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https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3119807448
Line 174 of the TMaterials_Glass.xml file. If you comment it out, the error goes away. You can check?
Restored "Soil Relocation Framework" to default settings. Getting errors if I keep "Dubs Skylights TMaterials - Glass Patch". No errors without that mod.
Basically :
- "Soil Relocation Framework" (on default settings)
- Dubs Skylights
- Just Glass
- Dubs Skylights addon
- TMaterials - Glass (medieval glass activated)
seems to be the way to go for me (please correct me if I'm wrong).
Also I think you don't need the Dubs Skylights TMaterials - Glass Patch mod since there is built in compatibility, and that mod still deletes that recipe so it will cause the same issue with soil relocation framework
- Dubs Skylights glass uses sand
- Just Glass glass uses sand
- Glass+Lights glass uses sand
in the Soil Relocation Framework , just so your mod can overtake the whole process, seems to have done the trick. No more error messages.
Maybe could this be added to the description page ("Compatibility" section) for future reference ?
https://gist.github.com/HugsLibRecordKeeper/370fe8b208e913f7511f1117f6dffa1c
May I please get your advice on how to set up the Dubs Skylight mods (+your mod of course) with UdderlyEvelyn's "Soil Relocation framework" ?
I now get other "sand/glass" errors [gist.github.com], but I'm not sure if I can trace it back to your mod.
Could it be because I'm also using Soil Relocation Framework and the following options are activated (by default) ?
- Soil relocation
- sandbags use sand
- fungal gravel use raw fungus
- Dubs Skylights glass uses sand
- Just Glass glass uses sand
- Glass+Lights glass uses sand
- VFE architect packed dirt costs dirt
Two thumbs up from me for the quality and support of the mod. Please let me know if I can help in any way to debug this.
I'm setting up for another tribal run going through the tech levels, and I get the following errors :
> [TMaterials - Glass - Start of stack trace]
Verse.PatchOperationReplace(xpath="Defs/ResearchProjectDef[contains(defName,"TMaterials_Glass")]/prerequisites/li[text()="Electricity"]"): Failed to find a node with the given xpath
XmlExtensions.OptionalPatch(key='TMaterials_GlassMedieval', defaultValue='false'): Error in <caseTrue> in the operation at position=2
> [TMaterials - Glass] Patch operation Verse.PatchOperationFindMod(Medieval - Vanilla, Rimedieval - Medieval Conversion, Rimedieval, Remove Medieval Stuff, Remove Industrial Stuff, Medieval Patches, Medieval Patches (Continued)) failed
Here is my HugsLib log [gist.github.com].
Thank you for your insight and sharing the mod with us.
@Tearous I think those are mindbend carpets from ideology, you can use some mod that unlocks all ideology items or use whetever ideological structure they require