Arma 3
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Aerodynamics Lab
   
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Data Type: Mod
Mod Type: Character, Plane, Weapon
File Size
Posted
Updated
517.084 MB
17 Aug, 2022 @ 1:24pm
8 May @ 2:05pm
26 Change Notes ( view )
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Aerodynamics Lab

In 1 collection by brendob47
Aerodynamics Lab Compatible Mods
4 items
Description
Soon: F-15/16 will become soft dependencies, adds F-15EX, Tu-16
Aerodynamics Lab
Welcome to Aerodynamics Lab! Here we take aircraft from other sources, and apply our own sute of overhauls to improve inter-compatibility and ease of use, along with realism and other features. This is not intended as a replacement for the work of others, but rather, a pre-configured add-in for others to use on its own, or as a dependency for their own work. The changes made here tend to be quite sweeping, such as aerodynamic changes, weapon changes, and internal systems changes, so our own faction Aerodynamics Lab, has been provided for reference and standalone usage. Why are we BLUFOR? We are a contractor, after all.

Aircraft
-A-10D
-F-4B
-F-4C
-F-14A with IRST, Late variants*
-F-14B*
-F-14D with F-14F "Super Tomcat 2010" variant*
-F-15A/B with FAST, B/E, CIV variants
-F-15C/D with APG-70, APG-63(V)3 variants
-F-15E, APG-82(V)1 variant
-F-16C/D Block 25, 30/32, 40/42, 50/52
-JAS-39E
-MiG-25P/PD/R/RB/BM*
-MiG-31/BM*
-Yak-131 with Osa radar variant
-An-12B/BK*
-Tu-160*

*Soft Dependency

Feature: Flight Model
-Flight Model: New flight model for FIR F-14, F-15, F-16, with improved performance and internal fuel volume. Use your afterburner to go over Mach 1!
-Improved afterburner: Based off current aircraft weight, thrust, estimated drag, and the equations for specific excess power, with realistic fuel consumption.

Feature: Weapons
-Weapon Box: Weapons from base Arma 3 and SOG:PF are implemented for aircraft, with derivatives, such as AIM-7F/M, AIM-9L, and modified AIM-9M. Aircraft can also carry SOG:PF bombs and AIM-120 where possible.
-Internal Cannon: Deserving of a mention on its own, the M61A1 in this mod is a special derivation from the base game's M61 and SOG:PF SUU/23A.
-BK-27 Cannon for JAS-39
-Air-to-Ground expansion: Overhauled and standardized AG weapon lines, much easier to read and sort through.
-AGM-84 Harpoon, SLAM, SLAM-ER: Inherit from the Arma 3 BGM-209 Venator cruise missile and behave similarly; SLAM variants use all-round precision laser guidance while the standard D model Harpoon carries a RADAR guidance system.

Feature: Sensors
-Sensors have been overhauled to have vanilla and SOG:PF compatible ranges and capabilities. Advanced fighters with large radomes such as the F-15C/D APG-63(V)3, F-15E APG-82(V)1, and F-14F have long-range 20km RADARs, while other aircraft like early-block F-16C/D have small 12km RADAR sets.
-Aircraft with modern AESA and ground-scanning RADAR sets, like the F-15E's APG-70 will have useful ground-scanning capability.
-Target Pods (TGP): Some aircraft variants are TGP-capable like the F-14B/D/F, F-15E, F-16 B40/42, F-16 B50/52. When the TGP is mounted, Visual/NV/IR sensors are enabled on the aircraft which follow the TGP view. Target Pods also now use the JAS-39E's target pod gimbal limits and functionality as a reference.

Feature: Loaoduts
-Pylons: A number of options are available, including both real-life arrangements and some theoretical ones, such as bomb racks for the F-15. Use the SOG Master Arm module to make full use of this functionality!
-Aircraft Variants: Aircraft variants will have different default pylons depending on their approximate introduction date. For example, the F-15C/D [APG-63(V)3] carries AIM-9X and AIM-120C by default, while the [APG-70] model carries a Gulf War loadout. Most planes have at least three editor-placable sensor/loadout variants: Cold War, Late Cold War/Gulf War, and Modern.

Feature: Skins
-Easy Retexturing: Use the vanilla texture picker to choose your livery. Use the SOG Master Arm module to make full use of this functionality!
-Aircraft Type: Textures are available based on what is compatible for that aircraft type, so some anachronous liveries can be chosen. For example, the F-15A/C can apply the same set Compass Ghost and Mod Eagle liveries.

Feature: Ejection System
-Improved ejection system: Static parachutes from SOG:PF are used, and neither the ejection seat nor canopy are deleted.
-Survival kit: Ejector seats contain a compact rifle along with survival items for behind enemy lines or unknown territory.

Feature: Drones and Logistics
-QF-XX drones now fully support the UAV Terminal. Use these as targets or as a drone swarm!
-HEMTT Family to AL Faction. To simplify the process of logistics using the SOG Master Arm module.

Feature: ACE Compatibilty
-ACE Compatibility: Built-in where applicable, especially for vehicle fuel consumption. Fuel loads reflect the internal fuel tanks of the aircraft.
-ACE Facewear: Most visors from FIR AWS now have proper tint color and protection based on variant. This includes variation based on open/closed/black/clear visor types.

Feature: Miscellaneous
-HUD color is adjusted to match those used by other aircraft in the base game, specifically the F/A-18X (F/A-181).
-Improved Vapor Trails: Excess trails are removed, and effect types are changed to match those used in SOG:PF cDLC.

Dependencies
SOG:Prairie Fire Creator DLC
FIR AWS
FIR F-15
FIR F-16

Soft Dependencies
FIR F-14
Pook's Soviet Air Force Pack
D2X 2035 Crossover Mod (A-10D extra textures)
Total Warzone - Warzone 2100 Factions (Extra HEMTT textures)

Better With
-ACE
-Additional Measurements
-TFAR

Suggested Terrains
-Twin Lakes

Future Plans
-F-17/F-18
-To-201
-L-159

Notes
The adjustments made in this mod are intended to be compatible with the base game and other mods. Where I was unable to obtain information through my own research, I used DCS and other flight model patches as inspiration (especially for fuel consumption rates). I only own FC3 in DCS so I can not confirm the accuracy of the F-16's flight model, but it appears to be balanced enough when I've flown it.

For mod-makers wishing to use my aircraft in their own mods, take a look at the configs I have set up for the faction Aerodynamics Lab. You should be able to copy and paste those and adjust what you need.

If there is something you think I should adjust in my flight model, syestems, or mod overall, let me know! I am by no means perfect and more ideas means a better mod.

Known Bugs
-WIP MiG-29 is very WIP.
-The Pook-derived aircraft aren't particularly AI friendly when it comes to landing. An-12 works pretty well!
-MiG-31 veers to the side of the runway, often requires full flaps on takeoff. These are a byproduct of Pook's models. Not my code.

Thank You
This mod would not be possible without the excellent work of SGD and Firewill
65 Comments
brendob47  [author] 13 Jul @ 11:39am 
Currently, that's not possible. However, the Compat Data works just fine. I am slowly working on reducing hard dependencies - the next update will turn the F-15 and F-16 into soft dependencies.
FlaminPenguin1 12 Jul @ 2:59am 
can I use this mod without sog praire
brendob47  [author] 9 Jun @ 2:27pm 
It depends on the jet you're using. If the jet is vanilla or SOG:PF, I haven't changed the ejection script, so unfortunately the seats and canopies will despawn.

Currently, the Firewill and Pook jets are known to have non-disappearing seats. Firewill ejection seats should have functioning inventory, but I haven't been able to make it work on vanilla, sogpf, or Pook ejection seats.

The best workaround is to be VERY quick, and access your inventory immediately after ejecting, and transfering as much as you can to your uniform/vest using the right click.
tommi.1978 8 Jun @ 5:35am 
Hi! What might be the problem but in my tests the ejection seats disappear from the ground before i have landed and can go to them?
Patriot 27 May @ 12:17pm 
i'd love to see this mod's take on the F-15EX, probably my favorite variant of the F-15. keep up the solid work guys!!
brendob47  [author] 28 Mar @ 7:41pm 
Other mods are my current priority, but its definently on my future plans. Much of the research I did for the F/A-18X I did (radar, engines, navy pylons) is transferrable to Legacy hornets, so whenever I start work it won't be from 0.
El Guguginga 28 Mar @ 2:51pm 
A masterpiece. Really hoping the F-18 will be done soon.
brendob47  [author] 23 Feb @ 7:22pm 
Make sure you have Pook's Soviet Air Force Pack loaded - it's a soft dependency. It also enables access to MiG-25/31 variants and the An-12 variants.
ivuhS 23 Feb @ 5:08pm 
No have it in Aerodynamic lab tag
brendob47  [author] 23 Feb @ 4:31pm 
It should be under the same Aerodynamics Lab faction