Crusader Kings II

Crusader Kings II

Add New Holding Slot (No Tech)
14 Comments
Capdaddy  [author] 20 May @ 8:33pm 
@TheBadApple There is no reason it shouldn't work. Unless the tutorial has a different list of landed_titles to the base game. Otherwise you have a different mod that removes those titles or you're trying to add a slot where a slot cannot be added yet.
Perdana Morsch 当方 20 May @ 6:38pm 
Why it not working in tutorial?
Capdaddy  [author] 15 May @ 9:06pm 
@amarvin494 Righto. The other reason it could happen is there isn't a b_title available for the holding in that county. The vanilla game added minimum seven baronies per county, so this mod works fine there. But the GOT mod might not have done that in some areas.
If you want to test this yourself, maybe start a vanilla game and double check. Alternatively, check the mod's folder for common->landed_titles, and confirm that the county you want to expand actually has enough b_titles.
amarvin494 15 May @ 8:34pm 
Yeah I filled all the requirements but when I click add new slot it doesn't add any
Capdaddy  [author] 15 May @ 7:24pm 
@amarvin494 Make sure you fulfil the requirements. There can't be any unused slots in a county as feudal. Tribals can only expand their own capital.
Read the mod description carefully. There's no reason this mod shouldn't be working unless the GOT mod did a strange update that somehow broke it - but unlikely as this mod has a very simple code.
amarvin494 15 May @ 7:10pm 
Im on the game of thrones mod and its not working
Capdaddy  [author] 12 Nov, 2022 @ 9:33pm 
@Vision For every holding created in a province, the barony must be titled (eg. b_alexandria) and that title has to be listed in the game files somewhere. This mod only opens up the barony, relying on the game to have 7 barony titles for every province.

I suspect that mod hasn't made a list of baronies available to every province. An issue to raise with the modder there.
Vision 12 Nov, 2022 @ 8:13pm 
Does this work with 'far away lands' mod? It barely has holdings

I got it and it spends my prestige for holdings but nothing happens. Have reloaded the save and still not working :(
Human72 27 Oct, 2022 @ 5:26pm 
fair enough.
Capdaddy  [author] 27 Oct, 2022 @ 4:19pm 
@Human72 Seven holdings is the max allowed with this mod (six baronies + capital). I'm unsure if the UI enjoys having more than that so didn't make it an option.
Human72 27 Oct, 2022 @ 3:50pm 
I like this idea. :) it can be very usefull to fill out those areas that have only 1 or 2 slots. though is it possible to go pass the max limit of holdings per county?
Capdaddy  [author] 31 Jul, 2022 @ 5:59pm 
Make sure the original mod is disabled.

Just tried it with both mods enabled and I couldn't use this mod to advance beyond my tech level (as per the original mod). Tried again with the original disabled and I could max it out.
Darmok and Jalad at Tanagra 29 Jul, 2022 @ 10:06am 
While the lack of the construction tech requirement allows one to now click the button while using mods that disable the tech tree like AGoT. In AGoT in particular, for whatever reason, a new holding slot is not added when clicking the button. One can only spend the same amount of prestige over and over with no result