RimWorld

RimWorld

261 ratings
TMaterials - Glass
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Mod, 1.3, 1.4, 1.5, 1.6
File Size
Posted
Updated
972.318 KB
6 Aug, 2022 @ 7:39am
10 Jul @ 7:15am
22 Change Notes ( view )

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TMaterials - Glass

In 1 collection by test
test's mods
17 items
Description
Adds transparent glass that you can make everything out of and it will be transparent.
This also introduces a new way to decorate your base by putting floors under glass walls/furniture! Check the description for examples.


This mod adds a few transparent glass materials, that can be obtrained by smelting stone at the smeltery:


Try building any floor and putting a transparent wall on top!



(Industrial floor from Audrey's Styles: Industrial)

This also works well with some furnitures that occupy full tiles, like tables!
(Modded floors used: polished stone floor from VFE - Architect; wood mosaic from Refined Floors; Floor from SZ_Floors; Industrial floor from Audrey's Styles: Industrial. The carpets are from vanilla ideology.

There is also a new glass floor which uses water shader.



You can even make a whole house out of glass!


Glass works great with texture masks
Modded furniture used: Vanilla Furniture Expanded; Chinese Traditional Cultural Things Expanded



Mod settings:
If XML Extensions is loaded, mod settings can be accessed from Options > "+" next to "Mod options" > TMaterials Glass



How this was done:
There is no custom code or anything, rimworld actually already supports transparent materials out of the box.

A resource can be make transparent like this by simply adding something like <color>RGBA(168, 229, 255, 128)</color> into its stuffProps. The fourth value is the transparency, however it doesn't work well when it is under 128.


Compatibility:
  • Glass+Lights/Just Glass/Dubs Skylights: will use my glass instead. All addons should also be patched to use my glass, but make sure to load this mod after the addons (autosort should do it). Integration can be disabled in settings, for example if you want to use Scorpio's Resource Dictionary
  • Soil Relocation Framework: Allows smelting sand into glass
  • Medieval conversion mods: if conversion mods are loaded, medieval glass setting will be on by default, it makes various changes to glass to make it fit medieval theme. Otherwise it can be manually enabled in mod settings.
  • XML Extensions: lets you to disable research requirements and Glass+Lights integration. Mod settings can be found in Options > "+" next to "Mod options" > TMaterials Glass

Languages
English
French (provided by Max)



Links
my discord - https://discord.gg/BkgJ63eMux
non-steam - https://github.com/idkman2021/Rimworld-TMaterials
116 Comments
this is perfect if you wanna add checkpoints to your base
connithan 12 Jul @ 7:50pm 
hey! love the mod, thanks for keeping it updated even when you aren't really into it (ive been there). wanted to ask- if you get a chance (and motivation), could you make the glass walls airtight? id love to use them in a gravship :0)
test  [author] 10 Jul @ 11:58am 
@KIT_KATTEN hi, thanks for the suggestion, that sounds like be an easy patch, but I haven't done any modding in too long apart from changing version tag to 1.5 and 1.6 and I don't even remember half of the stuff so I don't feel like adding anything new for now until I get back to modding
test  [author] 10 Jul @ 6:07am 
looks like it works on 1,6 with no changes to the code
1.6 must havee
KIT_KATTEN 7 Jul @ 12:27pm 
could you add compatiblity with doors expanded to have 2x1 and 3x1 glass doors?
ShyGuySpirit 10 Dec, 2024 @ 2:25pm 
I forgot about resource dictionary and I was already subscribed to it. lol. Thanks for the reminder.
test  [author] 10 Dec, 2024 @ 8:22am 
also I don't think it supports Expanded Materials - Stones and Mortars but maybe if you install Soil Relocation Framework and that converts EM sand into SLF sand which is compatible with my mod, but I don't know if SLF supports EM either
test  [author] 10 Dec, 2024 @ 8:18am 
Hi everybody, thanks for the suggestions. I will be honest I havent played rimworld in a year and I am too lazy to update my mods. As far as I know they still work with no issues, and any suggestions are still welcome at least so that other people who read the comments know what isn't supported. For now I suggest resource dictionary https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2817607528 as a remedy for all missing integrations.
Dax 17 Nov, 2024 @ 5:07am 
Will this mod use sand from "Expanded Materials - Stones and Mortars" for the glass?