Total War: WARHAMMER III

Total War: WARHAMMER III

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Collabs Team: Hertz Province Patrols - ToD update 1.36
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14 Aug, 2022 @ 5:16am
13 May, 2024 @ 10:35am
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Collabs Team: Hertz Province Patrols - ToD update 1.36

Description


Mod Version: v1.36

(This mod is save-game compatible)



Hertz province patrols is a mod that aims to give a bit more life to campaigns by adding small free patrols to any faction fully controlling a province. These patrols will patrol inside your province attacking any enemy in the same region. Defeating these patrols with a similar or smaller amount of units in your army will give you the option to steal supplies and resources, or prepare the region for your main forces.

Province Patrols
Whenever any faction controls an entire province consisting of at least 2 settlements and their province capital is at least level 2, a patrol will spawn. This patrol is free from upkeep and supply lines, cannot access recruitment, can not be controlled, and will give minor buffs to the province while it patrols your province.

Capital based patrol strength
The patrols will start spawning at province capital settlement level 2, and will increase in strength for each level of your province capital. Whenever your capital gains a rank, the province patrol will retreat back into the nearest settlement to replenish.

Patrol attacks and battles
Whenever a patrol finds an enemy inside the same region, the patrol will attack that enemy regardless of strength. When the patrol is defeated a debuff will be placed upon the region while a new patrol will spawn after 5 turns.
When the player defeats a patrol with a similar or smaller force, a dilemma event will start. In this dilemma event you can choose to exploit the opening you created to train your units, steal money, spread your factions corruption, or push the advantage with bonus movement points.

Faction specific patrol rules
While most factions have the same patrol armies and rules across their culture, some factions will use different patrol rules, commanders or army setups.

[Wood Elves]
The Wood Elves faction get patrols in their outposts but not their magical forests. Fully controlling a province will spawn patrols for the wood elves, but these patrols can not increase in strength.
Patrols of the Wood Elves end their turn in ambush stance
Drycha's faction gets a special patrol army setup. Using the spirits of the forest and not fielding any elves.

[Skaven]
The skaven patrols are very sneaky, just like their faction. They like to patrol and hide in ambush stance and will strike you when you don't expect it.
Some of the major clans will have their own lord type leading their patrols (Skryre-warlock master, Pestilens-plague priest, Eshin-master assassin) All other factions use the warlord as their patrol commander

[Brettonia]
Brettonia uses 4 peasant units and the rest of their patrols will consist of honorable cavalry. While the peasant counter counts up in the UI, the peasant economy is NOT affected by faction patrols.

[Lizardmen]
Tehenhauin and TikTaq'to's factions both have their own specialized skink patrols.
Nekai the wanderer now has full Province Patrol functionalities when his vassal controls a complete province


[Vampire Counts]
The province patrols for the vampire counts will start out large but will be filled with expendable and weak units. As the rank of their province's capital is raised and the vampiric corruption inside the region is stronger the province patrols will rank up.
The Vampire Counts province patrols will get more high tier units the higher their capital level and province corruption is.

[Karaz a Karak]
The faction Karaz a Karak has hammerers in their patrol pools

[Karak Kadrin]
The faction Karak Kadrin have more Slayers in their patrol pools
The faction Karak Kadrin has Giant Slayers in their patrol pools

[Clan Angrund]
The faction Clan Angrund have Rangers in their patrol pools
The faction Clan Angrund have Rangers (great weapons) in their patrol pools
The faction Clan Angrund have a small chance for Bugman's Rangers in their patrol pools

[Chaos Dwarfs]
Chaos dwarfs have their own province patrols
Each province patrol counts their unit cap units, and increases the cap accordingly.
The price to then further increase the unit cap does NOT increase.
When a patrol dies or replenishes the unit caps get decreased according to the patrols force.


[Warriors of Chaos]
Warriors of Chaos can spawn a province patrol with province they share with vassals
Each Chaos God and their legendary lords have their own fully customized army list for their province patrols.




Performance
While creating this, my main concern was performance. Since every province in the game can now spawn a patrol everything needs to be optimized enough so that the game is still playable. At the moment after you enable this mod, and ending your first turn you will see the biggest performance impact since patrols will be created for each faction. After this turn slowdowns should be proportional to empire size of the AI factions.




Things to avoid
Don't disband the entire patrol force.

Try to avoid adding units to patrols (heroes, growth vat units). If a patrol has too many units it will respawn, losing al units you gave the patrol.

If you are not able to exchange units between 2 non patrol forces. Check to see if any non patrol force is standing right next to a patrol force, since this disables unit exchange.

Multiplayer / Co-Op
This mod will NOT work with multiplayer campaigns. There is just too much done via script for the game to keep track of for multiple players causing de-syncs.


Afterword
this took me a while to complete and im glad I have made it before the immortal empires release. I would've liked to add in some faction specific rules but I wanted the first release out at this point of time.

I will probably add these later in the lifecycle of this mod.





Popular Discussions View All (1)
37
21 Aug, 2024 @ 10:43am
PINNED: Bug reports.
8 Hertz WAN IP
280 Comments
KennyKen11B 8 Apr @ 10:16pm 
can you take the lord out and just add another unit? its annoying not being able to level him up once you win a battle.
BoneBone 28 Feb @ 9:26am 
can I ask how to make the patrol army more powerful
The Dark Ranger 16 Jan @ 10:53pm 
I just unsubbed and I'll rely on the extra 2k background income mod to field a partial army to garrison some essential place. With enough upkeep reduction traits and perks and talents and items you can actually have a surprisingly cheap elite army eventually. My Arenesta Saltspyte save has about 6 lords over level 20 with significantly reduced upkeep, I'd say in total im probably paying a fourth less for all of them, the shipbuilding lords are significantly lower upkeep. Arenesta is paying about a third of the original upkeep price. If money is an issue the pirate lords get much higher income from sea exploration than everyone else does.
sigmars_disciple 3 Jan @ 7:17pm 
@Castor Troy Pretty sure the mod's outdated for 6.0 and will need an update as it's rather complex, but I don't know <3

But by now you will know the answer to your own question: Was it a one-time thing?
Mumion der Unsterbliche 17 Dec, 2024 @ 12:07pm 
Update ?
WilliamLaw 16 Dec, 2024 @ 4:35am 
LOVE THIS MOD,UPDATE PLEASE
RoRoTheWarlord 14 Dec, 2024 @ 9:36am 
Can you please make Patrols deal with rebelions
Castor Troy 10 Nov, 2024 @ 2:18pm 
playing Reikland. patrol appeared next turn after i reunited reikland, after few turns, patrol went to corrunberg, i've got message that patrol was killed in action and now 26 turns in, no new patrol reappeared. is it 1 time thing only?
Vurcingetorix 31 Oct, 2024 @ 12:27pm 
Thank you, thumbs up and award sent!
Wildcat™ 3 Oct, 2024 @ 8:57pm 
I might have a similar issue to @Barracuda & @SlaverDogg. In the process of trouble shooting, but takes some time since I'm playing with TOW mod.