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At the top of the file, there is a table that defines what collision types instantly kill the laser.
ProjectileManager.killTypes = {
terrainSurface = true,
terrainAsset = true,
limiter = true
}
A clean and simple way of disabling block damage is to add body collisions to it as well.
ProjectileManager.killTypes = {
terrainSurface = true,
terrainAsset = true,
limiter = true,
body = true
}
Now, the projectiles will destroy themselves when colliding with blocks and parts, without harming them.
Search for usages of the destroyBlock and destroyShape functions, I used them for destroying blocks and parts.