RimWorld

RimWorld

THIGAPPE - Apparel Paper Pattern Patch for Xeva Body
42 Comments
WRelicK  [author] 15 Jul @ 4:22pm 
Hello there! Yes, I'll be sure to update this addon once THIGAPPE itself updates. I know THIGAPPE works in 1.6 already, though, so I would imagine this addon does as well!
A homeless orphan 10 Jul @ 11:35pm 
Hi, will this be getting updated to version 1.6?
WRelicK  [author] 18 Dec, 2024 @ 7:01am 
Yep! Currently, THIGAPPE will simply not load any human defs if either Compatible Body 2, Realistic Body or Xeva FB aren't active. You can think of Xeva FB as an alternative to CB2.

It is perfectly okay to run THIGAPPE without any of the three, however - humans just won't be affected.
Archilyte  [author] 16 Dec, 2024 @ 4:10am 
@Birdinmotion not if you have this mod. THIGAPPE has a "soft" requirement for compatible bodies 2, meaning disabling that mod won't crash the game, it just wont work properly unless you have something that is replacing that (which is this mod + xeva body)
Birdinmotion 15 Dec, 2024 @ 7:26pm 
why disable compatible bodies 2? isnt that required by thigappe?
WRelicK  [author] 20 Sep, 2024 @ 10:27am 
Hello! By nature, THIGAPPE emphasizes cross-mod support. It thus benefits from various contributions by various authors, and its functionality being spread across multiple mods is a product of the modularity this approach offers.

It should also be noted that RimWorld is not as picky about modlist size compared to games like Skyrim. The content of loaded mods is the only significant factor to runtime stability and performance.
LoveBites 20 Sep, 2024 @ 9:09am 
Well, it's a good thing I don't use this body mod. Steam is trying to get me download 4 mods Plus yours, so 5 Mods just to get this one to work. :tslike:
Archilyte  [author] 27 Jul, 2024 @ 4:52am 
updated to 1.5
WRelicK  [author] 26 Jul, 2024 @ 2:39pm 
It should work as is right now, but Archilyte should be updating the About.xml soon.
MG_KAR 26 Jul, 2024 @ 2:23pm 
1.5?
WRelicK  [author] 17 Feb, 2024 @ 6:54pm 
Hello! Could you specify which mods you're referring to, and perhaps provide screenshots? That would help me advise you better.
MG_KAR 17 Feb, 2024 @ 6:45pm 
Some close fitting clothing from mods covers the legs. equipment

Pants are not allowed
Loaf of Grapes 11 Feb, 2024 @ 11:52am 
Sorry for responding so late, but it's been long enough for me to forget what I was talking about. I'll try again to see if I can replicate it.
WRelicK  [author] 12 Jan, 2024 @ 10:25pm 
Hello there! Which apparel mod are you referring to, and could you explain what you mean by "overlaps"?
Loaf of Grapes 12 Jan, 2024 @ 10:05pm 
Hey, apparently the "female" bodytype overlaps with some of the clothes from a mod on your collection.

I already read the top of your description, I'm just posting here so other people know to.
WRelicK  [author] 6 Jan, 2024 @ 7:26pm 
Update launched a few days ago now - sorry for not mentioning earlier!
WRelicK  [author] 1 Jan, 2024 @ 4:25am 
To anyone following the prior exchange, this is a conflict between APP Utilities and the Oversized Apparel Framework! I'll be looking into a permanent resolution for this over the next few days.

Until then, disabling compound masks has been confirmed to resolve the problem . I'm pushing a quick update to make this the default setting until I can confirm a more permanent solution.
Arkar1234 1 Jan, 2024 @ 3:46am 
@WRelicK No problem mate, thanks for the work all of you. Needed to know before shuffling my mod order today.
WRelicK  [author] 1 Jan, 2024 @ 3:33am 
Hopefully tomorrow or the day after! Apologies for the trouble - getting the update out has been a lot of work.
Arkar1234 1 Jan, 2024 @ 3:29am 
@WRelicK Ah, I was wondering why I was getting headless pawns. Seems like a big update happened. I know it's a bit rude to ask but do you have any ETA on the update?
WRelicK  [author] 1 Jan, 2024 @ 3:00am 
An update to this pack has already been prepared. I'll turn it over to Archilyte as soon as I can test it one more time!
WRelicK  [author] 25 Nov, 2023 @ 2:49pm 
Thank you! You certainly will be seeing more from THIGAPPE very soon.
...-.. 25 Nov, 2023 @ 4:06am 
Glad this mod exists! Hope to see more soon :)
WRelicK  [author] 6 Oct, 2023 @ 12:51pm 
Of course, and thank you for the report!

I haven't forgotten your older request, by the way - heruan support is implemented for the next update as well.
hourai_haikus 6 Oct, 2023 @ 2:54am 
Sure, I have no issue with it. Thank you for the response.
WRelicK  [author] 5 Oct, 2023 @ 8:23pm 
Hmm, that is strange. Thankfully, over the last few months, I've been working on major overhauls to THIGAPPE. I suspect these changes will resolve your problem as a byproduct. Release isn't too far off now - I'm mainly cleaning up and preparing new defs.

I'll get back in contact with you after I push the update to verify that the problem is resolved. Is that okay?
hourai_haikus 5 Oct, 2023 @ 8:07pm 
Thank you for the reply, and I forgot to clarify that I refer the standard body as male/female body. And I noticed that the pawns who used a body type other than male/female body type would have issues with the Angel Uniform.
WRelicK  [author] 5 Oct, 2023 @ 7:36pm 
Hey there, it's great to hear from you again! First, I'd like to make sure I'm understanding your problem correctly. By "standard bodytypes", do you mean any vanilla BodyTypes, or just the Male/Female BodyTypes?
hourai_haikus 5 Oct, 2023 @ 12:16pm 
Hello. I want to report a weird occurrence where I got this error when a pawn with bodytypes other than standard wearing Eccentric Tech's Angel Uniform attires(no issues for the other apparels), which caused their cosmetic genes to not show properly. The workaround is to reset the xenotype to baseliner before reassign their xenotype back, then give the the pawn a standard body. Here is the log
https://gist.github.com/HugsLibRecordKeeper/d9fbaf1cedb134c75d85789c19523ae2
WRelicK  [author] 6 Mar, 2023 @ 6:41pm 
Hmm, I'm not seeing THIGAPPE in your modlist there. Archilyte's mod requires THIGAPPE (and its dependencies) in order to function properly. Make sure THIGAPPE is loaded above the Xeva Body patch and let me know if the issue persists.
Towa Musa 6 Mar, 2023 @ 6:26pm 
been having errors and its a recent thing... https://gist.github.com/ab090db4223c162095acc94566cac860
WRelicK  [author] 22 Jan, 2023 @ 10:21am 
Hey! That's actually intentional, as neither mod has an explicit requirement on CB2. THIGAPPE's mod page will warn you if you aren't subscribed to CB2, but that's just for user awareness. Neither mod should show warnings in-game if you don't have CB2 active.
Towa Musa 22 Jan, 2023 @ 10:03am 
now it says its incompatible with the NL compatible bodes even though it requires it.
...-.. 17 Nov, 2022 @ 7:33am 
Thank you!
Archilyte  [author] 15 Nov, 2022 @ 5:22am 
Fixed
WRelicK  [author] 14 Nov, 2022 @ 9:45pm 
Sorry for the late response! Looks like this mod's About.xml is set to be incompatible with... itself. I'll message Archilyte about this so they can make a quick fix.
...-.. 30 Oct, 2022 @ 5:37pm 
Can also report that it says it is incompatible with the other mod. But it does not fix itself after reloading RimPy for me.
Siltrin Caluss 23 Oct, 2022 @ 3:47am 
It fixed itself after reloading Rimpy; odd.
Siltrin Caluss 23 Oct, 2022 @ 3:31am 
It says it requires the other holy invention mod, but when I enable it, it says that it is incompatible with it.
Archilyte  [author] 23 Aug, 2022 @ 6:09pm 
WHOOPS LMAO Im fixing it right away!
MagicHp 23 Aug, 2022 @ 5:44pm 
Hmmm, the latest update has <packageId>ARCHILYTE.WRK.THIGAPPE</packageId> but also the incompatible flag <incompatibleWith>
<li>ARCHILYTE.WRK.THIGAPPE</li> in the about.xml ^^
柳叶思寒 11 Aug, 2022 @ 4:53am 
Excellent!