Workers & Resources: Soviet Republic

Workers & Resources: Soviet Republic

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Nuclear Material Storage (For Cask Type 91)
   
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Building
Buildings (by category): Cargo station, Factory
File Size
Posted
Updated
75.763 MB
16 Aug, 2022 @ 6:48pm
18 Mar @ 2:32pm
5 Change Notes ( view )

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Nuclear Material Storage (For Cask Type 91)

In 1 collection by Zyx Abacab
Electric Republic
13 items
Description
Inspired by the HI-STORE CISF[holtecinternational.com] project in the United States, this is a mid- to long-term storage area for nuclear materials.

The area is capable of storing up to 510 tons of nuclear waste, equivalent to the waste output of a twin-reactor power plant running at maximum capacity for 30 years.

Also included is a transfer facility, which is used to repackage Cask Type B containers into Cask Type 91 containers. These new casks require specialized vehicles for transport. You can find such vehicles at Workshop Item 2850062854.

Caution! This specialized storage building should only be loaded with Cask Type 91 containers! Do not use the vanilla Cask Type B!

Using the building mirroring functionality with this mod breaks its storage layout! Do not mirror this building!



How to Use This Mod

  1. Download/subscribe to Cask Type 91 (and Transport Vehicles) (Workshop Item 2850062854)
  2. Under Factory buildings, build the Nuclear Container Transfer Facility.
  3. Open the details window for the Nuclear Container Container Facility, and set the container type to Cask Type 91.
  4. Under Storage buildings, build the Nuclear Material Storage (For Cask Type 91).
  5. At a road vehicle depot or a vehicle factory, obtain a Cask Type 91 Mover. Order it to load vehicles/containers from the Nuclear Container Transfer Facility, and unload vehicles/containers to the Nuclear Material Storage (For Cask Type 91).

If you need to convert your materials back to Cask Type B, build another Nuclear Container Transfer Facility and set its container to Cask Type B. Cask Type 91 Movers can be used to return stored containers back to the Facility.

(The above instructions were written for version 0.8.7.12)



Nuclear Material Storage (For Cask Type 91)

UI Navigation
Left-Hand Toolbar > 'Mods' Button > 'Storage' Filter > 'Nuclear Material Storage (For Cask Type 91)' Button

Capacity
  • 1391 m² for Vehicles (1020 Cask Type 91 Containers)

Electricity consumption: 10 MWh per day / 0.1 MW instantaneous
Heat consumption: None
Water consumption: None
Sewage production: None
Waste production: None

Flammable: Yes
Pollution: None



Nuclear Container Transfer Facility

UI Navigation
Left-Hand Toolbar > 'Mods' Button > 'Factory' Filter > 'Nuclear Container Transfer Facility' Button

Production
  • 0.40 tons of nuclear material

Consumption
  • 0.40 tons of nuclear material

Workers
  • Uneducated: 0
  • Basic: 20
  • University: 10

Electricity consumption: 3.0 MWh per day / 0.05 MW instantaneous
Heat consumption: None
Water consumption: 0.68 m³
Sewage production: 0.68 m³
Waste production: 0.02 t

Flammable: Yes
Pollution: 2.40 tons per year / 2 smoke emitters

(Unless specified, all values are given in terms of 1 workday / 8 hours, and represent peak capacities.)



Uses sound data by Cookies+Policy[freesound.org] of FreeSound. Used under license.
Uses sound data by Swiftoid[freesound.org] of FreeSound. Used under license.
Uses sound data by Felix.Blume[freesound.org] of FreeSound. Used under license.
Uses texture data by Scouser[opengameart.org] of OpenGameArt. Used under license.

This mod is licensed under the Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International (CC BY-NC-SA 4.0) License[creativecommons.org]. You are free to copy, redistribute, adapt, and build upon this mod for non-commercial purposes under the terms of this license. This mod may incorporate copyrighted material from other authors. Such material may not be available under the terms of a Creative Commons license.

Raw mod data is available at the Internet Archive[archive.org].
19 Comments
Septimus 22 Mar @ 4:38pm 
Thank you for taking my request in consideration and implementing it so fast !
Actually, I did not think about changing the output containers directly into the nuclear factories ; this limits the use cases for the new Transfer Facility but I still find it useful for converting my current stockpile of cast B.
Zyx Abacab  [author] 18 Mar @ 2:32pm 
@ Septimus But in any case, I've added a new variant of the Transfer Facility that works with unspent nuclear fuel.
Zyx Abacab  [author] 18 Mar @ 2:24pm 
@ Septimus You're welcome! :)

I'm not sure why a Transfer Facility is necessary in the other direction. The nuclear power plants can both accept new nuclear material in Cask Type 91, and output spent nuclear material in Cask Type 91; if that is the container type selected by the player.

(Indeed, since the nuclear power plants can directly handle Cask Type 91, it brings into question why the Transfer Facility exists at all...)
Septimus 18 Mar @ 12:59pm 
Thanks for this great work.
Would it be possible to have a version able to store unspent nuclear fuel ?
I think the key point is the nuclear facility that only accept nuclear waste to transfert to cask 91.
Zyx Abacab  [author] 12 Nov, 2024 @ 12:59pm 
@ CanadianSharp This mod has been, without a doubt, the finickiest thing I've managed to ram into WR:SR. If trucks won't work with the Type 91, you might have better luck with the train cargo wagon.

Other than that, I really don't know what to do. It feels like a lot of mods depended on obscure engine behavior that doesn't really exist anymore in the post-v1.0 days.
CanadianSharp 29 Oct, 2024 @ 2:21am 
Great storage

Type 91 wont unload at my reprocessing facility tho so using this as temporary storage for waste between the power plant and reprocessing facility is not an option as it wont allow me to drop Type 91 off.

Still cool as hell for long term storage
Zyx Abacab  [author] 25 Apr, 2024 @ 12:30pm 
@ adamerso I'm happy to hear that you liked watching it, and that it's otherwise working well for you. This mod was a nightmare to model and code!
Zyx Abacab  [author] 25 Apr, 2024 @ 12:29pm 
@ adamerso That's very odd indeed! It does look to be off by a factor of about 1.5. (Since the storage is tuned to store 30 years' worth of the largest vanilla plant, it should be able to store 15 years' worth of a plant twice as productive.)

In my previous tests, the math corresponded to the actual waste output, but there is indeed more waste output now.

I'll increase the storage capacity of the Cask Type 91 container to 0.85 tons per container to compensate. Given the output of the bigger modded plant, that should increase the time-to-maximum-capacity from about 10 years to about 15 years and 3 months.

(I have no idea if your existing vehicles will update with this change; I've found changes to mods in existing saves to be... inconsistent.)
adamerso 25 Apr, 2024 @ 5:52am 
however I really enjoyed looking at it when filling up 😊
adamerso 25 Apr, 2024 @ 5:51am 
I had to leave my republic becoause of low FPS with over 350k of people's (didn't knew, that I should lower people's visibility in GPU options to lower cpu xD) so I cannot say if it was fully loaded after 10years,but I'm certain about that, it was around 1/3 full after 3ingame years (however I didn't write down exact day, only year :))