Arma 3
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VIO-BECTI-WW2 Svartmarka V2.0.2
   
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Data Type: Scenario
Scenario Gameplay: Singleplayer, Multiplayer, Coop, Persistent, PvP
Scenario Type: Air, Infantry, Vehicles, Water
Scenario Map: OtherMap
Meta: Dependency
Tags: Tag Review
File Size
Posted
Updated
5.962 MB
5 Aug, 2022 @ 1:58am
27 Oct, 2023 @ 8:34am
5 Change Notes ( view )

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VIO-BECTI-WW2 Svartmarka V2.0.2

In 1 collection by dukee02
VIO BECTI WW2 Collection
40 items
Description
Our project:

Our goal is, based on Benny's work (which is an early port of the Arma2 version), to complete this CTI and develop it in some parts of it. However, without disregarding the basic idea of combined warfare too much.
This mission basically needs only one of the main WW2 mods (IFA3/Faces of War/CSA38/Northern Fronts) to work. Switching nations to other sites works without Side-Patch, but can lead to display errors and other misbehavior. We advise everyone to use the needen Side-Patch(s) together with the mission.
CTI features:

  • Classic Team vs Team (TvT) max. 16vs16
  • Warfare on all levels (on foot, in the vehicle, in the air).
  • Free choice of units, put your team together yourself.
  • Free base construction, several bases also possible.
  • Researchable technology tree. Research for better units, thus earlier Tankrush not possible.
  • No fixed script, every game can run differently.

BECTI special features:

  • Large WW2 mod support: IFA3, CSA38, Northern Fronts, Faces of War, Bystrokhodny BT7, SAB secret weapons, Flying Legends, Naval Legends
  • Mission designed for PvP, but also Coop possible.
  • New start modes for Coop, where the own side holds an adjustable small radius to start.
  • AI group leader nation adjustable.
  • The nations side can be changed.
  • Defender nation for cities adjustable.
  • Maximum possible technology [docs.google.com] level is calculated automatically based on the activated mods
  • Maximum technology [docs.google.com] level can restricted.
  • Research cost and time can be set.
  • Free choice of depot flags.
  • Freely adjustable costs for the units, equipment and weapons.
  • Adjustable skill of the AI.
  • Adjustable damage system for base building.
  • New weather script.
  • Optional field repair for players.
  • igiload rewritten for most WW2 vehicles and statics.
  • Adjustable cool-down for CTI artillery strikes.
  • HQ gives artillery warning with rough direction (ballance).

Mod Overview:

  • IFA3_____________: Main mod and when loaded serves as a backup
  • CSA38____________: Works alone
  • Northern Fronts__: Works alone with limitation, as no logistics troops
  • Faces of War_____: Works alone

  • Bystrokhodny BT7_: Units are automatically added
  • Flying Legends___: Units are automatically added
  • Naval Legends____: Units are automatically added
  • SAB sec. weap.___: Units are automatically added, but mod should be deleted as SAB said.
  • SAB sw reloaded__: Units are automatically added

All mods can be combined with each other. CSA, Northern Fronts and Faces of War can explicitly replace IFA3 as the main mod, which changes the spawn of the base units.
The smaller automatic mods add their units to the activated nations without having to be explicitly set.
CTI main description:

CTI (Conquer The Island) is a mission that already existed in ArmA2 under the name Warfare. Here 2 factions are facing each other and fight for supremacy over the map. Depending on the map and the setting, a 3rd independent faction can also be involved, but it does not actively participate. but does not actively participate in the action. The goal is to find and destroy the enemy base or alternatively capture all cities/villages. These cities/villages also serve to generate "supplies" with which the "research" can be advanced, the own base can be expanded and further bases can be built. To capture a town/village it is sufficient to be within a small radius of the main bunker, without enemy forces being are also in this zone.

As a player, you take on the role of a squad leader, commanding a group of AI units. The player can choose from various infantry infantry units, as well as various vehicles and aircraft, depending on the research and expansion level of the base. There is basically no class system in ArmA (which I very much approve of), so it is up to the player which equipment he wants to use. At the beginning everyone gets a minimum equipment (will be given even if you are broke), this can be customized in the base. All weapons, units and vehicles must be paid with $. These $ are generated by towns/villages that are taken and then generate income for a period of time. time generate income, as well as through successful kills of enemies (the more expensive the unit, the more $ you get for the kill).

It is always better to proceed in a coordinated manner, since single missions usually end with the virtual death of the player as well as the AI comrades and thus often also brings a renewed longer journey to the front.

The respawn system is partly different from other game modes, as it focuses on the coordinated attack of mixed group units. Therefore, any player who dies during the attack will respawn in one of the bases (though types of field hospital are possible). A spawn in close proximity to the front however only works for the players, AI chamberades and vehicles have to be ordered in the base. Since thus not immediately again a new attack can take place, it is therefore possible for the defender to strengthen the defense and also plan an attack in time.

Each faction is led by a commander, who is chosen at the beginning by all players on each side. The commander determines the base building, the "research" as well as the basic tactics, his instructions should be followed. It is advisable to always experienced player as commander, because as commander you do not only lead your own squad, but you are also responsible for the other is responsible for the other groups. The commander can communicate these instructions via VON-Ingame/ VON-Tools, or make them visible via internal tools on the map.
ABOUT REUPLOADS:

Instead of simply making small changes and then uploading a new version yourself, just contact us[discord.gg]. Often desired features are already in the planning stages and you may be able to help us. Many very similar/similar missions just make it harder to keep track.
Help and player search:

Want to know more about the mission, find servers running the mission or find other players to share with/against, our Steam-Community and our discord [discord.gg] are a good a good address for this.
Authors:

  • dukee: Projectlead and main developer

Thanks to:

  • VIO-Community, for bugfind...xing
  • all testers


If you like my work, you can Support me [paypal.me]


usefull links:

Steam-Community
WW2 BECTI Info + Server template
Techtree [docs.google.com]
Discord [discord.gg]
VIO BECTI [IFA3 only] Collection
VIO BECTI WW2 Collection
VIO-BECTI Vanilla Collection
2 Comments
dukee02  [author] 3 Oct, 2022 @ 8:48am 
Depends on the used mods, Northern Fronts has Molotov. But my way is to place a static AT or attack with tanks too.
bulak33 3 Oct, 2022 @ 8:38am 
why there are no decent bazookas at the beginning of the game? There is no US at all, so how do I destroy the tanks at the beginning of the game?