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(any weight paints that isn't part of the upper arms, forearms and fingers can cause this problem, it's usually caused by the clavicle's paints and such)
you might wanna double check if this is the case.
removing those bones might resolve the issue since they may interfere with the viewmodels of those said weapon bases. here they are after checking with easy entity inspector:
[list]
[*]ValveBiped.Bip01_Pelvis
[*]ValveBiped.Bip01_Spine
[*]ValveBiped.Bip01_Spine1
[*]ValveBiped.Bip01_Spine2
[/list]
hopefully that might fix that borked c_arms i've reported a year ago or i dunno
though the c_arms seems somewhat borked, it's noticable with weapon replacements or sweps that support c_arms (surprisingly enough, weapon bases like tfa are fine)
error for reference:
larryeedwards/Yakuza4/Tanimura/arms_tanimura.mdl/weapons/c_arms_animations.mdl : missmatched parent bones on "ValveBiped.Bip01_Spine4"
someone managed to rip his old model from the original ps3 version and ported it into yakuza 4 remastered as part of the "Hiroki Narimiya Restoration Patch" mod