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the last thing I though of feels a bit over the top and im not even sure if it could be really implemented but the idea is when a player makes a treaty with another player that has industries producing weapons like planes, missiles and such, then those components become cheaper for the other player to build on there ships, this would make it so that one should be careful in who they trust with trade treaties IF there manufacturing weapons, but that part as I said is a bit extra, might be neat, probably unnecessary though
but these are all just ideas, let me know what you think
(I'll have to post this in multiple segments, I apologize for that)
The investment company makes 3.75 income per square at tier 1 which makes the most money until tier 5 where it gets beat by the robot factory at 4 income per square and the missile factory at 4.25 income per square.
Just makes those buildings feel pretty cheaty and discouraging progression the industry tech tree
Enemy: We have good amounts of money and we have a fleet!
Me: I N D U S T R Y
One request: Please see if you can make farms and other outdoor modules look like they are outdoors (i.e. not in a building). Other mods like Cataclysm have farms and forests that are just the plants in the ground, with no surrounding building. Changing this will make the mod look much better.
再低点要么整很贵的建筑,那样不仅建造要花许多时间,4-5年游戏都快结束了
目前设计的是12-10个月回本,利润率在4.3-5.6%,
算法是 利润率=((技术序号+科技等级)^0.1+成本^0.1)*1.5%
我和作者是在群里认识的,以为他在群里 如果你对作者感兴趣可以去加下 作者陈乐QQ 154196670
@DeseretMobster Thanks for love this mod
ChenLe:
Theoretically, yes
But i don't know what happen it the AI can build huge industry,maybe it will build large fleets or it will break.
You need to build more income buildings
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经过与开发者联系,开发者在1.1.0.6版本新增了城镇模块盈利功能, 现在负数维护费的建筑是盈利, 并且允许玩家盈利而非将城防预算维持在0. 赞美开发者!
假设城镇的防御开销是19,而防御预算是15,那么19-15得到的4,就是你真正需要支付的费用。
与此同时,我们盖一个负维护费的产业建筑,假设他可以盈利10,那么效果就是4-10
此时多出来的6块钱理应往我们国库里放,但,并没有
所以真实效果就是花八佰盖了一座盈利十五块的企业,但这个企业的盈利目的只是为了给城防发工资,工资发完后多出来的钱就当场烧掉,一毛也不留给昏君
However, the negative profit of airships/landship has not been fixed. Players can avoid this error by building industrial airships
As for subsequent development, we are contacting the author to try to restore the bug with negative maintenance cost
At the same time, the development of industry 3 is in progress, and new building systems will be used However, due to time constraints, the development progress of industry 3 module will be slower than expected