Barotrauma

Barotrauma

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Anathema
   
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31 Jul, 2022 @ 12:17pm
9 Jun, 2023 @ 1:51pm
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Anathema

In 1 collection by uberdrück
Demergo Exonautical
4 items
Description
Tier I Light Scout
A fast and agile scout submarine that doesn't offer much comfort for its crew. The anathema possesses reliable, automated backup systems to support its light reactor, but they can be quickly overwhelmed by the demands of its overpowered engine. Still, with a talented crew, and steered by a bold commander, the ship can punch far above its weight. Although it wasn't originally intended for extended deployments, it is capable of sustaining itself thanks to a cramped fabrication workshop.
  • Working AI waypoints, vanilla balanced stats and item spawning.

Stats:
Dimensions: 30x12m
Top Speed: ~36 km/h
Weapons: 2 Coilguns, 1 Hardpoint, 2 Discharge Coils, 1 Railgun
Crew: 3-8
Cargo: 4 Crates
Price: 7000 mk

Low-Frequency Sonar

  • Uses wide-band noise to produce sonar returns (same effect as engine noise).

  • Useful to get an rough idea of the immediate surroundings, without pinging away at full blast. It uses less than half the power of an active sonar, and is quieter (but not completely silent).

  • Can only be activated in silent mode; engine and reactor would otherwise cause too much interference (for balance reasons).

Main Features:
  • Stealth settings to minimize noise and light emissions to avoid attention or to sneak up on enemies.

  • An overload-protected power grid makes this sub very forgiving and fun to steer.

  • Engine power limiter with 4 levels. At the highest level, additional power will be drawn from the batteries, and the top speed is not sustainable for very long. Lower settings are quieter and more fuel-efficient, and allow more precise maneuvers.

  • Automatic controllers for battery and capacitor charging, with the option to set general parameters.

  • Water-sensitive auto doors and improved duct control.

  • Alarm system and an automatic oxygen regulator to conserve power.

  • Full fabricator setup, and a deconstructor room that can be flooded for disassembling dangerous items (can also be used as additional ballast to counter heavy upward currents and for faster diving).

  • Ballast drain system to help control infestations by hostile flora.

  • Automatic reactor standby when docked, can be turned off when docked to abandoned outposts.

  • Configurable light colors for normal operation, emergency, and silent mode.

  • Two auto-cycling airlocks, and a secondary lower docking port.




Additional notes:
  • Some upgrades require you to use terminal commands, to make sure that the reactor controller and other systems continue to work correctly. There is a command for the engineer's Buzzin' talent as well, to inform the reactor controller of the 10% power bonus. See discussion section or the red logbook in the secure locker for details.
    (Commands will work up to level 3 if using the mechanic's talent for upgrading)

  • Weapon capacitors can only be charged to 75% capacity by normal means; the rest is reserved as buffer capacity for excess power during overloads.

Special thanks:
Popular Discussions View All (1)
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31 Jul, 2022 @ 12:24pm
PINNED: Command LIst
uberdrück
9 Comments
uberdrück  [author] 8 Jun, 2023 @ 3:48am 
No, it should have no effect at all if undocked. The only reason that seems plausible, is that the primary junction box (the one labeled "Cap", connected to the reactor) got broken. The reactor controller uses the load value from the reactor itself - but with no connection to the rest of the grid, that value is zero, and the turbine output will be zero as well.
This will also disable battery output (an oversight that's fixed for my other two subs, but not yet for this one), so the whole boat will stay dark until that junction box get fixed.
Can't think of anything else that might have caused it for now, but maybe I have overlooked something.
Jvne the XIIth 8 Jun, 2023 @ 3:36am 
No, not really. We didn't have any shuttles or weren't docked to a station. It just suddenly happened after we crashed into an island after fighting off some Mudraptors. But I'll check that later. The docking standby does affect the turbine output by any chance? Maybe my friend pushed that button.
uberdrück  [author] 8 Jun, 2023 @ 3:31am 
@JVne
Were you docked to a station/shuttle by any chance? The reactor will be in a low-power mode unless the "docking standby" button on the bridge is turned off. The auto switch in the reactor window doesn't actually do anything, it will always be under external control.
Please let me know if that helped or not; I just tested it and it seems to work fine.
Jvne the XIIth 8 Jun, 2023 @ 2:59am 
I love this submarine. But for some reason in my most recent game with friends, the reactor wasn't working. For some reason, the turbine wasn't working on automatic.
🕷🕸️featherice 25 Oct, 2022 @ 10:11am 
I suggest you to bundle different versions together. For example, Anathema mk2 made for entire campaign and Anathema mk1 which is nerfed to be desirable only as a starter sub.
Also, can i recommend looking into Mechtrauma? New mod which can change sub building completely. Maybe you'd be interested in making new subs or versions of existing subs with Mechtrauma in mind.
uberdrück  [author] 25 Oct, 2022 @ 9:34am 
Okay, I've done some testing and I hear the reactor doom siren all the time. I think a rework of the reactor controller and the surge protection is necessary (until the next update nerfs it all to hell again :DDD). Also, I like your idea about the hauling drone for the Archon, it could help distinguish itself more from this one - and also, I've come to dislike stairs as well, so there will be some interior redecoration as well.
As for campaign progression, I kinda liked the idea of having a small sub like this being able to go through the entire campaign with lots of upgrades, but then again, all three of my subs could fit neatly into the new tier system, with anathema being tier one. Still undecided on how I will handle this though.
🕷🕸️featherice 24 Oct, 2022 @ 4:43pm 
Oh, i thought you are gone for good, was checking your online.
I was going to use modified version of Anathema for campaign, but scrapped the idea, cause reworks needed were too much for my sub editor experience.
From testing i can say, that reactors are surely got hit by some patch, less noticeable on Anathema and more on bigger subs. But with Hazardous Reactors all of them meltdown right away.

If i can give you some suggestions, i'd like to have more toys as captain. Anathema is fine, maybe too strong even, inventory and weapon-wise, but next one (Archon iirc?) could have some hauling drone for salvaging wrecks support. And then Avatar could have both battle-capable shuttle and scout/hauling drone. But please, no periscope controlled drones, they are too cheesy. Although, maybe you weren't ever considering these subs as campaign progression set? Anyway, i can dream, heh.
uberdrück  [author] 24 Oct, 2022 @ 4:29pm 
Thanks for the feedback! I haven't done much testing for the new version yet, but hopefully I'll get around to fixing it, as well as reworking the two other subs. That fire thing issue sounds weird though. It can't be extinguished by any means? Maybe it has to do with too many assets being layered on top of each other, I'll look into that.
🕷🕸️featherice 17 Oct, 2022 @ 1:19am 
Could be one of the best, fairly balanced submarines in workshop.
Few issues though.
1. Feels like reactor power may be a little off, maybe new update messed things up? Can you check, please?
2. While testing it and sinking a few times, fire started BEHIND the storage shelf to the right of engine. Can't be fixed ingame, doesn't do anything but kills air condition in engine room.