Project Zomboid

Project Zomboid

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Water Goes Bad
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15 Aug, 2022 @ 9:13am
21 Jun @ 9:54pm
24 Change Notes ( view )

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Water Goes Bad

In 1 collection by albion
Albion's PZ Mods
16 items
Description
Water Goes Bad
This mod makes the water still stored in sinks, baths, etc after the water shutoff become unsafe to drink after a customisable amount of time. Off-grid water containers, such as water dispensers, stored water containers, and player plumbed sinks are not affected.
This aims to make keeping track of water more engaging. In Vanilla, stored-up water leaves a near infinite supply of easy safe water even after the water shutoff, making keeping up with thirst trivial.
Water Drain
This mod also features water draining from the taps over time to add further urgency to securing a water source.
Filters
This also introduces the need to filter plumbed taps. You'll need to additionally craft and install a filter after plumbing a tap, unless the source has safe water (not rain).
Customisability
Sandbox variables allow you to customise how many days after the water shutoff the water becomes tainted (including instantly). The filtering and water drain features can be turned off entirely, and the rate of drain can be changed.

Translation Credits
Italian translation by Art Tippet

Workshop ID: 2849467715
Mod ID: WaterGoesBad
Popular Discussions View All (1)
6
24 Jun @ 5:35pm
Translations
Art Tippet
314 Comments
albion  [author] 22 Jun @ 7:59am 
yeah, in 41 i had a system to make it more deadly, will probably have to bring that back
Nyx2330 22 Jun @ 7:51am 
Well that's a bummer. I mean dying instantly by tainted water was weird but
this is a bit too much...there's no point in purifying the water :steamsad:
albion  [author] 22 Jun @ 7:29am 
low amounts of poisoning probably just means they nerfed poisoning from tainted water again, the devs seem to change their mind if tainted water should do literally nothing or instantly kill you every couple months
Nyx2330 22 Jun @ 7:22am 
Can you check the mod once more? I ran into an issue where the tainted status only
shows up when water has been poured inside a bottle and the character does not
get sick when you drink tainted water not just bottles but rivers as well.
The sickness mood only shows up for a brief second and disappears.
albion  [author] 21 Jun @ 9:56pm 
should be fixed now! if you're still having issues, make sure the mod version is 42-2.0.3 in the mod selection menu
albion  [author] 21 Jun @ 8:57pm 
thanks for the reports, i'm investigating a solution
Nyx2330 21 Jun @ 8:27pm 
Looks like the updates broke the mod again. I've tested with this mod only
and made sure the waters are set to taint immediately but it doesn't apply.
Could you check this out please?
Mugen 15 Jun @ 6:31pm 
seems to not work anymore :deadrat::spiffo:
MrGushy 11 Jun @ 7:39pm 
does not work
If you need tained water at the start (example:12 months later).Go to sandbox options --> world settings --> Water Shutoff --> select "instant". Now go to the mod settings on sandbox -> change min/max days until water goes bad to the 0.