect that mod hasn't made a list of baronies available to every province. An issue to raise with the modder there.
Vision 12 Nov, 2022 @ 8:13pm 
Does this work with 'far away lands' mod? It barely has holdings

I got it and it spends my prestige for holdings but nothing happens. Have reloaded the save and still not working :(
Human72 27 Oct, 2022 @ 5:26pm 
fair enough.