Caves of Qud

Caves of Qud

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Nightmare Treat
   
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Tags: Food
File Size
Posted
Updated
63.621 KB
31 Jul, 2022 @ 4:46pm
9 Jul, 2023 @ 4:18pm
4 Change Notes ( view )

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Nightmare Treat

Description
Adds a single item to the game. The item balances the risk of disease, with the benefits of permanent stat increases. Additionally, for mutants, alters your mutation seed in a way similar to eaters' nectar.

Check the screenshot above for potential places to find your own treats.

Code is publically available at: https://github.com/CoiledLamb/NightmareTreat

Special Thanks: Helado, Noelle, Jaki, Eva, Bun, Gnarf, Books, Promethia, Chan, Kim
Without each of your additions and assistance, this mod could not have come to be. Thank you so much for all of your help.
Popular Discussions View All (1)
6
13 Jun, 2024 @ 6:12pm
got bugs in your treat? post em here! (official bug report thread)
CoiledLamb
20 Comments
CoiledLamb  [author] 22 Dec, 2024 @ 4:39pm 
woah, cool! good to know. and as far as resetting cooking RNG, it's been so long i can't remember if those were linked, my main priority was mutations tho!
Chimni 20 Dec, 2024 @ 11:45pm 
Still working as of 1.0 - I do wonder though, I know this resets the RNG for the mutation seed, does it reset the RNG for the cooking of a drop of nectar?
Kinasin 10 Aug, 2024 @ 2:50am 
so this good for molting update?
CoiledLamb  [author] 9 Jul, 2023 @ 4:25pm 
(oh and you can see the full list of numbers and all changes in the changelog, it's fairly extensive)
CoiledLamb  [author] 9 Jul, 2023 @ 4:22pm 
welp! it's here, after uh, seven months of me sitting on the changes? the original numbers on the mod felt a little much, with every merchant having at least one treat, and arch dervishes dropping a minimum of 3 treats guaranteed. so i lowered chances for all drops across the board. wanted to couple this with a couple other things but couldn't rlly find the energy to, so this is what it is! hope y'all enjoy
CoiledLamb  [author] 13 Mar, 2023 @ 6:26pm 
awh, glad to see the love :Emil:
TutterFunks 13 Mar, 2023 @ 11:13am 
Just came back to the comments to say this is now a staple mod for me and I am still loving it, feels completely at home in Qud and it's easy to forget it's not vanilla. :gearthumbsup:
pewpewdewd 11 Mar, 2023 @ 8:30pm 
currently collecting every disease like it's pokemon on my way to godhood
JJBLIN 26 Dec, 2022 @ 2:42pm 
Sounds great! And with how free-form this game is I imagine it can be quite tricky to find a good balance, already love the idea and look forward to the updates, thanks for sharing your mod.
CoiledLamb  [author] 22 Dec, 2022 @ 5:27am 
yeah, i did a pass over them, i think they can definitely be pared down and it won't be too difficult to. i'll check my work in the morning, make sure everything is in order, and then try and start working on the small additions and QoL i want to add. (mostly pronoun stuff, some disease bugfixing, and tweaks to the pool depending on mutant or TK.) not sure how much will make it in but hopefully i can figure some of it out!