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Currently, the Firewill and Pook jets are known to have non-disappearing seats. Firewill ejection seats should have functioning inventory, but I haven't been able to make it work on vanilla, sogpf, or Pook ejection seats.
The best workaround is to be VERY quick, and access your inventory immediately after ejecting, and transfering as much as you can to your uniform/vest using the right click.
@Skyried The ejection seat system is a slightly modified version of the vanilla ejection seats. Instead of pointing to vanilla/existing scripts, I redirect ejection to scripts which don't lock+delete seats, and implement custom seat classes with pre-set cargo.
RADARs are typically going to be longer range, but still not absurd, so they'll be workable anywhere from Altis, to 40km terrains, to PMC 160km terrains. I'm also using a modular RADAR system so I just need to edit the base class for a custom sensor, and it will be inherited by any aircraft which uses that particular sensor.
I made a whole excel sheet and everything with ranges for the important parameters, I have a (slightly outdated) teaser below. I'm also integrating these standards into other mods of mine like Total Warzone - Warzone 2100 Factions.
My bad man, been a minute and haven't played arma but if you never got it or if anyone else needs this, how I personally did it for Air-to-Air Missiles -
in the CfgAmmo find the class of the missile you want to edit and add
autoSeekTarget=1;
flightProfiles[] = {"LoalDistance"};
class LoalDistance {lockSeekDistanceFromParent=2000;};
you might also want to adjust some values in the Components class, just find the appropriate sensor (IR, radar, etc).
The wiki has most of the info [community.bistudio.com] needed.
BUT, if you add LOAL to a missile it can lock and guide itself farther than 24km, it just won't lock until it's within 24km of a target.
If you need any info or help with it feel free to ask, I messed with it quite a bit, you're definitely more skilled than me, but more than willing to share.
Also new FIR AWS update shouldn't have changed much but I think firewill is pretty close to his F-16 2.0 update which should be a big change, so get ready for that lol.
Very long term would be porting some open source models/configs I found online for MiG-29, Su-27 family, and Su-47. Surprisingly, getting the PhysX flight model and working custom pylons on the MiG-29 were the easy parts.
I will keep it on the back burner though, since I also want to make the F/A-181 actually go fast, and that seems like a reasonable way to do that.
Rather that port the L-39 yourself, have you thought about contacting either the CUP or RHS teams?
I'm not entirely sure what further work will be done, I'm thinking I can start with some vanilla aircraft, making improved JAS-39, Yak-131, and so on. That way, I can add more things without adding more dependencies.
It may have been the case that I accidentally copied your lines of code when I thought I was in fact copying the original ones in the config viewer, because my Arma Launcher will sometimes improperly load mod sets on startup.