RimWorld

RimWorld

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THIGAPPE - Apparel Paper Pattern Patch for Xeva Body
   
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Mod, 1.3, 1.4, 1.5
File Size
Posted
Updated
1.156 MB
9 Aug, 2022 @ 2:25pm
18 Feb @ 6:31pm
14 Change Notes ( view )

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THIGAPPE - Apparel Paper Pattern Patch for Xeva Body

Description
Disable Compatible Body 2, and if you want pants graphics, load Xeva FB Pants

Load AFTER THIGAPPE, Xeva FB Pack, Xeva FB Pants (optional), and all the things THIGAPPE loads after.

This mod attempts to make THIGAPPE compatible with Xeva body by:
  • Changing the masks to better fit Xeva Body
  • Making it so that the mask system completely ignores any apparel from Xeva Factions, as well as any apparel retextured by Xeva FB Pack and Xeva FB Pants since they are already retextured to support Xeva body type.

This mod DOES NOT:
  • Support any races NOT supported by THIGAPPE itself
  • Support any apparel NOT supported by THIGAPPE itself
  • Support any races that ARE supported by THIGAPPE, but do not use Xeva Body types. (For example, Ayameduki's Races and Annelitrice). There should still be rudimentary masking done by the base THIGAPPE mod though. The reason is because this is supposed to be a self use mod, and since I do not play with these race mods, I simply do not wish to add support for each individual apparel to fit their body style. Maybe I will change my mind in the future, but I want you to take this statement with a grain of small the size of an electron for now.

Please let me know if any issues arise with this mod. I can't guarantee I will be able to solve all of it, especially since I am still very inexperienced and very new in Rimworld modding. But I will try.


Big thanks to WRelick for practically babysitting me throughout the creation of this mod. Seriously, I would have had no idea what I was even doing without them
41 Comments
A homeless orphan 10 Jul @ 11:35pm 
Hi, will this be getting updated to version 1.6?
WRelicK  [author] 18 Dec, 2024 @ 7:01am 
Yep! Currently, THIGAPPE will simply not load any human defs if either Compatible Body 2, Realistic Body or Xeva FB aren't active. You can think of Xeva FB as an alternative to CB2.

It is perfectly okay to run THIGAPPE without any of the three, however - humans just won't be affected.
Archilyte  [author] 16 Dec, 2024 @ 4:10am 
@Birdinmotion not if you have this mod. THIGAPPE has a "soft" requirement for compatible bodies 2, meaning disabling that mod won't crash the game, it just wont work properly unless you have something that is replacing that (which is this mod + xeva body)
Birdinmotion 15 Dec, 2024 @ 7:26pm 
why disable compatible bodies 2? isnt that required by thigappe?
WRelicK  [author] 20 Sep, 2024 @ 10:27am 
Hello! By nature, THIGAPPE emphasizes cross-mod support. It thus benefits from various contributions by various authors, and its functionality being spread across multiple mods is a product of the modularity this approach offers.

It should also be noted that RimWorld is not as picky about modlist size compared to games like Skyrim. The content of loaded mods is the only significant factor to runtime stability and performance.
LoveBites 20 Sep, 2024 @ 9:09am 
Well, it's a good thing I don't use this body mod. Steam is trying to get me download 4 mods Plus yours, so 5 Mods just to get this one to work. :tslike:
Archilyte  [author] 27 Jul, 2024 @ 4:52am 
updated to 1.5
WRelicK  [author] 26 Jul, 2024 @ 2:39pm 
It should work as is right now, but Archilyte should be updating the About.xml soon.
MG_KAR 26 Jul, 2024 @ 2:23pm 
1.5?
WRelicK  [author] 17 Feb, 2024 @ 6:54pm 
Hello! Could you specify which mods you're referring to, and perhaps provide screenshots? That would help me advise you better.