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Actually, I did not think about changing the output containers directly into the nuclear factories ; this limits the use cases for the new Transfer Facility but I still find it useful for converting my current stockpile of cast B.
I'm not sure why a Transfer Facility is necessary in the other direction. The nuclear power plants can both accept new nuclear material in Cask Type 91, and output spent nuclear material in Cask Type 91; if that is the container type selected by the player.
(Indeed, since the nuclear power plants can directly handle Cask Type 91, it brings into question why the Transfer Facility exists at all...)
Would it be possible to have a version able to store unspent nuclear fuel ?
I think the key point is the nuclear facility that only accept nuclear waste to transfert to cask 91.
Other than that, I really don't know what to do. It feels like a lot of mods depended on obscure engine behavior that doesn't really exist anymore in the post-v1.0 days.
Type 91 wont unload at my reprocessing facility tho so using this as temporary storage for waste between the power plant and reprocessing facility is not an option as it wont allow me to drop Type 91 off.
Still cool as hell for long term storage
In my previous tests, the math corresponded to the actual waste output, but there is indeed more waste output now.
I'll increase the storage capacity of the Cask Type 91 container to 0.85 tons per container to compensate. Given the output of the bigger modded plant, that should increase the time-to-maximum-capacity from about 10 years to about 15 years and 3 months.
(I have no idea if your existing vehicles will update with this change; I've found changes to mods in existing saves to be... inconsistent.)