Garry's Mod

Garry's Mod

41 ratings
Masayoshi Tanimura - Playermodel & NPC
   
Award
Favorite
Favorited
Unfavorite
Content Type: Addon
Addon Type: Model
Addon Tags: Cartoon, Comic
File Size
Posted
Updated
22.301 MB
17 Aug, 2022 @ 10:56am
15 Nov, 2022 @ 11:40am
5 Change Notes ( view )

Subscribe to download
Masayoshi Tanimura - Playermodel & NPC

Description
Model was ripped from the PC port of Yakuza 4 Remastered.
20 Comments
Yaru 29 Jan @ 5:02pm 
holy shit it's the heat combo spamming guy.
yanebolen 13 Aug, 2024 @ 4:07pm 
AMAZING.:steamhearteyes:
Careless 6 Jul, 2024 @ 2:10am 
I really wish the model didn't tpose 24/7, a few touches would go a long way:GoldRimPlaque:
Ichiban Kasuga 18 Mar, 2024 @ 1:02am 
Ichiban player model when?
That cat from Oured 9 Feb, 2024 @ 3:39am 
disregard what i said about the extra bones being the cause, removing those will still polish it up more but the real cause for the stretchy c_hands is due to some leftover weight paints being present on the part of the arms when it shouldn't at all.
(any weight paints that isn't part of the upper arms, forearms and fingers can cause this problem, it's usually caused by the clavicle's paints and such)

you might wanna double check if this is the case.
That cat from Oured 4 Feb, 2024 @ 3:05am 
i think i realized that having extra bones in tanimura's viewmodel might've cause it to look weird with custom animated viewmodels for weapons or SWEP bases (i.e. MW Base, ARC9, TFA, etc.)

removing those bones might resolve the issue since they may interfere with the viewmodels of those said weapon bases. here they are after checking with easy entity inspector:


[list]
[*]ValveBiped.Bip01_Pelvis
[*]ValveBiped.Bip01_Spine
[*]ValveBiped.Bip01_Spine1
[*]ValveBiped.Bip01_Spine2
[/list]

hopefully that might fix that borked c_arms i've reported a year ago or i dunno
Genjirawa_mp4_明実琉琉 22 Jun, 2023 @ 3:02am 
takeshi kido next
phrieed 9 Mar, 2023 @ 9:23pm 
kiwami nishiki?
「Diego Dojima」 3 Jan, 2023 @ 4:45am 
true...
merkusaba🐟 3 Jan, 2023 @ 4:45am 
oh god, the backface meshes