XCOM 2
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[DEPRECATED] Enemy Compatibility Patches: ADVENT Troops
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3 Aug, 2022 @ 12:09pm
2 Aug, 2023 @ 3:22am
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[DEPRECATED] Enemy Compatibility Patches: ADVENT Troops

Description
DEPRECATED?
As of 9/10/23 I'm no longer updating this mod in favor of the far better Universal Enemy Compatibility Patch built off H4ilst0rm's Enemy List Replacer.

What Is This?
The Enemy Compatibility Patches (ECP) are an effort to get a bunch of modded enemies to play nice. Two of the main issues you'll run into with large groups of enemy mods are SupportedFollower lists not including other modded enemies, and differing spawn weight philosophies resulting in some mods being far too common and others barely showing up at all.

How?
The ECPs are primarily just fixing those issues by balancing out spawn weight lists across multiple mods and cross-referencing Supported Followers lists between mods where compatibility would be appropriate (so giving Omega Berserkers muton followers, but not giving any new followers to the themed Frost Legion pods, as an example).

These mods do go a little bit further than that, with minor force level adjustments, adding enemies to target lists for various buffs, and the like. However, 99% of the changes are just making everyone play nice together. All of the ECPs are using ABA as a baseline for their unit weights. All of them include fully fleshed out Supported Follower Lists across all the mods, but those will only come into play if you have the original mod / the ECP module that puts those enemies into the encounter lists.

Requirements
The requirements for this mod are Hard requirements, and the game will crash without them.
However, you can run this mod if you disable the mods you aren't running, by either of the below methods;
  1. Install Choose Your Aliens and add lines to remove every alien from the mods you don't run.
  2. Delete or Comment Out the entire EncounterLists.ini for any mod you aren't using.
In the case of mods with multiple sources (Alien Elite Pack vs individual mods and Pathfinders vs Standalones) either source is perfectly acceptable.

===== ===== ===== =====

So this ECP is for?
This ECP Module focuses on ADVENT units and includes;
  • Pathfinders
  • Hunters
  • Warlocks
  • Revamped Generals
  • Revamped Purifiers
  • Paladin Shieldbursters
  • Purge Priests
In addition to all the normal changes you'd expect, I've also increased the FL of Pathfinder M1s up to 4-8 (from 2-7) and moved M2s back to start at FL9 (from 8).

Credits And Thanks
Team Creative Xenos for Purifiers Revamped and Generals Revamped
Claus for Purge Priests, Pathfinders, and Hunters
Ashylnne_Lee for ADVENT Warlocks
RustyDios for Paladin ShieldBursters, advice with the mod, and the formatting of this post.

Anyone is free to use any part of my mod in their own works, just be sure to give credit to myself and the original mod author's where it's appropriate.
31 Comments
RustyDios 12 Aug, 2023 @ 5:29am 
Works perfectly fine together.
DAPBFL will use these mods spawn weight values when deciding what to add in as extra units
Robot Autism 12 Aug, 2023 @ 5:09am 
How do mods like this work with "Diverse aliens by force level"?
Dęąth Viper 19 Oct, 2022 @ 3:52pm 
Just finished a campaign with about 685 mods, this one included, and had no major issues! Thanks for putting this up.
Village Idiot 19 Oct, 2022 @ 9:22am 
@rather incoherent thank you for clarifying that about pathfinders & elite aliens! :)
silverleaf1 17 Oct, 2022 @ 9:54am 
@Rather Incoherent Thanks for getting back to me. At least you are aware of the issue. You confirmed what I thought to be true. Thanks.
Rather Incoherent  [author] 17 Oct, 2022 @ 9:27am 
@Silverleaf1 A quick check and purge units are severely overweighted, even by mod standards. At force level 7 you have 290 weight of leaders which won't be letting other modded enemies spawn. Unfortunately, I don't intend to expand the enemies included in this mod for the time being. In the future it's something I want to do, but right now I've got a lot going on and don't have the time for a lot of mod work and testing.
Rather Incoherent  [author] 17 Oct, 2022 @ 9:16am 
@Village Idiot Supports included for both standalone and combined Pathfinders. Same is true for the Alien Elite pack enemies.
Village Idiot 17 Oct, 2022 @ 12:30am 
+1, would love to see support especially for claus' enemy packs: advent mec; custodians; assault troopers. Also not sure if non-standalone pathfinders are supported? would be neat.

Other than that, would be cool to get support for restored ethereals & praetorians: standalone.

Would get the vast majority of popular packs covered :)

Oh, and btw thanks for the compatibility patches in the first place!
silverleaf1 16 Oct, 2022 @ 4:55am 
@Rather Incoherent I have noticed that Advent Purge Units seem to appear on every mission. Do you have any plans to add more Advent units to this mod? I am using 21 enemy mods and many of them are not showing up all, the inspiration for this mod.
Rather Incoherent  [author] 11 Sep, 2022 @ 10:11am 
@Gh0stMak3r It shouldn't be happening from my mod, but I mean it shouldn't be happening with any mod. I haven't touched anything involving factions, and I haven't touched the Lost's supported followers lists, so I don't see any way my mod could be causing this.