Garry's Mod

Garry's Mod

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The Poolrooms
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Content Type: Addon
Addon Type: Map
Addon Tags: Fun, Scenic, Water
File Size
Posted
Updated
343.238 MB
15 Aug, 2022 @ 11:01am
21 Jun @ 9:34pm
11 Change Notes ( view )

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The Poolrooms

In 1 collection by egglord
Egglord's Various Works
7 items
Description
If you enjoy my work, consider leaving me a donation! https://ko-fi.com/actualegglord




THE POOLROOMS
The Poolrooms, based off of the amazing renders by Jared Pike![www.jaredpike.art] This is a scenic map, attempting to stick as closely as possible to the original renders, with no events. As well as using it for pretty screenshots, NPC chases work notoriously well in this map's winding halls.

This map is a fairly large recreation of the Poolrooms concept, including illogical lighting, endlessly repeating white tiles, and an inescapable sense of loneliness! (I actually wrote Level 37 of the Backrooms!)



"Level 37, commonly referred to as the Poolrooms, is an expansive complex of interconnected rooms and corridors slightly submerged in undulating, lukewarm water. Each area of the level varies greatly in size and structure, ranging from uniform pools and hallways to more open, abnormally-shaped areas. The walls, ceilings, and floors of the level all appear to be constructed from the same white ceramic tile, with the only deviation from this color being the blue-green hue of the water."

𝙔𝙤𝙪 𝙛𝙚𝙚𝙡 𝙖 𝙘𝙖𝙡𝙢𝙞𝙣𝙜 𝙨𝙚𝙣𝙨𝙖𝙩𝙞𝙤𝙣...

Once again, credit for the original concept goes to Jared Pike, the artist behind these masterfully eerie renders.[www.instagram.com]

Total map compiles: 790
Total emulated renders: 24

Tips:
  • It is recommended to have mat_hdr_level set to 2 and mat_specular set to 1 for the best possible quality
  • To make the map look as similar as possible to the original renders, disable color correction (mat_colorcorrection 0) and from the shaders tab in the menu, enable Color Modification, choose the "Default" preset and set Contrast to 2. Play around with other values to get an even more accurate look!
  • A map of the Backrooms (Level 0) can be found here

Recommended addons:

Good luck...

If you encounter any bugs or would like to suggest an update, please leave a comment!
Please contact me if you wish to port, redistribute, or modify my work in any way.
Popular Discussions View All (6)
129
5
19 Jul @ 5:59pm
PINNED: Poolrooms Floor
Jaynx
26
14 Feb @ 9:50pm
Suggestions?
Jaynx
12
31 Aug, 2022 @ 1:08pm
Artwork
Alexcreeper1006
473 Comments
egglord  [author] 17 Jul @ 12:00am 
I plan on coming back to this map eventually to clean it up, especially the soundscape placement
Jiyū to anzen 16 Jul @ 10:55pm 
found the cause in the console: KeyValues Error: RecursiveLoadFromBuffer: got EOF instead of keyname in file scripts/soundscapes_gm_poolrooms_dark.txt
poolroomsdark.tunnel, (*poolroomsdark.dry*), (*playlooping*),
Jiyū to anzen 16 Jul @ 10:52pm 
There also seems to be an excessive amount of soundscapes in some places like large hall with multiple windows where you could use trigger_soundscape linked to an env_soundscape_triggerable instead.
Jiyū to anzen 16 Jul @ 10:51pm 
Hey I think the custom soundscapes do not work, I get this message in the console and nothing plays anywhere: Soundscape poolroomsdark.tunnel:Unknown command poolroomsdark.dry. Failed to load sound "poolrooms\tunnel.wav", file probably missing from disk/repository, other missing sounds, etc.
vitorex321 13 Jul @ 10:55pm 
good
Houndy 8 Jul @ 11:15am 
ah ok thanks you can friend me whenever you want i can node your upcoming maps or other maps just add me and say it to me if you want it to get noded
egglord  [author] 8 Jul @ 10:45am 
To make things simpler I plugged your nodegraph in the description so it's optional. Did the same for your Backrooms nodes. Thank you again!
Houndy 8 Jul @ 8:31am 
ah thanks for adding my mod as a requirement :)
egglord  [author] 8 Jul @ 8:09am 
Wow thanks for doing it for me lol. Sure, I’ll add that in a couple hours. You’re doing god’s work
Houndy 8 Jul @ 4:55am