Men of War: Assault Squad 2

Men of War: Assault Squad 2

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Galaxy at War (v0.76) - GALACTIC CONQUEST - Skirmish Pack by PixzL. [COOP Compatible]
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1.751 GB
30 Jul, 2022 @ 2:49pm
17 Sep, 2022 @ 3:48am
8 Change Notes ( view )

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Galaxy at War (v0.76) - GALACTIC CONQUEST - Skirmish Pack by PixzL. [COOP Compatible]

In 1 collection by PixzL.
PixzL's Content
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Description
--Official Release as of 16/08/2022 & Public Release as of 20/08/2022--
Galactic Conquest by PixzL. & play-tested by Toast
"Galactic Conquest" is a cooperative skirmish mod pack that is structured like Men of War: Assault Squad 2 and is mapped & scripted entirely by me - made by a fan, for the fans. Each map was roughly made within two to three days whilst the scripting of missions took up to four days respectively. Overall, this pack started back in early July and took just under a month to complete. Special thanks goes to the talented modders and porters of the team at Galaxy at War as well as the play-tester "Toast" who supported me in my time and gave me the much needed motivation for this personal project.

Like my content? Check out my latest project: 41 COMMANDO
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Features:
➢ 8 custom-made skirmish maps: Naboo, Hypori, Geonosis, Felucia, Tantive IV, Hoth, Scarif, Endor.
➢ 4 factions: The Confederacy of Independent Systems, Galactic Republic, Galactic Empire, Rebel Alliance.
➢ 2 unique factions: Naboo Guard and Native Felucians to spice up gameplay.
➢ Cooperative play available.
➢ New and self-made custom units all textured by myself such as Aayla Secura & Imperial Commandos.
➢ New textures for skirmish flags.
➢ Unique secondary missions to make each skirmish interesting.
➢ Utilisation of animations, rt_functions & entities for scripts.
➢ Custom skirmish icons for the skirmish menu.
➢ Loading screens and backgrounds made in the editor using the GaW mod.
➢ Star Wars music that represents the faction that is being played, this includes introductions, victories, defeats, battles & heromodes.
➢ Heroes (AI) that consist of Jedi and Sith that can spawn on the map - simulating the 2004 & 2005 battlefront games.
➢ Cinematic mode which can be used similar to that of the RTS "Empire at War".
➢ Different environmental settings including weather cycles and border clipping.
➢ Medical and Gonk droids that resupply and heal your units.
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Credits:
➢ Music by John Williams, Jesse Harlin, Michael Giacchino, Samuel Kim, Kevin Kiner, Jeff Van Dyck, James Venable, and Paul Dinletir.
➢ Moddeling, retexturing, porting & modding team: SW-Alpha Dev Team, BuzzTr0n, Morthon, Lucas Art's, EA (and affiliates), & MadIvan18, DICE, and SledgeHammer.
➢ Inspiration from Mr.BloodMoon, LordDizzicusIII, and SamMighty.
➢ GEM editor knowledge attributed to Rebot, TJDagger, Armjoey B10, and 123StealthBomber.

Known Bugs & Issues:
➢ Bonus skirmish "Dxun" is not and never will be finished! I will remove it from the pack once I have the time.
➢ Rebel snow speeders will not take off - this is because the latest update has a new an "air-to-ground" combat system which disables the "wheel to airborne" system both in manual and scripted control.
➢ An indoor room is naturally buggy. Therefore, the Tantive IV will have areas where enemies or allies will not shoot each other. This is an engine/game issue and has nothing to do with the mod itself.
➢ Tantive IV bridge sometimes allows the capturing of the final flag immediately when one gets to the zone.
➢ The "cinematic mode" button has to be pressed twice as well as the "continue" button to get back to free-cam mode.
➢ The bombing run on the Hoth Skirmish will spawn but not move due to the new air-combat system.
➢ Particular units like the AT-AT will prevent flags from being captured if they happen to die within the capture zone. Therefore, a script has been added which makes them get deleted upon death along with other tanks and vehicles on other maps - however this only works 90% of the time.
➢ Foliage on Felucia tend to mask units with their large hit boxes. The current work around is to put the gamespeed on maximum (5) and wait till the units move. Alternatively, grenades can sometimes flush them out.

Notes:
➢ I advise anyone playing this mod with "Fog of War" disabled as units tend to hide in flora, fauna, and foliage.
Make sure you have "Galaxy at War v0.76" installed first with no other mods. Then install the sub-mod "Galactic Conquest" to minimise any errors you might experience.
➢ Updates will be logged onto the changelog.
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Crash Errors & Reports:
➢ The "desc.lng" as well as other files relating to descriptions have been removed as they would cause a crash error known as "missing desc.lng".
➢ Majority of crash errors are down to the engine's ram being limited to 32bit.
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Popular Discussions View All (9)
22
3 May @ 11:46am
PINNED: Bugs/Fixes
PixzL.
20
17 Apr, 2023 @ 11:50am
PINNED: New Skirmish Suggestions
PixzL.
18
23 Nov, 2022 @ 5:27am
PINNED: Crash Report
PixzL.
230 Comments
masongd17 8 Jun @ 10:50pm 
hey man could you fix the bugs with hoth it crashes a lot and when i am in the squads i make always form new squads like a newly bought squad will automatically join another and its annoying also are the turrets supposed to be difficult to overcome
PixzL.  [author] 11 May @ 2:08pm 
Go for it mate, those icons are based on the vanilla game anyway just using star wars icons and flags - just as long as credit is given :steamthumbsup:
Ziaojie 10 May @ 4:46pm 
Im wondering if you would allow me to use the icons for reinforcements in my own campaign im developing, and if not could you teach me how you created them. Thank you :]
mic 3 May @ 11:45am 
yo all i can see is a bunch of blue things what the hell happend
CloudZ 8 Mar @ 6:39pm 
whenever me and my friend play this mod, when we load up the skirmish map it doesn't give us access to the soldiers
PixzL.  [author] 2 Mar @ 5:18pm 
The 'Temuera Morrison' voices are ported from SWBF 2004 in my 'battlefront' mod as well as 41 Commando mod only.
RAAMPEAK 2 Mar @ 8:36am 
which of the mods in the group makes clones use the og battlefront voice, commando or GC
masongd17 10 Jan @ 12:03pm 
hey is there an bug because i can load up all the maps except hoth
Vintron2000 8 Jan @ 3:57pm 
Cant get past the doors on Tantive. Says I need a detpack how do I use that?
Campfirefish 7 Jan @ 3:19pm 
so does this not work in skrmish with an AI? I've tried to do that and nothing will work