Airships: Conquer the Skies

Airships: Conquer the Skies

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Industry II - Economic,Scientific&Technological Balance Committee
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Type: Mods
File Size
Posted
8.136 MB
10 Aug, 2022 @ 10:25am
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Industry II - Economic,Scientific&Technological Balance Committee

Description
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After contacting the developer, the developer added the profit function of the town module in version 1.1.0.6. Now the buildings with negative maintenance fees are profitable, and players are allowed to make profits instead of maintaining the city defense budget at 0. Praise the developer!
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In short, this module adds a series of revenue modules. Players can use these modules to build profitable ships or buildings to balance the budget of the Empire.
If players have spare money or time, they can also study the newly added technology tree to unlock new industry modules. These modules cover all walks of life, not just for income.

Story background
"I'm dying if I can't play Industry 2!"
"When will Industry 2 come out?"
"If the mapping of the industry is more detailed and there is a science and technology tree..."


If you still remember, the Industry 1 naturally won the honor. The author's hasty fading leaves a vague promise. Now that a long time has passed, it is time to use the second generation of industry to fulfill these promises: finer mapping, technology tree system, and more balanced values.

We are excited to show you this polished product: industry 2!
After the closure of the ordnance factory, Chen Le returned to his home in frustration and began to think about how to defeat his competitors. But he found that what he had done was completely wrong, and he had an undisputed trump card to overcome all this.

Detail difference

* Just like the Industry 1, You can build various modules to generate revenue and maintain your huge empire.
The difference is that the expanding industry and finance, along with the gradual development of technology and wealth, are extremely slow (compared with the Industry 1).

* Unlike Industry 1, Most industries have technology needs. You can unlock various factories by studying the industrial line, such as gun factories, artillery factories, and various advanced industries. You don't have to worry about the complexity of the technology tree, because these factories only use industrial technology trees. But as for why the hussars factory can make it, but you can't make the Hussars? You have to invest some money (research) to buy the company's shares, and then offer relevant information to provide your army with these advanced weapons

* The new module does not provide you with "services". Have you ever thought that these guns and the required raw materials can really be manufactured by yourself? The second generation no longer pays attention to the service industry: after all, this is Steampunk, and people go to sell wine. What about the steel mill?

* The grapth is more refined.Whoever read it said yes



Original Author: Chen Le
Assistant Author: Loris
Artist Author: Ye Shutian
Popular Discussions View All (1)
0
4 May, 2024 @ 1:20pm
We Work
Jimrambit
72 Comments
TheOppaiLord 10 Jul @ 8:59am 
After getting the Heroes & Villains DLC suddenly Industry makes ~25% more money, what's up with that?
PlatinumRyan 4 Jan @ 1:39pm 
try it multiplayer, maybe it will be more balanced
Billions must gamble 7 Aug, 2024 @ 2:32am 
not balanced mod. at all.
Ren'Dahu Nation 16 Jun, 2024 @ 6:15pm 
PLEASE... tell us what mods we need from now on
摸口有害口口 9 Jun, 2024 @ 6:34am 
我超,大佬原来是虚拟桌宠模拟器的作者
Leo Sypher 14 Mar, 2024 @ 1:49pm 
I think this would all be really interesting and make the economy very intuitive, as much as I love this mod, it tends to break the economy really fast and just makes it so that all the players have inf. money and AI has basically nothing

the last thing I though of feels a bit over the top and im not even sure if it could be really implemented but the idea is when a player makes a treaty with another player that has industries producing weapons like planes, missiles and such, then those components become cheaper for the other player to build on there ships, this would make it so that one should be careful in who they trust with trade treaties IF there manufacturing weapons, but that part as I said is a bit extra, might be neat, probably unnecessary though

but these are all just ideas, let me know what you think
Leo Sypher 14 Mar, 2024 @ 1:49pm 
secondly, I think it would be cool if the amount of money you make base line should be turned way, way down, like 10% of what it is now, and it should increase by something like 5% or so with every town you have, in addition I feel like trade treaties should increase it by 10% as a base, and add something like 2% - 5% for every city the nation you made the treaty with has, all of this would also make avoiding negative percentages and needing to manage your economy very closely much more important than it is now as (and this is really realistic) it would become more costly to keep industrial buildings standing, than it would to tear them down, due to it being percentage based if your -100% is 1000 a month, then you demolish some industries to decrease your income (which is negative as I said) by 250 a month, then that negative 100% only accounts for -750 a month, this could bail you out in the short run, but make it more difficult to recover (as it would be)
Leo Sypher 14 Mar, 2024 @ 1:49pm 
I have some more intricate balance suggestions, firstly I feel like making every economy detraction percentage based would be far better than a set number like in the base game, as me and my friends have discovered that it doesnt take much where every plague, unrest, pirate raids and all can be tanks with absolutely no action at all as we tend to easily reach a point where we're making 3,400 a month

(I'll have to post this in multiple segments, I apologize for that)
Oh Liver 1 Jan, 2024 @ 11:52am 
Cool mod, however I don't like how profitable the investment company and early bank are.
The investment company makes 3.75 income per square at tier 1 which makes the most money until tier 5 where it gets beat by the robot factory at 4 income per square and the missile factory at 4.25 income per square.

Just makes those buildings feel pretty cheaty and discouraging progression the industry tech tree
James the Bond 10 Nov, 2023 @ 9:19am 
Just a meme I came up with


Enemy: We have good amounts of money and we have a fleet!
Me: I N D U S T R Y