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the last thing I though of feels a bit over the top and im not even sure if it could be really implemented but the idea is when a player makes a treaty with another player that has industries producing weapons like planes, missiles and such, then those components become cheaper for the other player to build on there ships, this would make it so that one should be careful in who they trust with trade treaties IF there manufacturing weapons, but that part as I said is a bit extra, might be neat, probably unnecessary though
but these are all just ideas, let me know what you think
(I'll have to post this in multiple segments, I apologize for that)
The investment company makes 3.75 income per square at tier 1 which makes the most money until tier 5 where it gets beat by the robot factory at 4 income per square and the missile factory at 4.25 income per square.
Just makes those buildings feel pretty cheaty and discouraging progression the industry tech tree
Enemy: We have good amounts of money and we have a fleet!
Me: I N D U S T R Y