Project Zomboid

Project Zomboid

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Great Louisville Wall
   
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File Size
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Updated
16.695 MB
17 Aug, 2022 @ 3:08am
28 Aug, 2022 @ 11:54am
4 Change Notes ( view )

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Great Louisville Wall

Description
(After one of the very old mod updates, the old description of the mod in English disappeared, but remained in all other languages. I noticed this only now. Here is all the information on the mod)

I didn’t expect that anyone would even go to the page of this mod, since I made it for playing with friends, but if so, here is all the information about the mod:
The mod adds a huge, brick, eight-story Wall at the entrance to Louisville to the standard map. The wall extends the entire length of the map, turning Louisville into a city completely isolated from the outside world. There are essentially two Walls, and there is water between them (about 30 cells), making it difficult to try to get over the Wall. The screenshots visually show the length of the Wall. Part of the wall can be broken with a sledgehammer to try to get to the other side. Also, you can probably build a ladder to the very top to get over the wall, but this is not practical; it’s easier to do it with a sledgehammer. You can also make a path through the water by building a floor on it.

A few notes:
(See list of fixes below)
The wall was made “on the knee” in 20 minutes, so there are some problems, such as the fact that the wall goes into the territory of the river to the left of Louisville, or the fact that behind the wall (about 250 cells) there are no roads and buildings that should be there, because in fact, this is a separate clean “chunk” of the map on which the Wall is added, which is why everything that was in this chunk before disappears. Also, the shade of the grass in the Wall chunk and the original map is slightly different, although this is not very noticeable.
If anyone is really interested in this mod, I can try to fix these problems. Peace for everyone.

List of fixes:

- Now the Wall does not enter the territory of the river as it was before (see picture above)
- Now, when choosing a spawn near the Wall, the game no longer crashes (lol :P)
- Now in the Wall chunk there is a road similar to the one on the main map, so now the transition does not look so abrupt.

List of changes:

- The wall was moved one chunk lower (300 cells), as it removed a military camp with quite valuable loot, for which it was necessary to sacrifice the less valuable “Medium Warehouse” building (see screenshot above).
- Changed the icon of the mod and spawn selection to more beautiful ones.
- As requested from the comments, the Wall has been increased by 2 chunks (600 cells) to the East to make it much more difficult to bypass.
- Now there are trees in vacant lots so that the area does not seem empty.

Plans for the next updates:

- There are no plans, write your ideas for improving the mod in the comments.

P.S. I almost went crazy trying to fix the errors from the list above because of the finished Zomboid editor, please like the mod and write a comment if it’s not difficult.
P.S.S. Also here is my second mod, for Murasama in PZ: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2853540917
60 Comments
Dr. Ney  [author] 27 Jun @ 1:31pm 
@spawnofdj17, well, I I'll take this into account when I update the mod.:spiffo:
spawnofdj17 27 Jun @ 1:19pm 
:spiffo:
spawnofdj17 27 Jun @ 1:18pm 
i mean a new building
Dr. Ney  [author] 27 Jun @ 12:48pm 
@spawnofdj17 , hi than! Is mod now deletes part/all of the Louisville military base? Or do you mean a new building in general?
Anyway, I stopped doing PZ modding quite a long time ago, but I might update the mod globally someday. :deadrat:
spawnofdj17 27 Jun @ 12:23pm 
oh wait
im just saying hi
spawnofdj17 27 Jun @ 12:19pm 
can you add a military base? lol
Dr. Ney  [author] 27 Jun @ 12:18pm 
@spawnofdj17 , I'm listening :)
spawnofdj17 27 Jun @ 12:16pm 
hey
Dr. Ney  [author] 27 Jun @ 12:14pm 
@Manimal , it's not, fortunately or unfortunately. I'm afraid the only way to do this is to change the sandbox settings.
Manimal 27 Jun @ 6:17am 
does this mod stop spawning in louisville after being cleared?